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Desolation
Visions
(U)
Collector #: 058
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Enchantment
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At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. | |
Chronatog
Visions
(R)
Collector #: 028
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1/2 Creature - Atog
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: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. | |
Everglades
Visions
(U)
Collector #: 162
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Land
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Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. : Add . |
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Sisay's Ring
Visions
(C)
Collector #: 154
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Artifact
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: Add . | |
Griffin Canyon
Visions
(R)
Collector #: 163
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Land
|
: Add . : Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. |
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Righteous War
Visions
(R)
Collector #: 134
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Enchantment
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White creatures you control have protection from black. Black creatures you control have protection from white. |
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Three Wishes
Visions
(R)
Collector #: 045
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Instant
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Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. | |
Karoo
Visions
(U)
Collector #: 165
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Land
|
Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. : Add . |
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Coral Atoll
Visions
(U)
Collector #: 160
|
Land
|
Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add . |
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Elkin Lair
Visions
(R)
Collector #: 078
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World Enchantment
|
At the beginning of each player’s upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn’t played the card, they put it into their graveyard. | |
Dark Privilege
Visions
(C)
Collector #: 056
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. |
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Shrieking Drake
Visions
(C)
Collector #: 043
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1/1 Creature - Drake
|
Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. |
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Funeral Charm
Visions
(C)
Collector #: 061
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Instant
|
Choose one -
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Impulse
Visions
(C)
Collector #: 034
|
Instant
|
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. | |
Kaervek's Spite
Visions
(R)
Collector #: 063
|
Instant
|
As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. |
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Hearth Charm
Visions
(C)
Collector #: 082
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Instant
|
Choose one -
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Betrayal
Visions
(C)
Collector #: 026
|
Enchantment - Aura
|
Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. |
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Flooded Shoreline
Visions
(R)
Collector #: 032
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Enchantment
|
, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. | |
Forbidden Ritual
Visions
(R)
Collector #: 060
|
Sorcery
|
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times. | |
Helm of Awakening
Visions
(U)
Collector #: 145
|
Artifact
|
Spells cost less to play. | |
Uktabi Orangutan
Visions
(U)
Collector #: 123
|
2/2 Creature - Ape
|
When Uktabi Orangutan enters the battlefield, destroy target artifact. | |
Equipoise
Visions
(R)
Collector #: 003
|
Enchantment
|
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they’re phased out, they’re treated as though they don’t exist. They phase in before that player untaps during their next untap step.) | |
Crypt Rats
Visions
(C)
Collector #: 055
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1/1 Creature - Rat
|
: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. | |
Summer Bloom
Visions
(U)
Collector #: 122
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Sorcery
|
You may play up to three additional lands this turn. | |
Jungle Basin
Visions
(U)
Collector #: 164
|
Land
|
Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add . |
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