MTG / Zendikar
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Archmage Ascension
Zendikar
(R)
Collector #: 042
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Enchantment
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At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Lotus Cobra
Zendikar
(M)
Collector #: 168
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2/1 Creature — Snake
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| Landfall - Whenever a land you control enters, add one mana of any color. | |
- NM
- EX
- VG
- G
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Kor Skyfisher
Zendikar
(C)
Collector #: 023
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2/3 Creature - Kor Soldier
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Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Eldrazi Monument
Zendikar
(M)
Collector #: 199
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Artifact
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Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. |
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- NM
- EX
- VG
- G
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Vines of Vastwood
Zendikar
(C)
Collector #: 193
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Instant
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Kicker Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. |
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- NM
- EX
- VG
- G
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Oracle of Mul Daya
Zendikar
(R)
Collector #: 172
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2/2 Creature - Elf Shaman
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You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. |
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- NM
- EX
- VG
- G
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Forest (248 C - Full Art)
Zendikar
(L)
Collector #: 248
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Bloodghast
Zendikar
(R)
Collector #: 083
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2/1 Creature - Vampire Spirit
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Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Kalitas, Bloodchief of Ghet
Zendikar
(M)
Collector #: 099
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5/5 Legendary Creature - Vampire Warrior
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- NM
- EX
- VG
- G
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Nissa Revane
Zendikar
(M)
Collector #: 170
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Legendary Planeswalker - Nissa
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[+1]: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. [+1]: You gain 2 life for each Elf you control. [-7]: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. |2| |
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- NM
- EX
- VG
- G
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Trailblazer's Boots
Zendikar
(U)
Collector #: 208
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Artifact - Equipment
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Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) Equip |
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- NM
- EX
- VG
- G
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Journey to Nowhere
Zendikar
(C)
Collector #: 014
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Enchantment
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When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Archive Trap
Zendikar
(R)
Collector #: 041
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Instant - Trap
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If an opponent searched their library this turn, you may pay Target opponent mills thirteen cards. |
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- NM
- EX
- VG
- G
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Forest (246 A - Full Art)
Zendikar
(L)
Collector #: 246
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Goblin Guide
Zendikar
(R)
Collector #: 126
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Iona, Shield of Emeria
Zendikar
(M)
Collector #: 013
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7/7 Legendary Creature - Angel
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Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. |
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- NM
- EX
- VG
- G
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Swamp (240 C - Full Art)
Zendikar
(L)
Collector #: 240
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Felidar Sovereign
Zendikar
(M)
Collector #: 012
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4/6 Creature - Cat Beast
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Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. |
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- NM
- EX
- VG
- G
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Spell Pierce
Zendikar
(C)
Collector #: 067
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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Turntimber Ranger
Zendikar
(R)
Collector #: 191
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2/2 Creature - Elf Scout Ally Ranger
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| Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. | |
- NM
- EX
- VG
- G
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Forest (249 D - Full Art)
Zendikar
(L)
Collector #: 249
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Island (237 D - Full Art)
Zendikar
(L)
Collector #: 237
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Basic Land - Island
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- NM
- EX
- VG
- G
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Ob Nixilis, the Fallen
Zendikar
(M)
Collector #: 107
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3/3 Legendary Creature - Demon
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| Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. | |
- NM
- EX
- VG
- G
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Emeria, the Sky Ruin
Zendikar
(R)
Collector #: 213
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Harrow
Zendikar
(C)
Collector #: 165
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Instant
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As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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