MTG / Zendikar Rising
151 - 175 of 306 results
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Grakmaw, Skyclave Ravager
Zendikar Rising
(R)
Collector #: 223
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0/0 Legendary Creature - Hydra Horror
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Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. |
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- NM
- EX
- VG
- G
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Skyclave Pick-Axe
Zendikar Rising
(U)
Collector #: 204
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Artifact - Equipment
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When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip |
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- NM
- EX
- VG
- G
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Umara Wizard
Zendikar Rising
(U)
Collector #: 086
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4/3 Creature - Merfolk Wizard
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Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. Back Umara Skyfalls Land Umara Skyfalls enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Crawling Barrens
Zendikar Rising
(R)
Collector #: 262
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Land
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- NM
- EX
- VG
- G
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Thundering Rebuke
Zendikar Rising
(U)
Collector #: 170
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Sorcery
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| Thundering Rebuke deal 4 damage to target creature or planeswalker. | |
- NM
- EX
- VG
- G
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Akoum Warrior
Zendikar Rising
(U)
Collector #: 134
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4/5 Creature - Minotaur Warrior
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Trample Back Akoum Teeth Land Akoum Teeth enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Chilling Trap
Zendikar Rising
(C)
Collector #: 050
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Instant
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| Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | |
- NM
- EX
- VG
- G
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Fireblade Charger
Zendikar Rising
(U)
Collector #: 139
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1/1 Creature - Goblin Warrior
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As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target. |
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- NM
- EX
- VG
- G
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Skyclave Cleric
Zendikar Rising
(U)
Collector #: 040
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1/3 Creature - Kor Cleric
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When Skyclave Cleric enters the battlefield, you gain 2 life. Back Skyclave Basilica Land Skyclave Basilica enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Kazandu Mammoth
Zendikar Rising
(R)
Collector #: 189
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3/3 Creature - Elephant
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Landfall - Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. Back Kazandu Valley Land Kazandu Valley enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Taborax, Hope's Demise
Zendikar Rising
(R)
Collector #: 129
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2/2 Legendary Creature - Demon Cleric
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Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. |
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- NM
- EX
- VG
- G
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Acquisitions Expert
Zendikar Rising
(U)
Collector #: 089
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1/2 Creature - Human Rogue
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| When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Kitesail Cleric
Zendikar Rising
(U)
Collector #: 020
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1/1 Creature - Kor Cleric
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Kicker Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. |
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- NM
- EX
- VG
- G
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Nimble Trapfinder
Zendikar Rising
(R)
Collector #: 072
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2/1 Creature - Human Rogue
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Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. |
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- NM
- EX
- VG
- G
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Kor Blademaster
Zendikar Rising
(U)
Collector #: 021
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1/1 Creature - Kor Warrior
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Double strike Equipped Warriors you control have double strike. |
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- NM
- EX
- VG
- G
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Practiced Tactics
Zendikar Rising
(C)
Collector #: 032
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Instant
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| Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, or Wizard.) | |
- NM
- EX
- VG
- G
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Shell Shield
Zendikar Rising
(C)
Collector #: 079
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Instant
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Kicker Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponent controls.) |
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- NM
- EX
- VG
- G
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Skyclave Shadowcat
Zendikar Rising
(U)
Collector #: 126
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3/3 Creature - Cat Horror
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Whenever a creature you control with a +1/+1 counter on it dies, draw a card. |
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- NM
- EX
- VG
- G
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Disenchant
Zendikar Rising
(C)
Collector #: 010
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Instant
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| Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Journey to Oblivion
Zendikar Rising
(U)
Collector #: 017
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Enchantment
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This spell costs When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey into Oblivion leaves the battlefield. |
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- NM
- EX
- VG
- G
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Myriad Construct
Zendikar Rising
(R)
Collector #: 246
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4/4 Artifact Creature - Construct
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Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. |
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- NM
- EX
- VG
- G
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Relic Robber
Zendikar Rising
(R)
Collector #: 153
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2/2 Creature - Goblin Rogue
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Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." |
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- NM
- EX
- VG
- G
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Swarm Shambler
Zendikar Rising
(R)
Collector #: 207
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0/0 Creature - Fungus Beast
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Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. |
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- NM
- EX
- VG
- G
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Adventure Awaits
Zendikar Rising
(C)
Collector #: 177
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Sorcery
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| Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (2)
Zendikar Rising
(S)
Collector #: 2
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
151 - 175 of 306 results