MTG / The Hobbit
51 - 75 of 217 results
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The Lord of the Eagles
The Hobbit
(R)
Collector #: 0046
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8/8 Legendary Creature - Bird Noble
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Flash This spell costs Flying |
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- NM
- EX
- VG
- G
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Chief Warg's Company
The Hobbit
(R)
Collector #: 0151
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5/3 Creature - Wollf
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Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token. |
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- NM
- EX
- VG
- G
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An Unexpected Party
The Hobbit
(R)
Collector #: 0029
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Enchantment
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As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +2/+2. At the Door Sorcery - Adventure Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.) |
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- NM
- EX
- VG
- G
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Dain Ironfoot
The Hobbit
(R)
Collector #: 0091
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1/4 Legendary Creature - Dwarf Warrior
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When Dain enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip Whenever Dain attacks, each equipped attacking creature gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Desert Were-Worm
The Hobbit
(R)
Collector #: 0092
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0/5 Creature - Dragon Wurm
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This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Mountain (0192)
The Hobbit
(L)
Collector #: 0192
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Hobbit Hole
The Hobbit
(C)
Collector #: 0184
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Land
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Halflingcycling |
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- NM
- EX
- VG
- G
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Thranduil's Company
The Hobbit
(R)
Collector #: 0168
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3/4 Creature - Elf Soldier
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As long as you control another Elf, you may play an additional land on each of your turns. Landfalll - Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Fili the Pathfinder
The Hobbit
(R)
Collector #: 0014
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2/2 Legendary Creature - Dwarf Scout
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Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures you control get +1/+1. Whenever Fili or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token. |
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- NM
- EX
- VG
- G
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Dain's Company
The Hobbit
(R)
Collector #: 0152
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Creature - Dwarf Warrior
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This creature has lifelink as long as you control another Dwarf. When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Bolg's Company
The Hobbit
(R)
Collector #: 0149
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2/2 Creature - Goblin Soldier
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This creature has haste as long as you control another Goblin. |
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- NM
- EX
- VG
- G
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Swamp (0191)
The Hobbit
(L)
Collector #: 0191
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Azog, Moria's Ruin
The Hobbit
(R)
Collector #: 0061
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1/3 Legendary Creature - Goblin Soldier
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| When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) | |
- NM
- EX
- VG
- G
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Balin, Loremaster
The Hobbit
(R)
Collector #: 0087
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4/4 Legendary Creature - Dwarf Bard
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Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent. |
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- NM
- EX
- VG
- G
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Most Decrepit Old Bird
The Hobbit
(R)
Collector #: 0049
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1/1 Creature - Bird
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Flying Threshold - This creature gets +1/+1 as long as there are seven or more cards in your graveyard. Speak Secrets Sorcery - Adventure Mill four cards, then put an instant or sorcery card from among them into your hand. |
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- NM
- EX
- VG
- G
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Uncover the Moon-Letters
The Hobbit
(R)
Collector #: 0057
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Enchantment
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| Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards. | |
- NM
- EX
- VG
- G
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Cantankerous Keepers
The Hobbit
(R)
Collector #: 0122
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4/3 Creature - Elf Soldier
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Affinity for Elves (This spell costs When this creature enters, mill four cards, then put all Elf cards from among them into your hand. |
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- NM
- EX
- VG
- G
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Island (0190)
The Hobbit
(L)
Collector #: 0190
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Basic Land - Island
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- NM
- EX
- VG
- G
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Giant's Boulder
The Hobbit
(C)
Collector #: 0173
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Artifact
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When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Rhovanion Rampager
The Hobbit
(R)
Collector #: 0082
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3/2 Creature - Wolf
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Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) |
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- NM
- EX
- VG
- G
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Along the Crooked Way
The Hobbit
(R)
Collector #: 0060
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Enchantment
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When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. |
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- NM
- EX
- VG
- G
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Bothersome Noisemaker
The Hobbit
(U)
Collector #: 0089
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2/2 Creature - Goblin Bard
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| Whenever you cast a noncreature spell, amass Gobllins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) | |
- NM
- EX
- VG
- G
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Beorn's Hospitality
The Hobbit
(U)
Collector #: 0120
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Enchantment
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Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Roll-Roll-Roll-Roll
The Hobbit
(R)
Collector #: 0054
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV - Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Dwarven Mauler
The Hobbit
(U)
Collector #: 0095
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2/1 Creature - Dwarf Warrior
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Equip abilities you activate that target this creature cost |
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- NM
- EX
- VG
- G
51 - 75 of 217 results