MTG / Visions
26 - 50 of 167 results
Refine search:
|
Relentless Assault
Visions
(R)
Collector #: 091
|
Sorcery
|
| Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
- NM
- EX
- VG
- G
|
Crypt Rats
Visions
(C)
Collector #: 055
|
1/1 Creature - Rat
|
|
|
|
- NM
- EX
- VG
- G
|
Funeral Charm
Visions
(C)
Collector #: 061
|
Instant
|
Choose one -
|
|
- NM
- EX
- VG
- G
|
Griffin Canyon
Visions
(R)
Collector #: 163
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Sands of Time
Visions
(R)
Collector #: 153
|
Artifact
|
|
Each player skips their untap step. At the beginning of each player’s upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control. |
|
- NM
- EX
- VG
- G
|
Everglades
Visions
(U)
Collector #: 162
|
Land
|
|
Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Eye of Singularity
Visions
(R)
Collector #: 004
|
World Enchantment
|
|
When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
|
- NM
- EX
- VG
- G
|
Vanishing
Visions
(C)
Collector #: 048
|
Enchantment - Aura
|
|
|
|
- NM
- EX
- VG
- G
|
Karoo
Visions
(U)
Collector #: 165
|
Land
|
|
Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Equipoise
Visions
(R)
Collector #: 003
|
Enchantment
|
| At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they’re phased out, they’re treated as though they don’t exist. They phase in before that player untaps during their next untap step.) | |
- NM
- EX
- VG
- G
|
Blanket of Night
Visions
(U)
Collector #: 052
|
Enchantment
|
| Each land is a Swamp in addition to its other land types. | |
- NM
- EX
- VG
- G
|
Teferi's Realm
Visions
(R)
Collector #: 044
|
World Enchantment
|
| At the beginning of each player’s upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they’re phased out, they’re treated as though they don’t exist. Each one phases in before its controller untaps during their next untap step.) | |
- NM
- EX
- VG
- G
|
Coral Atoll
Visions
(U)
Collector #: 160
|
Land
|
|
Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Desertion
Visions
(R)
Collector #: 030
|
Instant
|
| Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. | |
- NM
- EX
- VG
- G
|
Jungle Basin
Visions
(U)
Collector #: 164
|
Land
|
|
Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Phyrexian Marauder
Visions
(R)
Collector #: 151
|
0/0 Artifact Creature - Phyrexian Construct
|
|
Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay |
|
- NM
- EX
- VG
- G
|
Elkin Lair
Visions
(R)
Collector #: 078
|
World Enchantment
|
| At the beginning of each player’s upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn’t played the card, they put it into their graveyard. | |
- NM
- EX
- VG
- G
|
Desolation
Visions
(U)
Collector #: 058
|
Enchantment
|
| At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. | |
- NM
- EX
- VG
- G
|
River Boa
Visions
(C)
Collector #: 118
|
2/1 Creature - Snake
|
|
Islandwalk |
|
- NM
- EX
- VG
- G
|
Righteous War
Visions
(R)
Collector #: 134
|
Enchantment
|
|
White creatures you control have protection from black. Black creatures you control have protection from white. |
|
- NM
- EX
- VG
- G
|
Quicksand
Visions
(U)
Collector #: 166
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Snake Basket
Visions
(R)
Collector #: 155
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Emerald Charm
Visions
(C)
Collector #: 106
|
Instant
|
Choose one -
|
|
- NM
- EX
- VG
- G
|
Three Wishes
Visions
(R)
Collector #: 045
|
Instant
|
| Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. | |
- NM
- EX
- VG
- G
|
Kaervek's Spite
Visions
(R)
Collector #: 063
|
Instant
|
|
As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. |
|
- NM
- EX
- VG
- G
26 - 50 of 167 results