MTG / Teenage Mutant Ninja Turtles
176 - 200 of 215 results
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Zog, Triceraton Castaway
Teenage Mutant Ninja Turtles
(C)
Collector #: 0111
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5/4 Legendary Creature - Dinosaur Soldier
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Reach, trample When Zog enters, target creature can't block this turn. Mountaincycling |
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- NM
- EX
- VG
- G
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Crustacean Commando
Teenage Mutant Ninja Turtles
(C)
Collector #: 0033
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0/3 Creature - Crab Mutant Soldier
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When this creature enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Foot Elite
Teenage Mutant Ninja Turtles
(C)
Collector #: 0146
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2/4 Creature - Human Ninja
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| Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Ray Fillet, Man Ray
Teenage Mutant Ninja Turtles
(U)
Collector #: 0049
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3/3 Legendary Creature - Fish Mutant
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Flying When Ray Fillet enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Karai's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0152
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Sorcery
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Sneak Choose one or both -
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- NM
- EX
- VG
- G
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Wingnut, Bat on the Belfry
Teenage Mutant Ninja Turtles
(U)
Collector #: 0110
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1/2 Legendary Creature - Bat Mutant
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Alliance - Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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April, Reporter of the Weird
Teenage Mutant Ninja Turtles
(U)
Collector #: 0030
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2/2 Legendary Creature - Human Detective
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| Whenever April deals combat damage to a player, draw that many cards, then discard a card. | |
- NM
- EX
- VG
- G
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Baxter Stockman
Teenage Mutant Ninja Turtles
(U)
Collector #: 0139
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3/3 Legendary Creature - Human Scientist
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When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Bebop, Warthog Warrior
Teenage Mutant Ninja Turtles
(C)
Collector #: 0059
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5/4 Legendary Creature - Boar Mutant Warrior
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Menace (This creature can't be blocked except by two or more creatures.) Rhinos you control have menace. Swampcycling |
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- NM
- EX
- VG
- G
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Grounded for Life
Teenage Mutant Ninja Turtles
(C)
Collector #: 0007
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Instant
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This spell costs Destroy target creature. |
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- NM
- EX
- VG
- G
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Putrid Pals
Teenage Mutant Ninja Turtles
(C)
Collector #: 0165
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3/3 Creature - Human Ooze Mutant
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Deathtouch Disappear - This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Punk Frogs
Teenage Mutant Ninja Turtles
(C)
Collector #: 0164
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4/5 Creature - Frog Mutant Rebel
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Ward |
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- NM
- EX
- VG
- G
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Turtle Blimp
Teenage Mutant Ninja Turtles
(U)
Collector #: 0180
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3/4 Artifact - Vehicle
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Flying When this Vehicle enters, create a 2/2 red Mutant creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Casey Jones, Jury-Rig Justiciar
Teenage Mutant Ninja Turtles
(U)
Collector #: 0087
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2/1 Legendary Creature - Human Berserker
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Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Hamato Guardian Stance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0008
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Instant
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| Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Mind Transfer Protocol
Teenage Mutant Ninja Turtles
(C)
Collector #: 0045
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Instant
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Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card. |
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- NM
- EX
- VG
- G
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Stockman, Mad Fly-entist
Teenage Mutant Ninja Turtles
(C)
Collector #: 0054
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3/4 Legendary Creature - Insect Mutant Scientist
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Flying When Stockman enters, draw a card, then discard a card. Islandcycling |
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- NM
- EX
- VG
- G
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Brilliance Unleashed
Teenage Mutant Ninja Turtles
(U)
Collector #: 0141
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Donatello, Turtle Techie
Teenage Mutant Ninja Turtles
(C)
Collector #: 0037
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3/4 Legendary Creature - Mutant Ninja Turtle
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| When Donatello enters, if you control an artifact, draw a card. | |
- NM
- EX
- VG
- G
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EPF Point Squad
Teenage Mutant Ninja Turtles
(C)
Collector #: 0145
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2/1 Creature - Human Soldier
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| Alliance - Whenever another creature you control enters, put a +1/+1 counter on this creature. | |
- NM
- EX
- VG
- G
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Foot Ninjas
Teenage Mutant Ninja Turtles
(C)
Collector #: 0147
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5/5 Creature - Human Ninja
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Sneak When this creature enters, you gain 3 life. |
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- NM
- EX
- VG
- G
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Insectoid Exterminator
Teenage Mutant Ninja Turtles
(C)
Collector #: 0064
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2/2 Creature - Insect Mutant
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Flying Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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- NM
- EX
- VG
- G
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Purple Dragon Punks
Teenage Mutant Ninja Turtles
(C)
Collector #: 0100
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2/2 Creature - Human Rogue
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- NM
- EX
- VG
- G
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General Traag, Heart of Stone
Teenage Mutant Ninja Turtles
(U)
Collector #: 0090
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4/3 Legendary Artifact Creature - Elemental Soldier
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Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. |
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- NM
- EX
- VG
- G
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Mouser Attack!
Teenage Mutant Ninja Turtles
(C)
Collector #: 0095
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Instant
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Choose one -
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- NM
- EX
- VG
- G
176 - 200 of 215 results