MTG / Unstable
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Extremely Slow Zombie (C - Winter)
Unstable
(C)
Collector #: 054
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3/3 Creature - Zombie
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| Last strike. (This creature deals combat damage after creatures without last strike.) | |
- NM
- EX
- VG
- G
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Rogue Token (Foil)
Unstable
(S)
Collector #: 007
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2/2 Token Creature - Rogue
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| Menace | |
- NM
- EX
- VG
- G
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Extremely Slow Zombie (B - Fall)
Unstable
(C)
Collector #: 054
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3/3 Creature - Zombie
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| Last strike. (This creature deals combat damage after creatures without last strike.) | |
- NM
- EX
- VG
- G
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Thopter Token (Full Art)
Unstable
(S)
Collector #: 004
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1/1 Token Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Split Screen
Unstable
(R)
Collector #: 158
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Artifact
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When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together. |
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- NM
- EX
- VG
- G
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Ineffable Blessing (F - Number)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
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- NM
- EX
- VG
- G
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Very Cryptic Command (B 'Untap two target permanents')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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Ol' Buzzbark
Unstable
(M)
Collector #: 134
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3/3 Legendary Creature - Goblin Warrior
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| When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the results to each creature an opponent controls that the die is touching. | |
- NM
- EX
- VG
- G
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Rapid Prototyper
Unstable
(M)
Collector #: 200
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Artifact - Contraption
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| Whenever you crank Rapid Prototyper, create X/X colorless Construct artifact creature token, where X is the number of artifacts you control. | |
- NM
- EX
- VG
- G
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As Luck Would Have It
Unstable
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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- NM
- EX
- VG
- G
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Brainiac Token (Foil)
Unstable
(S)
Collector #: 010
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1/1 Token Creature - Brainiac
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- NM
- EX
- VG
- G
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Five-Finger Discount
Unstable
(U)
Collector #: 033
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Sorcery
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| Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. | |
- NM
- EX
- VG
- G
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GO TO JAIL
Unstable
(C)
Collector #: 008
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Enchantment
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When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card’s owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
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- NM
- EX
- VG
- G
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Old-Fashioned Vampire
Unstable
(U)
Collector #: 062
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3/3 Creature - Vampyre
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Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors. |
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- NM
- EX
- VG
- G
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Slaying Mantis
Unstable
(U)
Collector #: 122
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6/6 Creature - Insect Wrestler
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Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. |
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- NM
- EX
- VG
- G
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Very Cryptic Command (A 'B&W')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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Extremely Slow Zombie (A - Summer)
Unstable
(C)
Collector #: 054
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3/3 Creature - Zombie
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| Last strike. (This creature deals combat damage after creatures without last strike.) | |
- NM
- EX
- VG
- G
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Big Boa Constrictor
Unstable
(C)
Collector #: 051
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1/2 Host Creature - Snake
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When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. |
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- NM
- EX
- VG
- G
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Staff of the Letter Magus
Unstable
(U)
Collector #: 159
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Artifact
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As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name. |
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- NM
- EX
- VG
- G
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Super-Duper Death Ray
Unstable
(U)
Collector #: 097
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Instant
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Trample Super-Duper Death Ray deals 4 damage to target creature. |
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- NM
- EX
- VG
- G
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Grusilda, Monster Masher
Unstable
(R)
Collector #: 132
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4/4 Legendary Creature - Zombie Villain
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Combined, enchanted, and equipped creatures you control have menace. |
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- NM
- EX
- VG
- G
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Serpentine
Unstable
(R)
Collector #: 120
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3/3 Creature - Wurm
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Whenever a land enters the battlefield under your control, Augment |
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- NM
- EX
- VG
- G
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Buzzing Whack-a-Doodle
Unstable
(U)
Collector #: 141
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Artifact
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As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise it has Buzz.
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- NM
- EX
- VG
- G
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Feisty Stegosaurus
Unstable
(C)
Collector #: 081
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2/1 Host Creature - Dinosaur
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When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Neural Network
Unstable
(U)
Collector #: 195
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Artifact - Contraption
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| Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
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