MTG / Teenage Mutant Ninja Turtles
201 - 215 of 215 results
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Ragamuffin Raptor
Teenage Mutant Ninja Turtles
(C)
Collector #: 0130
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4/3 Creature - Dinosaur
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| When this creature enters, return up to one target creature or Food card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Stomped by the Foot
Teenage Mutant Ninja Turtles
(C)
Collector #: 0082
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Instant
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Kicker - Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. |
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- NM
- EX
- VG
- G
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Baxter Stockman
Teenage Mutant Ninja Turtles
(U)
Collector #: 0139
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3/3 Legendary Creature - Human Scientist
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When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Mutant Town Musicians
Teenage Mutant Ninja Turtles
(C)
Collector #: 0097
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2/4 Creature - Mutant Bard Performer
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Trample Alliance - Whenever another creature you control enters, this creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Putrid Pals
Teenage Mutant Ninja Turtles
(C)
Collector #: 0165
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3/3 Creature - Human Ooze Mutant
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Deathtouch Disappear - This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Rock Soldiers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0107
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4/3 Artifact Creature - Elemental Soldier
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| When this creature enters, destroy up to one target noncreature artifact. | |
- NM
- EX
- VG
- G
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Jennika's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0093
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Instant
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Sneak Jennika's Technique deals 2 damage to each creature. |
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- NM
- EX
- VG
- G
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Null Group Biological Assets
Teenage Mutant Ninja Turtles
(C)
Collector #: 0098
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3/1 Creature - Mutant Mercenary
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During your turn, this creature has first strike. Whenever this creature attacks, you may discard a card. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Slithering Cryptid
Teenage Mutant Ninja Turtles
(C)
Collector #: 0168
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2/3 Creature - Fish Mutant
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When this creature enters, create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Hamato Guardian Stance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0008
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Instant
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| Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Utrom Scientists
Teenage Mutant Ninja Turtles
(C)
Collector #: 0056
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2/2 Artifact Creature - Utrom Robot Scientist
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| When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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High-Flying Ace
Teenage Mutant Ninja Turtles
(C)
Collector #: 0009
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2/3 Creature - Bird Mutant
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Flying |
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- NM
- EX
- VG
- G
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Mind Transfer Protocol
Teenage Mutant Ninja Turtles
(C)
Collector #: 0045
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Instant
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Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card. |
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- NM
- EX
- VG
- G
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Mouser Mark III
Teenage Mutant Ninja Turtles
(C)
Collector #: 0159
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2/3 Artifact Creature - Robot
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| This creature can't attack unless you control another artifact. | |
- NM
- EX
- VG
- G
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Nobody
Teenage Mutant Ninja Turtles
(C)
Collector #: 0161
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3/2 Artifact Creature - Human Hero
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| When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
201 - 215 of 215 results