MTG / Unstable
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Big Boa Constrictor
Unstable
(C)
Collector #: 051
FOIL
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1/2 Host Creature - Snake
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When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. |
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- NM
- EX
- VG
- G
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Boomflinger
Unstable
(C)
Collector #: 172
FOIL
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Artifact - Contraption
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| Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player equal to the difference between those results. | |
- NM
- EX
- VG
- G
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Box of Free-Range Goblins
Unstable
(C)
Collector #: 077
FOIL
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Sorcery
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| Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. | |
- NM
- EX
- VG
- G
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Bumbling Pangolin
Unstable
(C)
Collector #: 078
FOIL
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2/2 Host Creature - Pangolin Beast
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When this creature enters the battlefield, you may destroy target artifact. |
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- NM
- EX
- VG
- G
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Buzz Buggy
Unstable
(C)
Collector #: 173
FOIL
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Artifact - Contraption
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| Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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capital offense
Unstable
(C)
Collector #: 052
FOIL
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instant
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| target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.) | |
- NM
- EX
- VG
- G
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Chipper Chopper
Unstable
(C)
Collector #: 028
FOIL
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1/1 Artifact Creature - Cyborg Rigger
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Flying When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
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- NM
- EX
- VG
- G
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Cogmentor
Unstable
(U)
Collector #: 143
FOIL
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1/1 Artifact Creature - Gnome Rigger
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Flying |
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- NM
- EX
- VG
- G
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Common Iguana
Unstable
(C)
Collector #: 079
FOIL
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1/3 Host Creature - Lizard
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When this creature enters the battlefield, you may discard a card. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Contraption Cannon
Unstable
(U)
Collector #: 144
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Cramped Bunker
Unstable
(R)
Collector #: 129
FOIL
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Enchantment
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| At the beginning of each opponent’s upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can’t, destroy each permanent they control that isn’t touching Cramped Bunker, then sacrifice it. | |
- NM
- EX
- VG
- G
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Defective Detective
Unstable
(C)
Collector #: 032
FOIL
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2/1 Creature - Human Spy
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Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. |
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- NM
- EX
- VG
- G
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Dictation Quillograph
Unstable
(C)
Collector #: 175
FOIL
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Artifact - Contraption
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| Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card." | |
- NM
- EX
- VG
- G
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Division Table
Unstable
(C)
Collector #: 177
FOIL
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Artifact - Contraption
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| Whenever you crank Division Table, target player loses 2 life. | |
- NM
- EX
- VG
- G
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Dogsnail Engine
Unstable
(U)
Collector #: 178
FOIL
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Artifact - Contraption
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| Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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Druid of the Sacred Beaker
Unstable
(U)
Collector #: 106
FOIL
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2/2 Creature - Deer Bird Ape Druid
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- NM
- EX
- VG
- G
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Feisty Stegosaurus
Unstable
(C)
Collector #: 081
FOIL
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2/1 Host Creature - Dinosaur
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When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Finders, Keepers
Unstable
(C)
Collector #: 055
FOIL
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Sorcery
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| Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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First Pick
Unstable
(U)
Collector #: 109
FOIL
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Instant
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| Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Gimme Five
Unstable
(U)
Collector #: 007
FOIL
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Instant
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| You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high-fives. Don't hit people.) | |
- NM
- EX
- VG
- G
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GO TO JAIL
Unstable
(C)
Collector #: 008
FOIL
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Enchantment
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When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card’s owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
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- NM
- EX
- VG
- G
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Ground Pounder
Unstable
(C)
Collector #: 110
FOIL
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2/2 Creature - Goblin Warrior
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Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Half-Squirrel, Half-
Unstable
(U)
Collector #: 111
FOIL
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Creature - Squirrel
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Whenever a nontoken creature enters the battlefield, Augment |
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- NM
- EX
- VG
- G
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Hammer Helper
Unstable
(C)
Collector #: 085
FOIL
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Sorcery
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| Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. | |
- NM
- EX
- VG
- G
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Handy Dandy Clone Machine
Unstable
(R)
Collector #: 149
FOIL
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Artifact
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- NM
- EX
- VG
- G
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