MTG / Unstable
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X
Unstable
(R)
Collector #: 137
FOIL
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2/2 Legendary Creature - Human Spy
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As long as X is in X’s owner’s opponent’s hand, X’s owner may cast X and activate X’s abilities. That opponent can’t cast X and plays with their hand revealed. |
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- NM
- EX
- VG
- G
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Animate Library
Unstable
(R)
Collector #: 026
FOIL
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Enchantment - Aura
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Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate library instead. |
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- NM
- EX
- VG
- G
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Bee-Bee Gun
Unstable
(M)
Collector #: 171
FOIL
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Artifact - Contraption
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Whenever you crank Bee-Bee Gun, until end of turn, target creature gains " |
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- NM
- EX
- VG
- G
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Extremely Slow Zombie (D - Spring)
Unstable
(C)
Collector #: 054
FOIL
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3/3 Creature - Zombie
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| Last strike. (This creature deals combat damage after creatures without last strike.) | |
- NM
- EX
- VG
- G
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Half-Kitten, Half-
Unstable
(U)
Collector #: 009
FOIL
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1/2 Creature - Cat
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Whenever you're dealt damage, Augment |
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- NM
- EX
- VG
- G
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Three-Headed Goblin
Unstable
(R)
Collector #: 099
FOIL
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3/3 Creature - Goblin Mutant
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| Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) | |
- NM
- EX
- VG
- G
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Chittering Doom
Unstable
(U)
Collector #: 104
FOIL
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Enchantment
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| Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. | |
- NM
- EX
- VG
- G
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Amateur Auteur (D - Zendikar)
Unstable
(U)
Collector #: 003
FOIL
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2/2 Creature - Human
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| Sacrfice Amateur Auteur: Destroy target enchantment. | |
- NM
- EX
- VG
- G
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Arms Depot
Unstable
(U)
Collector #: 169
FOIL
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Artifact - Contraption
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| Whenever you crank Arms Depot, put two +1/+1 counters on target creature. | |
- NM
- EX
- VG
- G
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Deadly Poison Sampler
Unstable
(R)
Collector #: 174
FOIL
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Artifact - Contraption
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| Whenever you crank Deadly Poison Sampler until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls." | |
- NM
- EX
- VG
- G
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Despondent Killbot
Unstable
(C)
FOIL
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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Dispatch Dispensary
Unstable
(U)
Collector #: 176
FOIL
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Artifact - Contraption
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| Whenever you crank Dispatch Dispensary create a 2/2 black Rogue creature token with menace. | |
- NM
- EX
- VG
- G
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Gift Horse
Unstable
(R)
Collector #: 183
FOIL
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Artifact - Contraption
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| Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. | |
- NM
- EX
- VG
- G
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Goblin Slingshot
Unstable
(R)
Collector #: 185
FOIL
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Artifact - Contraption
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| Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end or turn. | |
- NM
- EX
- VG
- G
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Half-Shark, Half-
Unstable
(U)
Collector #: 035
FOIL
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3/3 Creature - Shark
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At the beginning of your upkeep, Augment |
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- NM
- EX
- VG
- G
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Ineffable Blessing (E - Odd or Even)
Unstable
(R)
Collector #: 113
FOIL
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Enchantment
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As Ineffable Blessing enters the battlefield, choose odd or even. Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card. |
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- NM
- EX
- VG
- G
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Shellephant
Unstable
(U)
Collector #: 121
FOIL
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/ Creature - Turtle and/or Elephant
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- NM
- EX
- VG
- G
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Slaying Mantis
Unstable
(U)
Collector #: 122
FOIL
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6/6 Creature - Insect Wrestler
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Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. |
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- NM
- EX
- VG
- G
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Curious Killbot
Unstable
(C)
Collector #: 145
FOIL
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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Faerie Aerie
Unstable
(M)
Collector #: 181
FOIL
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Artifact - Contraption
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| Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Squirrel-Powered Scheme
Unstable
(U)
Collector #: 070
FOIL
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Enchantment
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| Increase the result of each die you roll by 2. | |
- NM
- EX
- VG
- G
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Hydradoodle
Unstable
(R)
Collector #: 112
FOIL
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0/0 Creature - Hydra Dog
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As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results. Reach, trample |
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- NM
- EX
- VG
- G
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Entirely Normal Armchair
Unstable
(U)
Collector #: 146
FOIL
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Artifact
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During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. |
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- NM
- EX
- VG
- G
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Split Screen
Unstable
(R)
Collector #: 158
FOIL
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Artifact
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When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together. |
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- NM
- EX
- VG
- G
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Clock of DOOOOOOOOOOOOM!
Unstable
(U)
Collector #: 142
FOIL
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Artifact
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- NM
- EX
- VG
- G
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