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Clever Combo
Unstable
(U)
Collector #: 105
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Sorcery
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Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library. | |
Dogsnail Engine
Unstable
(U)
Collector #: 178
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Artifact - Contraption
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Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control. | |
Enraged Killbot
Unstable
(C)
Collector #: 145
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2/1 Artifact Creature - Killbot
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Feisty Stegosaurus
Unstable
(C)
Collector #: 081
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2/1 Host Creature - Dinosaur
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When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. |
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Gimme Five
Unstable
(U)
Collector #: 007
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Instant
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You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high-fives. Don't hit people.) | |
Half-Kitten, Half-
Unstable
(U)
Collector #: 009
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1/2 Creature - Cat
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Whenever you're dealt damage, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) |
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Half-Shark, Half-
Unstable
(U)
Collector #: 035
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3/3 Creature - Shark
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At the beginning of your upkeep, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) |
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More or Less
Unstable
(U)
Collector #: 040
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Instant
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Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. | |
Multi-Headed
Unstable
(C)
Collector #: 117
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4/4 Creature - Hydra
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At the beginning of each end step, if you rolled a die this turn, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) |
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Neural Network
Unstable
(U)
Collector #: 195
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Artifact - Contraption
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Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. | |
Secret Base (Order of the Widget)
Unstable
(C)
Collector #: 165
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Land
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: Add to your mana pool. : Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with Secret Base. |
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Spy Eye
Unstable
(U)
Collector #: 046
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1/3 Creature - Eye Spy
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Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. |
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Subcontract
Unstable
(C)
Collector #: 073
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Sorcery
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A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. | |
Sundering Fork
Unstable
(U)
Collector #: 204
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Artifact - Contraption
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Whenever you crank Sundering Fork, destroy target artifact. | |
Ineffable Blessing (B - Artist)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose an artist. Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card. |
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Sly Spy (F 'Roll a six-sided die')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. | |
As Luck Would Have It
Unstable
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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Cramped Bunker
Unstable
(R)
Collector #: 129
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Enchantment
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At the beginning of each opponent’s upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can’t, destroy each permanent they control that isn’t touching Cramped Bunker, then sacrifice it. | |
Handy Dandy Clone Machine
Unstable
(R)
Collector #: 149
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Artifact
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, : Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist. | |
Jackknight
Unstable
(R)
Collector #: 011
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1/1 Artifact Creature - Cyborg Knight
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Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. | |
Masterful Ninja
Unstable
(R)
Collector #: 060
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1/1 Creature - Troll Ninja
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Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. : Masterful Ninja gets +1/+1 until end of turn. |
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Refibrillator
Unstable
(R)
Collector #: 202
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Artifact - Contraption
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Whenever you crank Refibrillator, return target creature card from your graveyard to your hand. | |
Spike, Tournament Grinder
Unstable
(R)
Collector #: 069
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1/1 Legendary Creature - Human Gamer
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( can be paid with either or 2 life.) : Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand. |
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Vampire Token (Full Art) |
2/2 Token Creature - Vampire
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Flying | |
Garbage Elemental (C 'Battle Cry')
Unstable
(U)
Collector #: 082
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3/2 Creature - Elemental
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Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between the results. |
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