MTG / Unstable
226 - 250 of 268 results
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Secret Base (S.N.E.A.K.)
Unstable
(C)
Collector #: 165
FOIL
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Land
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- NM
- EX
- VG
- G
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Side Quest
Unstable
(U)
Collector #: 023
FOIL
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Sorcery
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| Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) | |
- NM
- EX
- VG
- G
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Skull Saucer
Unstable
(U)
Collector #: 066
FOIL
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4/1 Creature - Zombie Head
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Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. |
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- NM
- EX
- VG
- G
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Slaying Mantis
Unstable
(U)
Collector #: 122
FOIL
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6/6 Creature - Insect Wrestler
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Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. |
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- NM
- EX
- VG
- G
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Sly Spy (A 'Reveals hand')
Unstable
(U)
Collector #: 067
FOIL
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card. | |
- NM
- EX
- VG
- G
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Sly Spy (B 'Left')
Unstable
(U)
Collector #: 067
FOIL
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.) | |
- NM
- EX
- VG
- G
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Sly Spy (C 'Player loses a finger')
Unstable
(U)
Collector #: 067
FOIL
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.) | |
- NM
- EX
- VG
- G
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Sly Spy (D 'Right')
Unstable
(U)
Collector #: 067
FOIL
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.) | |
- NM
- EX
- VG
- G
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Sly Spy (E 'Reveal top card of library')
Unstable
(U)
Collector #: 067
FOIL
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value. | |
- NM
- EX
- VG
- G
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Sly Spy (F 'Roll a six-sided die')
Unstable
(U)
Collector #: 067
FOIL
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. | |
- NM
- EX
- VG
- G
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Socketed Sprocketer
Unstable
(U)
Collector #: 044
FOIL
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1/1 Artifact Creature - Cyborg Knight
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You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card. |
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- NM
- EX
- VG
- G
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Spell Suck
Unstable
(C)
Collector #: 045
FOIL
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Instant
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| Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Spike, Tournament Grinder
Unstable
(R)
Collector #: 069
FOIL
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1/1 Legendary Creature - Human Gamer
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( |
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- NM
- EX
- VG
- G
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Split Screen
Unstable
(R)
Collector #: 158
FOIL
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Artifact
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When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together. |
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- NM
- EX
- VG
- G
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Squirrel Dealer
Unstable
(C)
Collector #: 123
FOIL
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1/1 Creature - Raccoon Lizard Bird
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| When Squirrel Dealer enters the battlefield, ask a person outside the game “Do you like Squirrels?” If they do, create a 1/1 green Squirrel creature token. | |
- NM
- EX
- VG
- G
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Squirrel-Powered Scheme
Unstable
(U)
Collector #: 070
FOIL
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Enchantment
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| Increase the result of each die you roll by 2. | |
- NM
- EX
- VG
- G
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Steam-Powered
Unstable
(U)
Collector #: 161
FOIL
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0/4 Artifact Creature - Construct
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Augment |
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- NM
- EX
- VG
- G
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Steamflogger Boss
Unstable
(R)
Collector #: 093
FOIL
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3/3 Creature - Goblin Rigger
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Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. |
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- NM
- EX
- VG
- G
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Steamflogger Temp
Unstable
(U)
Collector #: 095
FOIL
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2/1 Creature - Goblin Rigger
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- NM
- EX
- VG
- G
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Stinging Scorpion
Unstable
(C)
Collector #: 072
FOIL
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3/2 Host Creature - Scorpion
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When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. |
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- NM
- EX
- VG
- G
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Success!
Unstable
(C)
Collector #: 024
FOIL
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Instant
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| Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Sundering Fork
Unstable
(U)
Collector #: 204
FOIL
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Artifact - Contraption
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| Whenever you crank Sundering Fork, destroy target artifact. | |
- NM
- EX
- VG
- G
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Suspicious Nanny
Unstable
(U)
Collector #: 047
FOIL
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3/4 Creature - Human Spy Rigger
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| Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Target Minotaur (A - Acid)
Unstable
(C)
Collector #: 098
FOIL
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2/1 Creature - Minotaur Warrior
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| Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | |
- NM
- EX
- VG
- G
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Target Minotaur (B - Fire)
Unstable
(C)
Collector #: 098
FOIL
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2/1 Creature - Minotaur Warrior
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| Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | |
- NM
- EX
- VG
- G
226 - 250 of 268 results