MTG / Unstable
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Oaken Power Suit
Unstable
(R)
Collector #: 196
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Artifact - Contraption
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| Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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Refibrillator
Unstable
(R)
Collector #: 202
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Artifact - Contraption
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| Whenever you crank Refibrillator, return target creature card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Spike, Tournament Grinder
Unstable
(R)
Collector #: 069
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1/1 Legendary Creature - Human Gamer
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( |
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- NM
- EX
- VG
- G
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Three-Headed Goblin
Unstable
(R)
Collector #: 099
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3/3 Creature - Goblin Mutant
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| Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) | |
- NM
- EX
- VG
- G
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Ordinary Pony
Unstable
(C)
Collector #: 017
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2/3 Host Creature - Horse
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When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Turbo-Thwacking Auto-Hammer
Unstable
(U)
Collector #: 209
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Artifact - Contraption
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| Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. | |
- NM
- EX
- VG
- G
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Sly Spy (F 'Roll a six-sided die')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. | |
- NM
- EX
- VG
- G
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Buzzing Whack-a-Doodle
Unstable
(U)
Collector #: 141
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Artifact
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As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise it has Buzz.
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- NM
- EX
- VG
- G
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GO TO JAIL
Unstable
(C)
Collector #: 008
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Enchantment
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When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card’s owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
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- NM
- EX
- VG
- G
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Monkey-
Unstable
(U)
Collector #: 115
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2/2 Creature - Monkey
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Whenever a nontoken creature you control dies, Augment |
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- NM
- EX
- VG
- G
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Multi-Headed
Unstable
(C)
Collector #: 117
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4/4 Creature - Hydra
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At the beginning of each end step, if you rolled a die this turn, Augment |
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- NM
- EX
- VG
- G
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Overt Operative
Unstable
(U)
Collector #: 064
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2/3 Creature - Human Ninja Rigger
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Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
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- NM
- EX
- VG
- G
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Widget Contraption
Unstable
(U)
Collector #: 211
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Artifact - Contraption
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| Whenever you crack Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Do-It-Yourself Seraph
Unstable
(M)
Collector #: 006
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4/4 Artifact Creature - Cyborg Angel
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Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. |
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- NM
- EX
- VG
- G
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Summon the Pack
Unstable
(M)
Collector #: 074
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Sorcery
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| Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game) | |
- NM
- EX
- VG
- G
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Dual Doomsuits
Unstable
(R)
Collector #: 179
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Artifact - Contraption
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| Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead. | |
- NM
- EX
- VG
- G
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Gift Horse
Unstable
(R)
Collector #: 183
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Artifact - Contraption
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| Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. | |
- NM
- EX
- VG
- G
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The Big Idea
Unstable
(R)
Collector #: 076
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4/4 Legendary Creature - Brainiac Villian
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Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. |
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- NM
- EX
- VG
- G
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X
Unstable
(R)
Collector #: 137
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2/2 Legendary Creature - Human Spy
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As long as X is in X’s owner’s opponent’s hand, X’s owner may cast X and activate X’s abilities. That opponent can’t cast X and plays with their hand revealed. |
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- NM
- EX
- VG
- G
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Ineffable Blessing (F - Number)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
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- NM
- EX
- VG
- G
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Accessories to Murder
Unstable
(U)
Collector #: 167
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Artifact - Contraption
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| Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control. | |
- NM
- EX
- VG
- G
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Arms Depot
Unstable
(U)
Collector #: 169
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Artifact - Contraption
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| Whenever you crank Arms Depot, put two +1/+1 counters on target creature. | |
- NM
- EX
- VG
- G
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Chittering Doom
Unstable
(U)
Collector #: 104
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Enchantment
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| Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. | |
- NM
- EX
- VG
- G
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Dirty Rat
Unstable
(C)
Collector #: 053
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1/1 Host Creature - Rat
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When this creature enters the battlefield, target opponent discards a card. |
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- NM
- EX
- VG
- G
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Dogsnail Engine
Unstable
(U)
Collector #: 178
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Artifact - Contraption
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| Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
76 - 100 of 288 results