MTG / Unstable
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Faerie Aerie
Unstable
(M)
Collector #: 181
FOIL
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Artifact - Contraption
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| Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Arms Depot
Unstable
(U)
Collector #: 169
FOIL
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Artifact - Contraption
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| Whenever you crank Arms Depot, put two +1/+1 counters on target creature. | |
- NM
- EX
- VG
- G
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Subcontract
Unstable
(C)
Collector #: 073
FOIL
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Sorcery
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| A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Widget Contraption
Unstable
(U)
Collector #: 211
FOIL
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Artifact - Contraption
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| Whenever you crack Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Infinity Elemental
Unstable
(M)
Collector #: 088
FOIL
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/5 Creature - Elemental
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| (This creature has INFINITE POWER.) | |
- NM
- EX
- VG
- G
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Grusilda, Monster Masher
Unstable
(R)
Collector #: 132
FOIL
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4/4 Legendary Creature - Zombie Villain
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Combined, enchanted, and equipped creatures you control have menace. |
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- NM
- EX
- VG
- G
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Hammer Jammer
Unstable
(U)
Collector #: 086
FOIL
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0/0 Creature - Goblin Warrior
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As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. |
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- NM
- EX
- VG
- G
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Chittering Doom
Unstable
(U)
Collector #: 104
FOIL
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Enchantment
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| Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. | |
- NM
- EX
- VG
- G
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The Countdown Is at One
Unstable
(R)
Collector #: 080
FOIL
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Sorcery
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| Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn’t win the subgame, it deals double that damage to that player instead. | |
- NM
- EX
- VG
- G
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Despondent Killbot
Unstable
(C)
FOIL
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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Phoebe, Head of S.N.E.A.K.
Unstable
(M)
Collector #: 135
FOIL
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2/3 Legendary Creature - Human Spy
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|
Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. |
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- NM
- EX
- VG
- G
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Dispatch Dispensary
Unstable
(U)
Collector #: 176
FOIL
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Artifact - Contraption
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| Whenever you crank Dispatch Dispensary create a 2/2 black Rogue creature token with menace. | |
- NM
- EX
- VG
- G
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Duplication Device
Unstable
(R)
Collector #: 180
FOIL
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Artifact - Contraption
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| Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types. | |
- NM
- EX
- VG
- G
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Goblin Slingshot
Unstable
(R)
Collector #: 185
FOIL
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Artifact - Contraption
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| Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end or turn. | |
- NM
- EX
- VG
- G
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Rules Lawyer
Unstable
(R)
Collector #: 020
FOIL
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1/1 Artifact Creature - Cyborg Advisor
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| State-based actions don't apply to you or other permanents you control. (You don't lose the game to having 0 or lessl ife or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attacked or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) | |
- NM
- EX
- VG
- G
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Genetic Recombinator
Unstable
(U)
Collector #: 182
FOIL
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Artifact - Contraption
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| Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Hot Fix
Unstable
(R)
Collector #: 133
FOIL
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Sorcery
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| You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library. | |
- NM
- EX
- VG
- G
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Hypnotic Swirly Disc
Unstable
(R)
Collector #: 189
FOIL
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Artifact - Contraption
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| Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control. | |
- NM
- EX
- VG
- G
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Oaken Power Suit
Unstable
(R)
Collector #: 196
FOIL
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Artifact - Contraption
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| Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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Top-Secret Tunnel
Unstable
(C)
Collector #: 207
FOIL
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Artifact - Contraption
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| Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Animate Library
Unstable
(R)
Collector #: 026
FOIL
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Enchantment - Aura
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Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate library instead. |
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- NM
- EX
- VG
- G
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Hydradoodle
Unstable
(R)
Collector #: 112
FOIL
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0/0 Creature - Hydra Dog
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As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results. Reach, trample |
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- NM
- EX
- VG
- G
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Optical Optimizer
Unstable
(U)
Collector #: 197
FOIL
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Artifact - Contraption
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Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains " |
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- NM
- EX
- VG
- G
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Three-Headed Goblin
Unstable
(R)
Collector #: 099
FOIL
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3/3 Creature - Goblin Mutant
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| Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) | |
- NM
- EX
- VG
- G
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Accessories to Murder
Unstable
(U)
Collector #: 167
FOIL
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Artifact - Contraption
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| Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control. | |
- NM
- EX
- VG
- G
26 - 50 of 268 results