MTG / Unstable
201 - 225 of 268 results
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Old Guard
Unstable
(C)
Collector #: 016
FOIL
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2/1 Artifact Creature - Cyborg Soldier
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- NM
- EX
- VG
- G
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Old-Fashioned Vampire
Unstable
(U)
Collector #: 062
FOIL
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3/3 Creature - Vampyre
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Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors. |
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- NM
- EX
- VG
- G
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Ordinary Pony
Unstable
(C)
Collector #: 017
FOIL
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2/3 Host Creature - Horse
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When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Overt Operative
Unstable
(U)
Collector #: 064
FOIL
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2/3 Creature - Human Ninja Rigger
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Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
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- NM
- EX
- VG
- G
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Painiac
Unstable
(C)
Collector #: 091
FOIL
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0/3 Creature - Brainiac
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| At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result. | |
- NM
- EX
- VG
- G
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Pet Project
Unstable
(M)
Collector #: 198
FOIL
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Artifact - Contraption
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| Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Phoebe, Head of S.N.E.A.K.
Unstable
(M)
Collector #: 135
FOIL
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2/3 Legendary Creature - Human Spy
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Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. |
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- NM
- EX
- VG
- G
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Proper Laboratory Attire
Unstable
(U)
Collector #: 156
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip |
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- NM
- EX
- VG
- G
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Quick-Stick Lick Trick
Unstable
(C)
Collector #: 199
FOIL
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Artifact - Contraption
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| Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Rapid Prototyper
Unstable
(M)
Collector #: 200
FOIL
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Artifact - Contraption
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| Whenever you crank Rapid Prototyper, create X/X colorless Construct artifact creature token, where X is the number of artifacts you control. | |
- NM
- EX
- VG
- G
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Really Epic Punch
Unstable
(C)
Collector #: 118
FOIL
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Sorcery
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| Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control. | |
- NM
- EX
- VG
- G
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Record Store
Unstable
(R)
Collector #: 201
FOIL
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Artifact - Contraption
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| Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Refibrillator
Unstable
(R)
Collector #: 202
FOIL
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Artifact - Contraption
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| Whenever you crank Refibrillator, return target creature card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Robo-
Unstable
(U)
Collector #: 157
FOIL
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1/1 Artifact Creature - Construct
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At the beginning of each end step if an artifact entered the battlefield under your control this turn, Augment |
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- NM
- EX
- VG
- G
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S.N.E.A.K. Dispatcher
Unstable
(U)
Collector #: 043
FOIL
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2/1 Creature - Human Spy
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- NM
- EX
- VG
- G
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Sap Sucker
Unstable
(C)
Collector #: 203
FOIL
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Artifact - Contraption
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Whenever you crank Sap Sucker, add |
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- NM
- EX
- VG
- G
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Secret Base (Crossbreed Labs)
Unstable
(C)
Collector #: 165
FOIL
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Land
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- NM
- EX
- VG
- G
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Secret Base (Dastardly Doom)
Unstable
(C)
Collector #: 165
FOIL
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Land
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- NM
- EX
- VG
- G
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Side Quest
Unstable
(U)
Collector #: 023
FOIL
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Sorcery
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| Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) | |
- NM
- EX
- VG
- G
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Skull Saucer
Unstable
(U)
Collector #: 066
FOIL
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4/1 Creature - Zombie Head
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Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. |
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- NM
- EX
- VG
- G
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Slaying Mantis
Unstable
(U)
Collector #: 122
FOIL
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6/6 Creature - Insect Wrestler
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Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. |
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- NM
- EX
- VG
- G
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Sly Spy (A 'Reveals hand')
Unstable
(U)
Collector #: 067
FOIL
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card. | |
- NM
- EX
- VG
- G
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Sly Spy (B 'Left')
Unstable
(U)
Collector #: 067
FOIL
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.) | |
- NM
- EX
- VG
- G
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Sly Spy (C 'Player loses a finger')
Unstable
(U)
Collector #: 067
FOIL
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.) | |
- NM
- EX
- VG
- G
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Sly Spy (D 'Right')
Unstable
(U)
Collector #: 067
FOIL
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.) | |
- NM
- EX
- VG
- G
201 - 225 of 268 results