MTG / Zendikar
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Hellkite Charger
Zendikar
(R)
Collector #: 131
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5/5 Creature - Dragon
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Flying, haste Whenever Hellkite Charget attacks, you may pay |
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- NM
- EX
- VG
- G
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Malakir Bloodwitch
Zendikar
(R)
Collector #: 100
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4/4 Creature - Vampire Shaman
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Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. |
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- NM
- EX
- VG
- G
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Crypt of Agadeem
Zendikar
(R)
Collector #: 212
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Land
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Crypt of Agadeem enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Iona, Shield of Emeria
Zendikar
(M)
Collector #: 013
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7/7 Legendary Creature - Angel
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Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. |
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- NM
- EX
- VG
- G
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Vines of Vastwood
Zendikar
(C)
Collector #: 193
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Instant
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Kicker Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. |
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- NM
- EX
- VG
- G
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Forest (248 C - Full Art)
Zendikar
(L)
Collector #: 248
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Forest (246 A - Full Art)
Zendikar
(L)
Collector #: 246
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Bloodghast
Zendikar
(R)
Collector #: 083
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2/1 Creature - Vampire Spirit
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Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Journey to Nowhere
Zendikar
(C)
Collector #: 014
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Enchantment
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When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Kor Skyfisher
Zendikar
(C)
Collector #: 023
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2/3 Creature - Kor Soldier
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Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Kalitas, Bloodchief of Ghet
Zendikar
(M)
Collector #: 099
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5/5 Legendary Creature - Vampire Warrior
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- NM
- EX
- VG
- G
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Swamp (238 A - Full Art)
Zendikar
(L)
Collector #: 238
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Beastmaster Ascension
Zendikar
(R)
Collector #: 159
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Enchantment
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control +5/+5. |
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- NM
- EX
- VG
- G
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Archive Trap
Zendikar
(R)
Collector #: 041
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Instant - Trap
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If an opponent searched their library this turn, you may pay Target opponent mills thirteen cards. |
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- NM
- EX
- VG
- G
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Felidar Sovereign
Zendikar
(M)
Collector #: 012
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4/6 Creature - Cat Beast
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Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. |
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- NM
- EX
- VG
- G
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Sorin Markov
Zendikar
(M)
Collector #: 111
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Legendary Planeswalker - Sorin
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[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [-3]: Target opponent's life total becomes 10. [-7]: You control target player during that player's next turn. |4| |
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- NM
- EX
- VG
- G
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Spell Pierce
Zendikar
(C)
Collector #: 067
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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Eldrazi Monument
Zendikar
(M)
Collector #: 199
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Artifact
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Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. |
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- NM
- EX
- VG
- G
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Nissa Revane
Zendikar
(M)
Collector #: 170
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Legendary Planeswalker - Nissa
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[+1]: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. [+1]: You gain 2 life for each Elf you control. [-7]: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. |2| |
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- NM
- EX
- VG
- G
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Mountain (242 A - Full Art)
Zendikar
(L)
Collector #: 242
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Brave the Elements
Zendikar
(U)
Collector #: 004
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Instant
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| Choose a color. White creatures you control gain protection from the chosen color until end of turn. | |
- NM
- EX
- VG
- G
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Island (236 C - Full Art)
Zendikar
(L)
Collector #: 236
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Basic Land - Island
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- NM
- EX
- VG
- G
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Emeria, the Sky Ruin
Zendikar
(R)
Collector #: 213
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Island (234 A - Full Art)
Zendikar
(L)
Collector #: 234
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Basic Land - Island
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- NM
- EX
- VG
- G
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Harrow
Zendikar
(C)
Collector #: 165
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Instant
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As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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