MTG / Teenage Mutant Ninja Turtles
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Robot Token (0010)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0010
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1/1 Token Artifact Creature - Robot
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- NM
- EX
- VG
- G
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Lessons from Life
Teenage Mutant Ninja Turtles
(U)
Collector #: 0155
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Sorcery
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| Draw three cards. You may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Madame Null, Power Broker
Teenage Mutant Ninja Turtles
(R)
Collector #: 0066
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1/3 Legendary Creature - Demon Advisor
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Deathtouch Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Weather Maker
Teenage Mutant Ninja Turtles
(R)
Collector #: 0182
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Artifact
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Landfall - Whenever a land you control enters, put a charge counter on this artifact. |
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- NM
- EX
- VG
- G
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Armaggon, Future Shark
Teenage Mutant Ninja Turtles
(R)
Collector #: 0058
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9/6 Legendary Creature - Shark Horror Mutant
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Flash When Armaggon enters, destroy up to three target creatures. |
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- NM
- EX
- VG
- G
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The Last Ronin
Teenage Mutant Ninja Turtles
(M)
Collector #: 0154
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy all creatures. II - Mill four cards. When you do, return target creature card from your graveyard to your hand. III - Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Island (0254)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0254
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Basic Land - Island
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- NM
- EX
- VG
- G
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Agent Bishop, Man in Black
Teenage Mutant Ninja Turtles
(R)
Collector #: 0002
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1/2 Legendary Creature - Human Soldier
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| At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. | |
- NM
- EX
- VG
- G
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The Last Ronin's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0012
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Instant
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Sneak Create three 1/1 white Nina Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. |
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- NM
- EX
- VG
- G
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Leonardo's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0018
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Sorcery
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Sneak Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Swamp (0317)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0317
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Splinter, Radical Rat
Teenage Mutant Ninja Turtles
(R)
Collector #: 0169
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2/4 Legendary Creature - Mutant Ninja Rat
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If an ability of a Ninja creature you control triggers, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Ninja Token (0005)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0005
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1/1 Token Creature - Ninja
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- NM
- EX
- VG
- G
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Michelangelo's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0122
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Sorcery
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Sneak Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Saved by the Shell
Teenage Mutant Ninja Turtles
(U)
Collector #: 0132
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Instant
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This spell costs Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Rat Token (0006)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0006
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1/1 Token Creature - Rat
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- NM
- EX
- VG
- G
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Splinter, Hamato Yoshi
Teenage Mutant Ninja Turtles
(U)
Collector #: 0079
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1/3 Legendary Creature - Mutant Ninja Rat
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Sneak Menace (This creature can't be blocked except by two or more creatures.) Other Ninjas you control get +1/+1. |
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- NM
- EX
- VG
- G
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Raphael's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0105
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Instant
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Sneak Each player may discard their hand and draw seven cards. |
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- NM
- EX
- VG
- G
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Does Machines
Teenage Mutant Ninja Turtles
(R)
Collector #: 0034
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. |
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- NM
- EX
- VG
- G
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Donatello, Gadget Master
Teenage Mutant Ninja Turtles
(R)
Collector #: 0035
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3/2 Legendary Creature - Mutant Ninja Turtle
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Sneak Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. |
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- NM
- EX
- VG
- G
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Turtles in Time
Teenage Mutant Ninja Turtles
(M)
Collector #: 0055
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Sorcery
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Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. |
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- NM
- EX
- VG
- G
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Illegitimate Business
Teenage Mutant Ninja Turtles
(C)
Collector #: 0186
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Island (0316)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0316
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Basic Land - Island
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- NM
- EX
- VG
- G
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Foot Headquarters
Teenage Mutant Ninja Turtles
(C)
Collector #: 0185
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Shark Shredder, Killer Clone
Teenage Mutant Ninja Turtles
(R)
Collector #: 0073
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4/4 Legendary Creature - Shark Octopus Ninja
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Sneak First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. |
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- NM
- EX
- VG
- G
51 - 75 of 215 results