MTG / Teenage Mutant Ninja Turtles
201 - 215 of 215 results
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Make Your Move
Teenage Mutant Ninja Turtles
(C)
Collector #: 0020
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Instant
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| Destroy target artifact, enchantment, or creature with power 4 or greater. | |
- NM
- EX
- VG
- G
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Mind Transfer Protocol
Teenage Mutant Ninja Turtles
(C)
Collector #: 0045
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Instant
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Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card. |
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- NM
- EX
- VG
- G
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Rock Soldiers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0107
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4/3 Artifact Creature - Elemental Soldier
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| When this creature enters, destroy up to one target noncreature artifact. | |
- NM
- EX
- VG
- G
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Wingnut, Bat on the Belfry
Teenage Mutant Ninja Turtles
(U)
Collector #: 0110
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1/2 Legendary Creature - Bat Mutant
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Alliance - Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Action News Crew
Teenage Mutant Ninja Turtles
(C)
Collector #: 0001
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2/2 Creature - Human Citizen
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Vigilance Channel - |
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- NM
- EX
- VG
- G
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East Wind Avatar
Teenage Mutant Ninja Turtles
(C)
Collector #: 0005
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2/4 Creature - Bird Spirit Avatar
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Flying, vigilance Alliance - Whenever another creature you control enters, this creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Mutant Town Musicians
Teenage Mutant Ninja Turtles
(C)
Collector #: 0097
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2/4 Creature - Mutant Bard Performer
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Trample Alliance - Whenever another creature you control enters, this creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Null Group Biological Assets
Teenage Mutant Ninja Turtles
(C)
Collector #: 0098
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3/1 Creature - Mutant Mercenary
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During your turn, this creature has first strike. Whenever this creature attacks, you may discard a card. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Return to the Sewers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0052
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Instant
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Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Zoo Escapees
Teenage Mutant Ninja Turtles
(C)
Collector #: 0138
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2/2 Creature - Boar Rhino
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When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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General Traag, Heart of Stone
Teenage Mutant Ninja Turtles
(U)
Collector #: 0090
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4/3 Legendary Artifact Creature - Elemental Soldier
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Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. |
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- NM
- EX
- VG
- G
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Mouser Mark III
Teenage Mutant Ninja Turtles
(C)
Collector #: 0159
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2/3 Artifact Creature - Robot
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| This creature can't attack unless you control another artifact. | |
- NM
- EX
- VG
- G
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Utrom Scientists
Teenage Mutant Ninja Turtles
(C)
Collector #: 0056
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2/2 Artifact Creature - Utrom Robot Scientist
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| When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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High-Flying Ace
Teenage Mutant Ninja Turtles
(C)
Collector #: 0009
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2/3 Creature - Bird Mutant
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Flying |
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- NM
- EX
- VG
- G
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Slithering Cryptid
Teenage Mutant Ninja Turtles
(C)
Collector #: 0168
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2/3 Creature - Fish Mutant
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When this creature enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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