MTG / Teenage Mutant Ninja Turtles
76 - 100 of 215 results
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Broadcast Takeover
Teenage Mutant Ninja Turtles
(M)
Collector #: 0086
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Sorcery
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| Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. | |
- NM
- EX
- VG
- G
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Island (0316)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0316
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Basic Land - Island
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- NM
- EX
- VG
- G
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Bebop & Rocksteady
Teenage Mutant Ninja Turtles
(R)
Collector #: 0140
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7/5 Legendary Creature - Boar Rhino Mutant
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| Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. | |
- NM
- EX
- VG
- G
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Fugitive Droid
Teenage Mutant Ninja Turtles
(U)
Collector #: 0040
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1/1 Artifact Creature - Robot Scientist
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This creature can't be blocked if an artifact entered the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Oroku Saki, Shredder Rising
Teenage Mutant Ninja Turtles
(C)
Collector #: 0068
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3/1 Legendary Creature - Human Ninja
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Sneak Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life. |
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- NM
- EX
- VG
- G
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Plains (0315)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0315
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Raphael, Tough Turtle
Teenage Mutant Ninja Turtles
(C)
Collector #: 0104
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1/3 Legendary Creature - Mutant Ninja Turtle
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| Alliance - Whenever another creature you control enters, Raphael deals 1 damage to target opponent. | |
- NM
- EX
- VG
- G
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Turtle Lair
Teenage Mutant Ninja Turtles
(U)
Collector #: 0190
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Land
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- NM
- EX
- VG
- G
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Leonardo's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0018
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Sorcery
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Sneak Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Buzz Bots
Teenage Mutant Ninja Turtles
(C)
Collector #: 0032
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1/1 Artifact Creature - Robot Insect
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Flying, vigilance When this creature dies, draw a card. |
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- NM
- EX
- VG
- G
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Lita, Little Orphan Amphibian
Teenage Mutant Ninja Turtles
(U)
Collector #: 0019
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2/1 Legendary Creature - Mutant Ninja Turtle
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Alliance - Whenever another creature you control enters, choose one that hasn't been chosen this turn.
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- NM
- EX
- VG
- G
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Mikey & Don, Party Planners
Teenage Mutant Ninja Turtles
(R)
Collector #: 0157
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3/3 Legendary Creature - Mutant Ninja Turtle
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Ward You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Primordial Pachyderm
Teenage Mutant Ninja Turtles
(C)
Collector #: 0129
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4/4 Creature - Elephant Avatar
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Reach, trample When this creature enters, you gain 2 life. |
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- NM
- EX
- VG
- G
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Sally Pride, Lioness Leader
Teenage Mutant Ninja Turtles
(R)
Collector #: 0024
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2/4 Legendary Creature - Cat Mutant Rebel
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When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Michelangelo's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0122
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Sorcery
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Sneak Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Swamp (0317)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0317
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Dimension X
Teenage Mutant Ninja Turtles
(C)
Collector #: 0183
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Hard-Won Jitte
Teenage Mutant Ninja Turtles
(U)
Collector #: 0091
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Artifact - Equipment
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Equipped creature has double strike. Equip |
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- NM
- EX
- VG
- G
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Food Token (0008)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0008
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Karai, Future of the Foot
Teenage Mutant Ninja Turtles
(U)
Collector #: 0151
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3/3 Legendary Creature - Human Ninja
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Sneak Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield. |
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- NM
- EX
- VG
- G
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Don & Leo, Problem Solvers
Teenage Mutant Ninja Turtles
(R)
Collector #: 0143
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4/6 Legendary Creature - Mutant Ninja Turtle
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Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Forest (0319)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0319
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Turtles in Time
Teenage Mutant Ninja Turtles
(M)
Collector #: 0055
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Sorcery
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Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. |
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- NM
- EX
- VG
- G
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Shredder's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0077
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Sorcery
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Sneak Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. |
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- NM
- EX
- VG
- G
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Krang & Shredder
Teenage Mutant Ninja Turtles
(R)
Collector #: 0153
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6/7 Legendary Creature - Utrom Human Ninja
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Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. |
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- NM
- EX
- VG
- G
76 - 100 of 215 results