MTG / Teenage Mutant Ninja Turtles
151 - 175 of 215 results
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Retro-Mutation
Teenage Mutant Ninja Turtles
(C)
Collector #: 0051
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Enchantment - Aura
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Flash Enchant creature Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. |
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- NM
- EX
- VG
- G
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Shredder's Armor
Teenage Mutant Ninja Turtles
(U)
Collector #: 0075
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Artifact - Equipment
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Equipped creature gets +2/+1 When this Equipment enters, attach it to target creature you control. Equip - Sacrifice another nonland permanent. Activate only once each turn. |
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- NM
- EX
- VG
- G
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Tunnel Rats
Teenage Mutant Ninja Turtles
(C)
Collector #: 0084
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2/2 Creature - Rat
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- NM
- EX
- VG
- G
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Koya, Death from Above
Teenage Mutant Ninja Turtles
(U)
Collector #: 0011
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2/1 Legendary Creature - Mutant Ninja Bird
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Flying When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay |
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- NM
- EX
- VG
- G
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Stomped by the Foot
Teenage Mutant Ninja Turtles
(C)
Collector #: 0082
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Instant
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Kicker - Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. |
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- NM
- EX
- VG
- G
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Old Hob, Alleycat Blues
Teenage Mutant Ninja Turtles
(U)
Collector #: 0099
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4/4 Legendary Creature - Cat Mutant Rebel
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At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Manhole Missile
Teenage Mutant Ninja Turtles
(C)
Collector #: 0094
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Instant
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| Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Uneasy Alliance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0028
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block. |
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- NM
- EX
- VG
- G
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Donatello, Way with Machines
Teenage Mutant Ninja Turtles
(U)
Collector #: 0038
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1/2 Legendary Creature - Mutant Ninja Turtle
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Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello. |
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- NM
- EX
- VG
- G
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Insect Warrior Token (0004)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0004
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1/1 Token Creature - Insect Warrior
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| Flying | |
- NM
- EX
- VG
- G
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Henchbots
Teenage Mutant Ninja Turtles
(U)
Collector #: 0174
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2/3 Artifact Creature - Robot
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| When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield. | |
- NM
- EX
- VG
- G
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Raphael, Most Attitude
Teenage Mutant Ninja Turtles
(U)
Collector #: 0101
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4/3 Legendary Creature - Mutant Ninja Turtle
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Menace (This creature can't be blocked except by two or more creatures.) Alliance - Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. |
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- NM
- EX
- VG
- G
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Spicy Oatmeal Pizza
Teenage Mutant Ninja Turtles
(U)
Collector #: 0109
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Artifact - Food
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When this artifact enters, it deals 4 damage to any target and 3 damage to you. |
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- NM
- EX
- VG
- G
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Renet, Temporal Apprentice
Teenage Mutant Ninja Turtles
(R)
Collector #: 0050
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4/3 Legendary Creature - Human Wizard
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Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. |
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- NM
- EX
- VG
- G
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Foot Mystic
Teenage Mutant Ninja Turtles
(C)
Collector #: 0063
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2/4 Creature - Human Ninja Warlock
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Lifelink Disappear - When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token. |
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- NM
- EX
- VG
- G
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Make Your Move
Teenage Mutant Ninja Turtles
(C)
Collector #: 0020
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Instant
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| Destroy target artifact, enchantment, or creature with power 4 or greater. | |
- NM
- EX
- VG
- G
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Rocksteady, Crash Courser
Teenage Mutant Ninja Turtles
(C)
Collector #: 0131
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7/7 Legendary Creature - Rhino Mutant
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Rocksteady can't be blocked by more than one creature. Boars you control can't be blocked by more than one creature. Forestcycling |
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- NM
- EX
- VG
- G
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Leonardo, Leader in Blue
Teenage Mutant Ninja Turtles
(U)
Collector #: 0016
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2/1 Legendary Creature - Mutant Ninja Turtle
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Sneak When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Michelangelo, Game Master
Teenage Mutant Ninja Turtles
(C)
Collector #: 0118
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3/3 Legendary Creature - Mutant Ninja Turtle
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| Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo. | |
- NM
- EX
- VG
- G
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Ragamuffin Raptor
Teenage Mutant Ninja Turtles
(C)
Collector #: 0130
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4/3 Creature - Dinosaur
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| When this creature enters, return up to one target creature or Food card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Shredder's Revenge
Teenage Mutant Ninja Turtles
(C)
Collector #: 0076
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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The Neutrinos
Teenage Mutant Ninja Turtles
(U)
Collector #: 0160
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2/4 Legendary Creature - Elf Rebel
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Flying Alliance - Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking. |
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- NM
- EX
- VG
- G
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April O'Neil, Kunoichi Trainee
Teenage Mutant Ninja Turtles
(C)
Collector #: 0003
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2/2 Legendary Creature - Human Ninja
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When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) April O'Neil can't be blocked by creatures with power 3 or greater. |
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- NM
- EX
- VG
- G
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Shredder, Unrelenting
Teenage Mutant Ninja Turtles
(U)
Collector #: 0074
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6/4 Legendary Creature - Human Ninja
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Sneak Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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West Wind Avatar
Teenage Mutant Ninja Turtles
(U)
Collector #: 0137
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7/7 Creature - Cat Spirit Avatar
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Trample Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, gain 3 life. Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card. |
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- NM
- EX
- VG
- G
151 - 175 of 215 results