MTG / Teenage Mutant Ninja Turtles
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Plains (0315)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0315
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Does Machines
Teenage Mutant Ninja Turtles
(R)
Collector #: 0034
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. |
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- NM
- EX
- VG
- G
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Hard-Won Jitte
Teenage Mutant Ninja Turtles
(U)
Collector #: 0091
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Artifact - Equipment
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Equipped creature has double strike. Equip |
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- NM
- EX
- VG
- G
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Food Token (0008)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0008
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Splinter, Hamato Yoshi
Teenage Mutant Ninja Turtles
(U)
Collector #: 0079
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1/3 Legendary Creature - Mutant Ninja Rat
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Sneak Menace (This creature can't be blocked except by two or more creatures.) Other Ninjas you control get +1/+1. |
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- NM
- EX
- VG
- G
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Casey Jones, Vigilante
Teenage Mutant Ninja Turtles
(R)
Collector #: 0088
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4/3 Legendary Creature - Human Berserker
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| When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. | |
- NM
- EX
- VG
- G
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Raphael, Tough Turtle
Teenage Mutant Ninja Turtles
(C)
Collector #: 0104
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1/3 Legendary Creature - Mutant Ninja Turtle
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| Alliance - Whenever another creature you control enters, Raphael deals 1 damage to target opponent. | |
- NM
- EX
- VG
- G
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Forest (0319)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0319
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Sally Pride, Lioness Leader
Teenage Mutant Ninja Turtles
(R)
Collector #: 0024
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2/4 Legendary Creature - Cat Mutant Rebel
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When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Mikey & Don, Party Planners
Teenage Mutant Ninja Turtles
(R)
Collector #: 0157
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3/3 Legendary Creature - Mutant Ninja Turtle
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Ward You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Illegitimate Business
Teenage Mutant Ninja Turtles
(C)
Collector #: 0186
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Don & Leo, Problem Solvers
Teenage Mutant Ninja Turtles
(R)
Collector #: 0143
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4/6 Legendary Creature - Mutant Ninja Turtle
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Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Northampton Farm
Teenage Mutant Ninja Turtles
(R)
Collector #: 0188
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Land
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- NM
- EX
- VG
- G
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Krang & Shredder
Teenage Mutant Ninja Turtles
(R)
Collector #: 0153
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6/7 Legendary Creature - Utrom Human Ninja
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Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. |
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- NM
- EX
- VG
- G
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Turtles Forever
Teenage Mutant Ninja Turtles
(R)
Collector #: 0027
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Instant
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| Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. | |
- NM
- EX
- VG
- G
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Mutant Token (0007)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0007
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2/2 Token Creature - Mutant
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- NM
- EX
- VG
- G
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Foot Headquarters
Teenage Mutant Ninja Turtles
(C)
Collector #: 0185
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Savanti Romero, Time's Exile
Teenage Mutant Ninja Turtles
(R)
Collector #: 0072
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4/4 Legendary Creature - Demon Wizard
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Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. |
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- NM
- EX
- VG
- G
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Bebop & Rocksteady
Teenage Mutant Ninja Turtles
(R)
Collector #: 0140
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7/5 Legendary Creature - Boar Rhino Mutant
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| Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. | |
- NM
- EX
- VG
- G
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Guac & Marshmallow Pizza
Teenage Mutant Ninja Turtles
(C)
Collector #: 0116
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Artifact - Food
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Flash When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. |
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- NM
- EX
- VG
- G
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Michelangelo's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0122
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Sorcery
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Sneak Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Oroku Saki, Shredder Rising
Teenage Mutant Ninja Turtles
(C)
Collector #: 0068
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3/1 Legendary Creature - Human Ninja
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Sneak Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life. |
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- NM
- EX
- VG
- G
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Tainted Treats
Teenage Mutant Ninja Turtles
(U)
Collector #: 0170
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Instant
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Destroy target artifact or creature if its mana value was 4 or less, create a Food token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Leonardo's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0018
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Sorcery
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Sneak Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Dinosaur Soldier Token (0002)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0002
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2/2 Token Creature - Dinosaur Soldier
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- NM
- EX
- VG
- G
76 - 100 of 215 results