MTG / Teenage Mutant Ninja Turtles
51 - 75 of 215 results
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Shark Shredder, Killer Clone
Teenage Mutant Ninja Turtles
(R)
Collector #: 0073
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4/4 Legendary Creature - Shark Octopus Ninja
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Sneak First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. |
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- NM
- EX
- VG
- G
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Leonardo, Sewer Samurai
Teenage Mutant Ninja Turtles
(M)
Collector #: 0017
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3/3 Legendary Creature - Mutant Ninja Turtle Samurai
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Sneak Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) |
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- NM
- EX
- VG
- G
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Groundchuck & Dirtbag
Teenage Mutant Ninja Turtles
(R)
Collector #: 0115
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8/8 Legendary Creature - Ox Mole Mutant
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Trample Whenever you tap a land for mana, add |
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- NM
- EX
- VG
- G
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Mutagen Token (0009)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0009
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Token Artifact - Mutagen
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- NM
- EX
- VG
- G
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Ninja Token (0005)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0005
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1/1 Token Creature - Ninja
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- NM
- EX
- VG
- G
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The Last Ronin
Teenage Mutant Ninja Turtles
(M)
Collector #: 0154
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy all creatures. II - Mill four cards. When you do, return target creature card from your graveyard to your hand. III - Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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North Wind Avatar
Teenage Mutant Ninja Turtles
(M)
Collector #: 0162
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5/5 Creature - Dragon Spirit Avatar
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Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. |
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- NM
- EX
- VG
- G
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Agent Bishop, Man in Black
Teenage Mutant Ninja Turtles
(R)
Collector #: 0002
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1/2 Legendary Creature - Human Soldier
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| At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. | |
- NM
- EX
- VG
- G
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Shredder's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0077
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Sorcery
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Sneak Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. |
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- NM
- EX
- VG
- G
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Northampton Farm
Teenage Mutant Ninja Turtles
(R)
Collector #: 0188
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Land
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- NM
- EX
- VG
- G
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Sally Pride, Lioness Leader
Teenage Mutant Ninja Turtles
(R)
Collector #: 0024
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2/4 Legendary Creature - Cat Mutant Rebel
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When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Fugitive Droid
Teenage Mutant Ninja Turtles
(U)
Collector #: 0040
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1/1 Artifact Creature - Robot Scientist
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This creature can't be blocked if an artifact entered the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Raphael's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0105
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Instant
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Sneak Each player may discard their hand and draw seven cards. |
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- NM
- EX
- VG
- G
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Does Machines
Teenage Mutant Ninja Turtles
(R)
Collector #: 0034
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. |
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- NM
- EX
- VG
- G
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Lessons from Life
Teenage Mutant Ninja Turtles
(U)
Collector #: 0155
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Sorcery
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| Draw three cards. You may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Madame Null, Power Broker
Teenage Mutant Ninja Turtles
(R)
Collector #: 0066
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1/3 Legendary Creature - Demon Advisor
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Deathtouch Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Robot Token (0010)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0010
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1/1 Token Artifact Creature - Robot
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- NM
- EX
- VG
- G
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Foot Headquarters
Teenage Mutant Ninja Turtles
(C)
Collector #: 0185
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Mona Lisa, Science Geek
Teenage Mutant Ninja Turtles
(U)
Collector #: 0123
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1/3 Legendary Creature - Lizard Mutant
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Reach |
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- NM
- EX
- VG
- G
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Broadcast Takeover
Teenage Mutant Ninja Turtles
(M)
Collector #: 0086
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Sorcery
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| Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. | |
- NM
- EX
- VG
- G
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Lita, Little Orphan Amphibian
Teenage Mutant Ninja Turtles
(U)
Collector #: 0019
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2/1 Legendary Creature - Mutant Ninja Turtle
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Alliance - Whenever another creature you control enters, choose one that hasn't been chosen this turn.
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- NM
- EX
- VG
- G
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Transdimensional Bovine
Teenage Mutant Ninja Turtles
(R)
Collector #: 0134
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0/4 Creature - Ox Avatar
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Flying |
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- NM
- EX
- VG
- G
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Food Token (0008)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0008
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Splinter, Radical Rat
Teenage Mutant Ninja Turtles
(R)
Collector #: 0169
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2/4 Legendary Creature - Mutant Ninja Rat
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If an ability of a Ninja creature you control triggers, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Illegitimate Business
Teenage Mutant Ninja Turtles
(C)
Collector #: 0186
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
51 - 75 of 215 results