MTG / Teenage Mutant Ninja Turtles
176 - 200 of 215 results
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Slithering Cryptid
Teenage Mutant Ninja Turtles
(C)
Collector #: 0168
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2/3 Creature - Fish Mutant
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When this creature enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Ray Fillet, Man Ray
Teenage Mutant Ninja Turtles
(U)
Collector #: 0049
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3/3 Legendary Creature - Fish Mutant
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Flying When Ray Fillet enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Rock Soldiers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0107
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4/3 Artifact Creature - Elemental Soldier
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| When this creature enters, destroy up to one target noncreature artifact. | |
- NM
- EX
- VG
- G
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Zog, Triceraton Castaway
Teenage Mutant Ninja Turtles
(C)
Collector #: 0111
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5/4 Legendary Creature - Dinosaur Soldier
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Reach, trample When Zog enters, target creature can't block this turn. Mountaincycling |
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- NM
- EX
- VG
- G
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Leonardo, Leader in Blue
Teenage Mutant Ninja Turtles
(U)
Collector #: 0016
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2/1 Legendary Creature - Mutant Ninja Turtle
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Sneak When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Mechanized Ninja Cavalry
Teenage Mutant Ninja Turtles
(C)
Collector #: 0156
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1/1 Artifact Creature - Robot Ninja
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| When this creature enters, create a 1/1 colorless Robot artifact creature token. | |
- NM
- EX
- VG
- G
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EPF Point Squad
Teenage Mutant Ninja Turtles
(C)
Collector #: 0145
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2/1 Creature - Human Soldier
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| Alliance - Whenever another creature you control enters, put a +1/+1 counter on this creature. | |
- NM
- EX
- VG
- G
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Insectoid Exterminator
Teenage Mutant Ninja Turtles
(C)
Collector #: 0064
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2/2 Creature - Insect Mutant
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Flying Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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- NM
- EX
- VG
- G
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April, Reporter of the Weird
Teenage Mutant Ninja Turtles
(U)
Collector #: 0030
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2/2 Legendary Creature - Human Detective
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| Whenever April deals combat damage to a player, draw that many cards, then discard a card. | |
- NM
- EX
- VG
- G
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Brilliance Unleashed
Teenage Mutant Ninja Turtles
(U)
Collector #: 0141
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Foot Elite
Teenage Mutant Ninja Turtles
(C)
Collector #: 0146
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2/4 Creature - Human Ninja
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| Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Make Your Move
Teenage Mutant Ninja Turtles
(C)
Collector #: 0020
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Instant
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| Destroy target artifact, enchantment, or creature with power 4 or greater. | |
- NM
- EX
- VG
- G
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Uneasy Alliance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0028
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block. |
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- NM
- EX
- VG
- G
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Baxter Stockman
Teenage Mutant Ninja Turtles
(U)
Collector #: 0139
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3/3 Legendary Creature - Human Scientist
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When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Bebop, Warthog Warrior
Teenage Mutant Ninja Turtles
(C)
Collector #: 0059
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5/4 Legendary Creature - Boar Mutant Warrior
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Menace (This creature can't be blocked except by two or more creatures.) Rhinos you control have menace. Swampcycling |
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- NM
- EX
- VG
- G
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Jennika's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0093
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Instant
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Sneak Jennika's Technique deals 2 damage to each creature. |
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- NM
- EX
- VG
- G
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Old Hob, Alleycat Blues
Teenage Mutant Ninja Turtles
(U)
Collector #: 0099
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4/4 Legendary Creature - Cat Mutant Rebel
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At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Turtle Blimp
Teenage Mutant Ninja Turtles
(U)
Collector #: 0180
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3/4 Artifact - Vehicle
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Flying When this Vehicle enters, create a 2/2 red Mutant creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Zoo Escapees
Teenage Mutant Ninja Turtles
(C)
Collector #: 0138
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2/2 Creature - Boar Rhino
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When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Nobody
Teenage Mutant Ninja Turtles
(C)
Collector #: 0161
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3/2 Artifact Creature - Human Hero
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| When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Stomped by the Foot
Teenage Mutant Ninja Turtles
(C)
Collector #: 0082
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Instant
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Kicker - Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. |
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- NM
- EX
- VG
- G
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Utrom Scientists
Teenage Mutant Ninja Turtles
(C)
Collector #: 0056
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2/2 Artifact Creature - Utrom Robot Scientist
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| When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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East Wind Avatar
Teenage Mutant Ninja Turtles
(C)
Collector #: 0005
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2/4 Creature - Bird Spirit Avatar
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Flying, vigilance Alliance - Whenever another creature you control enters, this creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Mouser Attack!
Teenage Mutant Ninja Turtles
(C)
Collector #: 0095
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Raphael, Most Attitude
Teenage Mutant Ninja Turtles
(U)
Collector #: 0101
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4/3 Legendary Creature - Mutant Ninja Turtle
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Menace (This creature can't be blocked except by two or more creatures.) Alliance - Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. |
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- NM
- EX
- VG
- G
176 - 200 of 215 results