MTG / The Hobbit
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Through the Forest Gate
The Hobbit
(R)
Collector #: 0137
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Sorcery
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| Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. | |
- NM
- EX
- VG
- G
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Swamp (0196)
The Hobbit
(L)
Collector #: 0196
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Elven Passage
The Hobbit
(R)
Collector #: 0181
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Land
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- NM
- EX
- VG
- G
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Riddles in the Dark
The Hobbit
(R)
Collector #: 0053
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Instant
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| Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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The Sackville-Bagginses
The Hobbit
(R)
Collector #: 0083
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2/2 Legendary Creature - Halfling Citizen
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When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. Whenever you sacrifice a token, target opponent loses 1 life. |
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- NM
- EX
- VG
- G
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The Eagles Are Coming!
The Hobbit
(R)
Collector #: 0012
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Instant
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Kicker Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. |
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- NM
- EX
- VG
- G
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Thranduil, the Elvenking
The Hobbit
(R)
Collector #: 0167
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5/6 Legendary Creature - Elf Noble
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Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. |
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- NM
- EX
- VG
- G
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The Lonely Mountain
The Hobbit
(R)
Collector #: 0187
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Land - Mountain
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( This land enters tapped unless you control an Equipment. |
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- NM
- EX
- VG
- G
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Island (0195)
The Hobbit
(L)
Collector #: 0195
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Basic Land - Island
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- NM
- EX
- VG
- G
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The Great Goblin
The Hobbit
(R)
Collector #: 0158
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3/2 Legendary Creature - Goblin Noble
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Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. |
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- NM
- EX
- VG
- G
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The Master of Lake-town
The Hobbit
(R)
Collector #: 0077
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3/2 Legendary Creature - Human Advisor
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Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. |
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- NM
- EX
- VG
- G
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Settle the Wreckage
The Hobbit
(R)
Collector #: 0026
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Instant
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| Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Glamdring, Foe-hammer
The Hobbit
(R)
Collector #: 0174
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Legendary Artifact - Equipment
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Instant and sorcery spells you cast cost Equip Gleam of Death Sorcery - Adventure Mill six cards, then put all instant and sorcery cards from among them into your hand. (Then exile this card. You may cast the artifact later from exile.) |
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- NM
- EX
- VG
- G
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Troop of Ponies
The Hobbit
(U)
Collector #: 0003
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2/1 Creature - Horse
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- NM
- EX
- VG
- G
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Bejeweled Warg
The Hobbit
(R)
Collector #: 0117
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3/2 Creature - Wolf
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Trample Whenever this creature deals combat damage to a player, choose one -
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- NM
- EX
- VG
- G
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Desolation of Smaug
The Hobbit
(R)
Collector #: 0093
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Sorcery
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Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. |
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- NM
- EX
- VG
- G
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Forest (0193)
The Hobbit
(L)
Collector #: 0193
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Gigantic Big Bear
The Hobbit
(R)
Collector #: 0126
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10/7 Creature - Bear
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This spell can't be countered. Hexproof, haste |
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- NM
- EX
- VG
- G
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Dwalin, Weaponmaster
The Hobbit
(R)
Collector #: 0154
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2/1 Legendary Creature - Dwarf Warrior
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First strike Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) |
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- NM
- EX
- VG
- G
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The Misty Mountains Cold
The Hobbit
(R)
Collector #: 0104
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV - Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with " |
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- NM
- EX
- VG
- G
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Head of the Hunt
The Hobbit
(R)
Collector #: 0075
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4/3 Creature - Wolf
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Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. |
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- NM
- EX
- VG
- G
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Supper for Spiders
The Hobbit
(R)
Collector #: 0086
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Instant
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Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with " |
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- NM
- EX
- VG
- G
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The Notary Hobbits
The Hobbit
(R)
Collector #: 0131
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1/1 Legendary Creature - Halfling Advisor
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When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. |
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- NM
- EX
- VG
- G
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Sting, Bilbo's Sword
The Hobbit
(R)
Collector #: 0178
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Legendary Artifact - Equipment
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Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip |
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- NM
- EX
- VG
- G
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Tom, Bert, and William
The Hobbit
(R)
Collector #: 0169
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5/5 Legendary Creature - Troll Warlock
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When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) |
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- NM
- EX
- VG
- G
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