MTG / Teenage Mutant Ninja Turtles
151 - 175 of 215 results
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Paramecia Coloniex
Teenage Mutant Ninja Turtles
(U)
Collector #: 0070
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2/2 Creature - Zombie Worm
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When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library. |
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- NM
- EX
- VG
- G
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Ragamuffin Raptor
Teenage Mutant Ninja Turtles
(C)
Collector #: 0130
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4/3 Creature - Dinosaur
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| When this creature enters, return up to one target creature or Food card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Foot Ninjas
Teenage Mutant Ninja Turtles
(C)
Collector #: 0147
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5/5 Creature - Human Ninja
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Sneak When this creature enters, you gain 3 life. |
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- NM
- EX
- VG
- G
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Leonardo, Leader in Blue
Teenage Mutant Ninja Turtles
(U)
Collector #: 0016
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2/1 Legendary Creature - Mutant Ninja Turtle
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Sneak When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Manhole Missile
Teenage Mutant Ninja Turtles
(C)
Collector #: 0094
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Instant
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| Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Michelangelo, Game Master
Teenage Mutant Ninja Turtles
(C)
Collector #: 0118
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3/3 Legendary Creature - Mutant Ninja Turtle
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| Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo. | |
- NM
- EX
- VG
- G
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Cowabunga!
Teenage Mutant Ninja Turtles
(C)
Collector #: 0113
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Sorcery
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| Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Henchbots
Teenage Mutant Ninja Turtles
(U)
Collector #: 0174
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2/3 Artifact Creature - Robot
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| When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield. | |
- NM
- EX
- VG
- G
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Tunnel Rats
Teenage Mutant Ninja Turtles
(C)
Collector #: 0084
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2/2 Creature - Rat
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- NM
- EX
- VG
- G
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Foot Elite
Teenage Mutant Ninja Turtles
(C)
Collector #: 0146
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2/4 Creature - Human Ninja
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| Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Mutant Chain Reaction
Teenage Mutant Ninja Turtles
(C)
Collector #: 0125
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Sorcery
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Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token.(It's an artifact with " |
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- NM
- EX
- VG
- G
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Retro-Mutation
Teenage Mutant Ninja Turtles
(C)
Collector #: 0051
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Enchantment - Aura
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Flash Enchant creature Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. |
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- NM
- EX
- VG
- G
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Rocksteady, Crash Courser
Teenage Mutant Ninja Turtles
(C)
Collector #: 0131
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7/7 Legendary Creature - Rhino Mutant
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Rocksteady can't be blocked by more than one creature. Boars you control can't be blocked by more than one creature. Forestcycling |
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- NM
- EX
- VG
- G
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Ray Fillet, Man Ray
Teenage Mutant Ninja Turtles
(U)
Collector #: 0049
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3/3 Legendary Creature - Fish Mutant
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Flying When Ray Fillet enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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The Neutrinos
Teenage Mutant Ninja Turtles
(U)
Collector #: 0160
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2/4 Legendary Creature - Elf Rebel
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Flying Alliance - Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking. |
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- NM
- EX
- VG
- G
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Bebop, Warthog Warrior
Teenage Mutant Ninja Turtles
(C)
Collector #: 0059
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5/4 Legendary Creature - Boar Mutant Warrior
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Menace (This creature can't be blocked except by two or more creatures.) Rhinos you control have menace. Swampcycling |
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- NM
- EX
- VG
- G
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Shredder, Unrelenting
Teenage Mutant Ninja Turtles
(U)
Collector #: 0074
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6/4 Legendary Creature - Human Ninja
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Sneak Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Wingnut, Bat on the Belfry
Teenage Mutant Ninja Turtles
(U)
Collector #: 0110
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1/2 Legendary Creature - Bat Mutant
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Alliance - Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Buzz Bots
Teenage Mutant Ninja Turtles
(C)
Collector #: 0032
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1/1 Artifact Creature - Robot Insect
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Flying, vigilance When this creature dies, draw a card. |
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- NM
- EX
- VG
- G
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Insect Warrior Token (0004)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0004
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1/1 Token Creature - Insect Warrior
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| Flying | |
- NM
- EX
- VG
- G
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April O'Neil, Kunoichi Trainee
Teenage Mutant Ninja Turtles
(C)
Collector #: 0003
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2/2 Legendary Creature - Human Ninja
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When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) April O'Neil can't be blocked by creatures with power 3 or greater. |
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- NM
- EX
- VG
- G
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Insectoid Exterminator
Teenage Mutant Ninja Turtles
(C)
Collector #: 0064
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2/2 Creature - Insect Mutant
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Flying Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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- NM
- EX
- VG
- G
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Koya, Death from Above
Teenage Mutant Ninja Turtles
(U)
Collector #: 0011
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2/1 Legendary Creature - Mutant Ninja Bird
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Flying When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay |
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- NM
- EX
- VG
- G
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Raphael, Most Attitude
Teenage Mutant Ninja Turtles
(U)
Collector #: 0101
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4/3 Legendary Creature - Mutant Ninja Turtle
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Menace (This creature can't be blocked except by two or more creatures.) Alliance - Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. |
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- NM
- EX
- VG
- G
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Brilliance Unleashed
Teenage Mutant Ninja Turtles
(U)
Collector #: 0141
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
151 - 175 of 215 results