MTG / Zendikar
1 - 25 of 280 results
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Scalding Tarn
Zendikar
(R)
Collector #: 223
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Land
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- NM
- EX
- VG
- G
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Marsh Flats
Zendikar
(R)
Collector #: 219
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Land
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- NM
- EX
- VG
- G
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Misty Rainforest
Zendikar
(R)
Collector #: 220
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Land
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- NM
- EX
- VG
- G
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Verdant Catacombs
Zendikar
(R)
Collector #: 229
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Land
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- NM
- EX
- VG
- G
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Arid Mesa
Zendikar
(R)
Collector #: 211
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Land
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- NM
- EX
- VG
- G
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Valakut, the Molten Pinnacle
Zendikar
(R)
Collector #: 228
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Land
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Valukut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. |
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- NM
- EX
- VG
- G
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Roil Elemental
Zendikar
(R)
Collector #: 062
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3/2 Creature - Elemental
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Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. |
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- NM
- EX
- VG
- G
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Luminarch Ascension
Zendikar
(R)
Collector #: 025
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Enchantment
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At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Bloodchief Ascension
Zendikar
(R)
Collector #: 082
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Enchantment
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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
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- NM
- EX
- VG
- G
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Goblin Bushwhacker
Zendikar
(C)
Collector #: 125
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1/1 Creature - Goblin Warrior
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Kicker When Goblin Bushwacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. |
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- NM
- EX
- VG
- G
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Hedron Crab
Zendikar
(U)
Collector #: 047
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0/2 Creature - Crab
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| Landfall - Whenever a land enters the battlefield under your control, target player mills three cards. | |
- NM
- EX
- VG
- G
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Sea Gate Loremaster
Zendikar
(R)
Collector #: 063
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1/3 Creature - Merfolk Wizard Ally
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- NM
- EX
- VG
- G
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Kabira Evangel
Zendikar
(R)
Collector #: 015
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2/3 Creature - Human Cleric Ally
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| Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. | |
- NM
- EX
- VG
- G
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Celestial Mantle
Zendikar
(R)
Collector #: 006
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. |
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- NM
- EX
- VG
- G
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Eternity Vessel
Zendikar
(M)
Collector #: 200
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Artifact
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Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. |
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- NM
- EX
- VG
- G
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Expedition Map
Zendikar
(C)
Collector #: 201
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Artifact
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- NM
- EX
- VG
- G
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Mindbreak Trap
Zendikar
(M)
Collector #: 057
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Instant - Trap
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If an opponent cast three or more spells this turn, you may pay Exile any number of target spells. |
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- NM
- EX
- VG
- G
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Blood Tribute
Zendikar
(R)
Collector #: 081
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Sorcery
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Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way. |
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- NM
- EX
- VG
- G
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Trailblazer's Boots
Zendikar
(U)
Collector #: 208
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Artifact - Equipment
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Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) Equip |
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- NM
- EX
- VG
- G
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Lotus Cobra
Zendikar
(M)
Collector #: 168
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2/1 Creature — Snake
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| Landfall - Whenever a land you control enters, add one mana of any color. | |
- NM
- EX
- VG
- G
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Oracle of Mul Daya
Zendikar
(R)
Collector #: 172
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2/2 Creature - Elf Shaman
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You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. |
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- NM
- EX
- VG
- G
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Archmage Ascension
Zendikar
(R)
Collector #: 042
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Enchantment
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At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Blade of the Bloodchief
Zendikar
(R)
Collector #: 196
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Artifact - Equipment
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Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip |
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- NM
- EX
- VG
- G
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Malakir Bloodwitch
Zendikar
(R)
Collector #: 100
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4/4 Creature - Vampire Shaman
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Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. |
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- NM
- EX
- VG
- G
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Warren Instigator
Zendikar
(M)
Collector #: 154
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1/1 Creature - Goblin Berserker
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Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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