MTG / Visions
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Chronatog
Visions
(R)
Collector #: 028
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1/2 Creature - Atog
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- NM
- EX
- VG
- G
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Prosperity
Visions
(U)
Collector #: 040
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Sorcery
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| Each player draws X cards. | |
- NM
- EX
- VG
- G
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Relentless Assault
Visions
(R)
Collector #: 091
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Sorcery
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| Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
- NM
- EX
- VG
- G
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Equipoise
Visions
(R)
Collector #: 003
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Enchantment
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| At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they’re phased out, they’re treated as though they don’t exist. They phase in before that player untaps during their next untap step.) | |
- NM
- EX
- VG
- G
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Sands of Time
Visions
(R)
Collector #: 153
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Artifact
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Each player skips their untap step. At the beginning of each player’s upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control. |
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- NM
- EX
- VG
- G
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Helm of Awakening
Visions
(U)
Collector #: 145
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Artifact
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Spells cost |
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- NM
- EX
- VG
- G
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Coral Atoll
Visions
(U)
Collector #: 160
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Land
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Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Desertion
Visions
(R)
Collector #: 030
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Instant
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| Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. | |
- NM
- EX
- VG
- G
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Blanket of Night
Visions
(U)
Collector #: 052
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Enchantment
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| Each land is a Swamp in addition to its other land types. | |
- NM
- EX
- VG
- G
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Everglades
Visions
(U)
Collector #: 162
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Land
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Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Teferi's Realm
Visions
(R)
Collector #: 044
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World Enchantment
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| At the beginning of each player’s upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they’re phased out, they’re treated as though they don’t exist. Each one phases in before its controller untaps during their next untap step.) | |
- NM
- EX
- VG
- G
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Righteous War
Visions
(R)
Collector #: 134
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Enchantment
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White creatures you control have protection from black. Black creatures you control have protection from white. |
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- NM
- EX
- VG
- G
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Kaervek's Spite
Visions
(R)
Collector #: 063
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Instant
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As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. |
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- NM
- EX
- VG
- G
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Karoo
Visions
(U)
Collector #: 165
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Land
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Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Wand of Denial
Visions
(R)
Collector #: 159
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Artifact
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- NM
- EX
- VG
- G
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Jungle Basin
Visions
(U)
Collector #: 164
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Land
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Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Vanishing
Visions
(C)
Collector #: 048
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Enchantment - Aura
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- NM
- EX
- VG
- G
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Phyrexian Marauder
Visions
(R)
Collector #: 151
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0/0 Artifact Creature - Phyrexian Construct
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Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay |
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- NM
- EX
- VG
- G
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Pygmy Hippo
Visions
(R)
Collector #: 133
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2/2 Creature - Hippo
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Whenever Pygmy Hippo attacks and isn’t blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of |
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- NM
- EX
- VG
- G
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Corrosion
Visions
(R)
Collector #: 128
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Enchantment
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Cumulative upkeep At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents. |
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- NM
- EX
- VG
- G
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River Boa
Visions
(C)
Collector #: 118
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2/1 Creature - Snake
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Islandwalk |
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- NM
- EX
- VG
- G
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Emerald Charm
Visions
(C)
Collector #: 106
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Triangle of War
Visions
(R)
Collector #: 158
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Artifact
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- NM
- EX
- VG
- G
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Dormant Volcano
Visions
(U)
Collector #: 161
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Land
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Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Eye of Singularity
Visions
(R)
Collector #: 004
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World Enchantment
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When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
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- NM
- EX
- VG
- G
26 - 50 of 167 results