MTG / Zendikar
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Merfolk Wayfinder
Zendikar
(U)
Collector #: 056
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1/2 Creature - Merfolk Scout
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Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Tajuru Archer
Zendikar
(U)
Collector #: 185
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1/2 Creature - Elf Archer Ally
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| Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. | |
- NM
- EX
- VG
- G
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Aether Figment
Zendikar
(U)
Collector #: 040
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1/1 Creature - Illusion
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Kicker Aether Figment is unblockable. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Kor Outfitter
Zendikar
(C)
Collector #: 021
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2/2 Creature - Kor Soldier
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| When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. | |
- NM
- EX
- VG
- G
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Lethargy Trap
Zendikar
(C)
Collector #: 051
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Instant - Trap
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If three or more creatures are attacking, you may pay Attacking creatures get -3/-0 until end of turn. |
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- NM
- EX
- VG
- G
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Quest for the Holy Relic
Zendikar
(U)
Collector #: 033
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Enchantment
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Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Steppe Lynx
Zendikar
(C)
Collector #: 036
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0/1 Creature - Cat
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| Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Graypelt Refuge
Zendikar
(U)
Collector #: 214
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Land
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Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Sejiri Refuge
Zendikar
(U)
Collector #: 224
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Land
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Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Tanglesap
Zendikar
(C)
Collector #: 186
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Instant
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| Prevent all combat damage that would be dealt this turn by creatures without trample. | |
- NM
- EX
- VG
- G
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Vampire Lacerator
Zendikar
(C)
Collector #: 115
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2/2 Creature - Vampire Warrior
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| At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. | |
- NM
- EX
- VG
- G
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Predatory Urge
Zendikar
(R)
Collector #: 175
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Goblin Shortcutter
Zendikar
(C)
Collector #: 128
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2/1 Creature - Goblin Scout
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| When Goblin Shortcutter enters the battlefield, target creature can't block this turn. | |
- NM
- EX
- VG
- G
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Sunspring Expedition
Zendikar
(C)
Collector #: 037
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. |
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- NM
- EX
- VG
- G
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Zombie Giant Token
Zendikar
(S)
Collector #: 007
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5/5 Creature - Zombie Giant
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- NM
- EX
- VG
- G
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Feast of Blood
Zendikar
(U)
Collector #: 088
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Sorcery
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Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. |
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- NM
- EX
- VG
- G
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Highland Berserker
Zendikar
(C)
Collector #: 132
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2/1 Creature - Human Berserker Ally
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| Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. | |
- NM
- EX
- VG
- G
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Joraga Bard
Zendikar
(C)
Collector #: 166
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1/4 Creature - Elf Rogue Ally Bard
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| Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Needlebite Trap
Zendikar
(U)
Collector #: 105
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Instant - Trap
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If an opponent gained life this turn, you may pay Target player loses 5 life and you gain 5 life. |
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- NM
- EX
- VG
- G
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Plated Geopede
Zendikar
(C)
Collector #: 141
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1/1 Creature - Insect
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First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Savage Silhouette
Zendikar
(C)
Collector #: 181
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has " |
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- NM
- EX
- VG
- G
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Seismic Shudder
Zendikar
(C)
Collector #: 147
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Instant
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| Seismic Shudder deals 1 damage to each creature without flying. | |
- NM
- EX
- VG
- G
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Trapmaker's Snare
Zendikar
(U)
Collector #: 074
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Instant
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| Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Turntimber Grove
Zendikar
(C)
Collector #: 227
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Land
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Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Unstable Footing
Zendikar
(U)
Collector #: 153
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Instant
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Kicker Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. |
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- NM
- EX
- VG
- G
151 - 175 of 280 results