MTG / Teenage Mutant Ninja Turtles
176 - 200 of 215 results
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Bebop, Warthog Warrior
Teenage Mutant Ninja Turtles
(C)
Collector #: 0059
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5/4 Legendary Creature - Boar Mutant Warrior
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Menace (This creature can't be blocked except by two or more creatures.) Rhinos you control have menace. Swampcycling |
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- NM
- EX
- VG
- G
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Brilliance Unleashed
Teenage Mutant Ninja Turtles
(U)
Collector #: 0141
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Hamato Guardian Stance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0008
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Instant
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| Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Casey Jones, Jury-Rig Justiciar
Teenage Mutant Ninja Turtles
(U)
Collector #: 0087
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2/1 Legendary Creature - Human Berserker
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Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Donatello, Turtle Techie
Teenage Mutant Ninja Turtles
(C)
Collector #: 0037
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3/4 Legendary Creature - Mutant Ninja Turtle
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| When Donatello enters, if you control an artifact, draw a card. | |
- NM
- EX
- VG
- G
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Donatello, Way with Machines
Teenage Mutant Ninja Turtles
(U)
Collector #: 0038
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1/2 Legendary Creature - Mutant Ninja Turtle
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Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello. |
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- NM
- EX
- VG
- G
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Featherbrained Filcher
Teenage Mutant Ninja Turtles
(U)
Collector #: 0006
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0/2 Creature - Bird Mutant
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Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Foot Mystic
Teenage Mutant Ninja Turtles
(C)
Collector #: 0063
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2/4 Creature - Human Ninja Warlock
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Lifelink Disappear - When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token. |
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- NM
- EX
- VG
- G
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Mutant Chain Reaction
Teenage Mutant Ninja Turtles
(C)
Collector #: 0125
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Sorcery
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Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token.(It's an artifact with " |
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- NM
- EX
- VG
- G
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Mutant Town Musicians
Teenage Mutant Ninja Turtles
(C)
Collector #: 0097
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2/4 Creature - Mutant Bard Performer
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Trample Alliance - Whenever another creature you control enters, this creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Uneasy Alliance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0028
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block. |
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- NM
- EX
- VG
- G
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West Wind Avatar
Teenage Mutant Ninja Turtles
(U)
Collector #: 0137
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7/7 Creature - Cat Spirit Avatar
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Trample Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, gain 3 life. Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card. |
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- NM
- EX
- VG
- G
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Zoo Escapees
Teenage Mutant Ninja Turtles
(C)
Collector #: 0138
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2/2 Creature - Boar Rhino
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When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Foot Elite
Teenage Mutant Ninja Turtles
(C)
Collector #: 0146
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2/4 Creature - Human Ninja
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| Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Mouser Attack!
Teenage Mutant Ninja Turtles
(C)
Collector #: 0095
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Return to the Sewers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0052
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Instant
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Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Mouser Mark III
Teenage Mutant Ninja Turtles
(C)
Collector #: 0159
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2/3 Artifact Creature - Robot
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| This creature can't attack unless you control another artifact. | |
- NM
- EX
- VG
- G
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Grounded for Life
Teenage Mutant Ninja Turtles
(C)
Collector #: 0007
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Instant
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This spell costs Destroy target creature. |
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- NM
- EX
- VG
- G
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Insectoid Exterminator
Teenage Mutant Ninja Turtles
(C)
Collector #: 0064
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2/2 Creature - Insect Mutant
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Flying Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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- NM
- EX
- VG
- G
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Jennika's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0093
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Instant
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Sneak Jennika's Technique deals 2 damage to each creature. |
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- NM
- EX
- VG
- G
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Karai's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0152
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Sorcery
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Sneak Choose one or both -
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- NM
- EX
- VG
- G
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Putrid Pals
Teenage Mutant Ninja Turtles
(C)
Collector #: 0165
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3/3 Creature - Human Ooze Mutant
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Deathtouch Disappear - This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Rock Soldiers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0107
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4/3 Artifact Creature - Elemental Soldier
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| When this creature enters, destroy up to one target noncreature artifact. | |
- NM
- EX
- VG
- G
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Stockman, Mad Fly-entist
Teenage Mutant Ninja Turtles
(C)
Collector #: 0054
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3/4 Legendary Creature - Insect Mutant Scientist
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Flying When Stockman enters, draw a card, then discard a card. Islandcycling |
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- NM
- EX
- VG
- G
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Make Your Move
Teenage Mutant Ninja Turtles
(C)
Collector #: 0020
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Instant
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| Destroy target artifact, enchantment, or creature with power 4 or greater. | |
- NM
- EX
- VG
- G
176 - 200 of 215 results