MTG / Zendikar
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Kazandu Blademaster
Zendikar
(U)
Collector #: 016
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1/1 Creature - Human Soldier Ally
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First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. |
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- NM
- EX
- VG
- G
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Khalni Heart Expedition
Zendikar
(C)
Collector #: 167
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Kabira Crossroads
Zendikar
(C)
Collector #: 216
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Land
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Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. |
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- NM
- EX
- VG
- G
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Grappling Hook
Zendikar
(R)
Collector #: 203
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Artifact - Equipment
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Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip |
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- NM
- EX
- VG
- G
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Kazuul Warlord
Zendikar
(R)
Collector #: 134
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3/3 Creature - Minotaur Warrior Ally
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| Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. | |
- NM
- EX
- VG
- G
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Vampire Nighthawk
Zendikar
(U)
Collector #: 116
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2/3 Creature - Vampire Shaman
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Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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- NM
- EX
- VG
- G
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Vampire Token
Zendikar
(S)
Collector #: 006
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*/* Creature - Vampire
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- NM
- EX
- VG
- G
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Lorthos, the Tidemaker
Zendikar
(M)
Collector #: 053
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8/8 Legendary Creature - Octopus
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Whenever Lorthos, the Tidemaker attacks, you may pay |
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- NM
- EX
- VG
- G
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Vampire Hexmage
Zendikar
(U)
Collector #: 114
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2/1 Creature - Vampire Shaman
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First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. |
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- NM
- EX
- VG
- G
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Plains (231 B - Full Art)
Zendikar
(L)
Collector #: 231
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Rite of Replication
Zendikar
(R)
Collector #: 061
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Sorcery
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Kicker Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. |
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- NM
- EX
- VG
- G
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Angel Token
Zendikar
(S)
Collector #: 001
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4/4 Creature - Angel
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| Flying | |
- NM
- EX
- VG
- G
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Swamp (239 B - Full Art)
Zendikar
(L)
Collector #: 239
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Oran-Rief, the Vastwood
Zendikar
(R)
Collector #: 221
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Land
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Oran-Rief, the Vastwood enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Emeria Angel
Zendikar
(R)
Collector #: 011
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3/3 Creature - Angel
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Flying Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird token with flying onto the battlefield. |
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- NM
- EX
- VG
- G
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Kor Soldier Token
Zendikar
(S)
Collector #: 003
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1/1 Creature - Kor Soldier
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- NM
- EX
- VG
- G
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Mountain (245 D - Full Art)
Zendikar
(L)
Collector #: 245
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Gatekeeper of Malakir
Zendikar
(U)
Collector #: 089
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2/2 Creature - Vampire Warrior
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Kicker When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Seascape Aerialist
Zendikar
(U)
Collector #: 064
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2/3 Creature - Merfolk Wizard Ally
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| Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. | |
- NM
- EX
- VG
- G
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Punishing Fire
Zendikar
(U)
Collector #: 142
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Instant
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Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay |
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- NM
- EX
- VG
- G
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Mountain (243 B - Full Art)
Zendikar
(L)
Collector #: 243
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Snake Token
Zendikar
(S)
Collector #: 010
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1/1 Creature - Snake
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- NM
- EX
- VG
- G
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Zombie Giant Token
Zendikar
(S)
Collector #: 007
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5/5 Creature - Zombie Giant
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- NM
- EX
- VG
- G
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Adventuring Gear
Zendikar
(C)
Collector #: 195
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Artifact - Equipment
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Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip |
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- NM
- EX
- VG
- G
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Guul Draz Vampire
Zendikar
(C)
Collector #: 093
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1/1 Creature - Vampire Rogue
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| As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
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