MTG / Unstable
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Robo-
Unstable
(U)
Collector #: 157
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1/1 Artifact Creature - Construct
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At the beginning of each end step if an artifact entered the battlefield under your control this turn, Augment |
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- NM
- EX
- VG
- G
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Squirrel-Powered Scheme
Unstable
(U)
Collector #: 070
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Enchantment
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| Increase the result of each die you roll by 2. | |
- NM
- EX
- VG
- G
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Everythingamajig (B - 'Draw a Card')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Ineffable Blessing (A - Flavorful/Bland)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
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- NM
- EX
- VG
- G
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The Grand Calcutron
Unstable
(M)
Collector #: 131
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Legendary Artifact
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The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Deadly Poison Sampler
Unstable
(R)
Collector #: 174
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Artifact - Contraption
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| Whenever you crank Deadly Poison Sampler until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls." | |
- NM
- EX
- VG
- G
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Dual Doomsuits
Unstable
(R)
Collector #: 179
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Artifact - Contraption
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| Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead. | |
- NM
- EX
- VG
- G
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Elemental Token (Full Art - Red)
Unstable
(S)
Collector #: 011
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1/1 Token Creature - Elemental
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- NM
- EX
- VG
- G
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Goat Token (Foil)
Unstable
(S)
Collector #: 002
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0/1 Token Creature - Goat
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- NM
- EX
- VG
- G
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Goblin Slingshot
Unstable
(R)
Collector #: 185
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Artifact - Contraption
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| Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end or turn. | |
- NM
- EX
- VG
- G
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Modular Monstrosity
Unstable
(R)
Collector #: 155
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3/3 Artifact Creature - Construct
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| Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. | |
- NM
- EX
- VG
- G
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Over My Dead Bodies
Unstable
(R)
Collector #: 063
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Enchantment
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Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste. |
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- NM
- EX
- VG
- G
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The Big Idea
Unstable
(R)
Collector #: 076
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4/4 Legendary Creature - Brainiac Villian
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Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. |
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- NM
- EX
- VG
- G
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Bumbling Pangolin
Unstable
(C)
Collector #: 078
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2/2 Host Creature - Pangolin Beast
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When this creature enters the battlefield, you may destroy target artifact. |
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- NM
- EX
- VG
- G
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Crafty Octopus
Unstable
(C)
Collector #: 030
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1/3 Host Creature - Octopus Rigger
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When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
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- NM
- EX
- VG
- G
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Delighted Killbot
Unstable
(C)
Collector #: 145
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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Gimme Five
Unstable
(U)
Collector #: 007
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Instant
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| You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high-fives. Don't hit people.) | |
- NM
- EX
- VG
- G
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Half-Kitten, Half-
Unstable
(U)
Collector #: 009
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1/2 Creature - Cat
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Whenever you're dealt damage, Augment |
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- NM
- EX
- VG
- G
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Half-Shark, Half-
Unstable
(U)
Collector #: 035
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3/3 Creature - Shark
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At the beginning of your upkeep, Augment |
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- NM
- EX
- VG
- G
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Ordinary Pony
Unstable
(C)
Collector #: 017
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2/3 Host Creature - Horse
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When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Rhino-
Unstable
(U)
Collector #: 018
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1/4 Creature - Rhino
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Whenever this creature blocks, Augment |
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- NM
- EX
- VG
- G
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Selfie Preservation
Unstable
(C)
Collector #: 119
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Sorcery
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| Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Skull Saucer
Unstable
(U)
Collector #: 066
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4/1 Creature - Zombie Head
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Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. |
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- NM
- EX
- VG
- G
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Voracious Vacuum
Unstable
(C)
Collector #: 164
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1/1 Artifact Host Creature - Construct
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When this creature enters the battlefield, put a +1/+1 counter on target creature. |
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- NM
- EX
- VG
- G
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Better Than One
Unstable
(R)
Collector #: 128
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Sorcery
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| A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) | |
- NM
- EX
- VG
- G
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