MTG / Zendikar
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Zombie Giant Token
Zendikar
(S)
Collector #: 007
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5/5 Creature - Zombie Giant
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- NM
- EX
- VG
- G
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Guul Draz Specter
Zendikar
(R)
Collector #: 092
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2/2 Creature - Specter
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Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. |
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- NM
- EX
- VG
- G
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Cobra Trap
Zendikar
(U)
Collector #: 160
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Instant - Trap
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If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay Put four 1/1 green Snake creature tokens onto the battlefield. |
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- NM
- EX
- VG
- G
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Kor Outfitter
Zendikar
(C)
Collector #: 021
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2/2 Creature - Kor Soldier
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| When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. | |
- NM
- EX
- VG
- G
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Nimbus Wings
Zendikar
(C)
Collector #: 028
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+2 and has flying. |
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- NM
- EX
- VG
- G
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Zektar Shrine Expedition
Zendikar
(C)
Collector #: 155
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Quest for Ancient Secrets
Zendikar
(U)
Collector #: 059
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Enchantment
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Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library. |
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- NM
- EX
- VG
- G
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Savage Silhouette
Zendikar
(C)
Collector #: 181
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has " |
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- NM
- EX
- VG
- G
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Steppe Lynx
Zendikar
(C)
Collector #: 036
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0/1 Creature - Cat
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| Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Elemental Appeal
Zendikar
(R)
Collector #: 123
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Sorcery
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Kicker Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Aether Figment
Zendikar
(U)
Collector #: 040
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1/1 Creature - Illusion
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Kicker Aether Figment is unblockable. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Tanglesap
Zendikar
(C)
Collector #: 186
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Instant
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| Prevent all combat damage that would be dealt this turn by creatures without trample. | |
- NM
- EX
- VG
- G
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Goblin Shortcutter
Zendikar
(C)
Collector #: 128
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2/1 Creature - Goblin Scout
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| When Goblin Shortcutter enters the battlefield, target creature can't block this turn. | |
- NM
- EX
- VG
- G
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Goblin War Paint
Zendikar
(C)
Collector #: 129
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has haste. |
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- NM
- EX
- VG
- G
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Hagra Diabolist
Zendikar
(U)
Collector #: 095
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3/2 Creature - Ogre Shaman Ally
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| Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. | |
- NM
- EX
- VG
- G
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Highland Berserker
Zendikar
(C)
Collector #: 132
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2/1 Creature - Human Berserker Ally
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| Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. | |
- NM
- EX
- VG
- G
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Nissa's Chosen
Zendikar
(C)
Collector #: 171
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2/3 Creature - Elf Warrior
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| If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. | |
- NM
- EX
- VG
- G
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Unstable Footing
Zendikar
(U)
Collector #: 153
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Instant
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Kicker Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. |
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- NM
- EX
- VG
- G
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Vampire Lacerator
Zendikar
(C)
Collector #: 115
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2/2 Creature - Vampire Warrior
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| At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. | |
- NM
- EX
- VG
- G
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Armament Master
Zendikar
(R)
Collector #: 001
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2/2 Creature - Kor Soldier
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| Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. | |
- NM
- EX
- VG
- G
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Island (237 D - Non-Full Art)
Zendikar
(L)
Collector #: 237a
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Basic Land - Island
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- NM
- EX
- VG
- G
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Terra Stomper
Zendikar
(R)
Collector #: 187
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8/8 Creature - Beast
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Terra Stomper can't be countered. Trample |
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- NM
- EX
- VG
- G
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Gomazoa
Zendikar
(U)
Collector #: 046
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0/3 Creature - Jellyfish
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Defender, flying |
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- NM
- EX
- VG
- G
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Trapmaker's Snare
Zendikar
(U)
Collector #: 074
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Instant
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| Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Turntimber Grove
Zendikar
(C)
Collector #: 227
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Land
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Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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