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Smart Ass
Unhinged
(C)
Collector #: 045
FOIL
|
25/1 Creature - Donkey Wizard
|
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don’t reveal their hand, Smart Ass can’t be blocked this turn. | |
Standing Army
Unhinged
(C)
Collector #: 020
FOIL
|
2/4 Creature - Human Soldier
|
As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.) | |
Supersize
Unhinged
(C)
Collector #: 113
FOIL
|
Instant
|
Target creature gets +3?/+3? until end of turn. | |
Tainted Monkey
Unhinged
(C)
Collector #: 064
FOIL
|
1/1 Creature - Ape
|
: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life. | |
The Fallen Apart
Unhinged
(C)
Collector #: 055
FOIL
|
4/4 Creature - Zombie
|
The Fallen Apart comes into play with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. |
|
Time Machine
Unhinged
(R)
Collector #: 128
FOIL
|
Artifact
|
: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost. | |
Toy Boat
Unhinged
(U)
Collector #: 130
FOIL
|
3/3 Artifact Creature - Ship
|
Cumulative upkeep - Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it - without pausing between or fumbling it.) | |
Urza's Hot Tub
Unhinged
(U)
Collector #: 131
FOIL
|
Artifact
|
, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library. | |
Vile Bile
Unhinged
(C)
Collector #: 065
FOIL
|
25/25 Creature - Ooze
|
Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. | |
Water Gun Balloon Game
Unhinged
(R)
Collector #: 132
FOIL
|
Artifact
|
As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0. Whenever a player plays a spell, move that player's pop counter up 1. Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0. |
|
Working Stiff
Unhinged
(U)
Collector #: 068
FOIL
|
2/2 Creature - Mummy
|
As Working Stiff comes into play, straighten your arms. When you bend an elbow, sacrifice Working Stiff. |
|
Zzzyxas's Abyss
Unhinged
(R)
Collector #: 070
FOIL
|
Enchantment
|
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play. | |
Togglodyte
Unhinged
(U)
Collector #: 129
FOIL
|
4/4 Artifact Creature - Golem
|
Togglodyte comes into play turned on. Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented. |
|
Uktabi Kong
Unhinged
(R)
Collector #: 115
FOIL
|
8/8 Creature - Ape
|
Trample When Uktabi Kong comes into play, destroy all artifacts. Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play. |
|
World-Bottling Kit
Unhinged
(R)
Collector #: 133
FOIL
|
Artifact
|
, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands. | |