MTG / Teenage Mutant Ninja Turtles
51 - 75 of 215 results
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Donatello, Mutant Mechanic
Teenage Mutant Ninja Turtles
(M)
Collector #: 0036
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3/5 Legendary Creature - Mutant Ninja Turtle
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Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. |
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- NM
- EX
- VG
- G
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Groundchuck & Dirtbag
Teenage Mutant Ninja Turtles
(R)
Collector #: 0115
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8/8 Legendary Creature - Ox Mole Mutant
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Trample Whenever you tap a land for mana, add |
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- NM
- EX
- VG
- G
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Negate
Teenage Mutant Ninja Turtles
(C)
Collector #: 0047
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Instant
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| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
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Armaggon, Future Shark
Teenage Mutant Ninja Turtles
(R)
Collector #: 0058
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9/6 Legendary Creature - Shark Horror Mutant
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Flash When Armaggon enters, destroy up to three target creatures. |
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- NM
- EX
- VG
- G
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Lessons from Life
Teenage Mutant Ninja Turtles
(U)
Collector #: 0155
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Sorcery
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| Draw three cards. You may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Madame Null, Power Broker
Teenage Mutant Ninja Turtles
(R)
Collector #: 0066
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1/3 Legendary Creature - Demon Advisor
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Deathtouch Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Raphael's Technique
Teenage Mutant Ninja Turtles
(R)
Collector #: 0105
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Instant
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Sneak Each player may discard their hand and draw seven cards. |
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- NM
- EX
- VG
- G
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Raph & Leo, Sibling Rivals
Teenage Mutant Ninja Turtles
(R)
Collector #: 0166
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2/4 Legendary Creature - Mutant Ninja Turtle
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| Whenever Raph & Leo attack, if its the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. | |
- NM
- EX
- VG
- G
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Mutagen Token (0009)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0009
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Token Artifact - Mutagen
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- NM
- EX
- VG
- G
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Plains (0315)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0315
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Dream Beavers
Teenage Mutant Ninja Turtles
(U)
Collector #: 0062
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1/1 Creature - Beaver Nightmare
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Flying When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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- NM
- EX
- VG
- G
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Rat Token (0006)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0006
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1/1 Token Creature - Rat
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- NM
- EX
- VG
- G
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Ninja Token (0005)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0005
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1/1 Token Creature - Ninja
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- NM
- EX
- VG
- G
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Splinter, Hamato Yoshi
Teenage Mutant Ninja Turtles
(U)
Collector #: 0079
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1/3 Legendary Creature - Mutant Ninja Rat
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Sneak Menace (This creature can't be blocked except by two or more creatures.) Other Ninjas you control get +1/+1. |
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- NM
- EX
- VG
- G
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Does Machines
Teenage Mutant Ninja Turtles
(R)
Collector #: 0034
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. |
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- NM
- EX
- VG
- G
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Transdimensional Bovine
Teenage Mutant Ninja Turtles
(R)
Collector #: 0134
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0/4 Creature - Ox Avatar
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Flying |
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- NM
- EX
- VG
- G
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Turtles in Time
Teenage Mutant Ninja Turtles
(M)
Collector #: 0055
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Sorcery
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Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. |
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- NM
- EX
- VG
- G
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Hard-Won Jitte
Teenage Mutant Ninja Turtles
(U)
Collector #: 0091
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Artifact - Equipment
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Equipped creature has double strike. Equip |
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- NM
- EX
- VG
- G
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Mona Lisa, Science Geek
Teenage Mutant Ninja Turtles
(U)
Collector #: 0123
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1/3 Legendary Creature - Lizard Mutant
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Reach |
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- NM
- EX
- VG
- G
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Saved by the Shell
Teenage Mutant Ninja Turtles
(U)
Collector #: 0132
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Instant
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This spell costs Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Splinter, Radical Rat
Teenage Mutant Ninja Turtles
(R)
Collector #: 0169
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2/4 Legendary Creature - Mutant Ninja Rat
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If an ability of a Ninja creature you control triggers, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Fugitive Droid
Teenage Mutant Ninja Turtles
(U)
Collector #: 0040
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1/1 Artifact Creature - Robot Scientist
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This creature can't be blocked if an artifact entered the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Sally Pride, Lioness Leader
Teenage Mutant Ninja Turtles
(R)
Collector #: 0024
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2/4 Legendary Creature - Cat Mutant Rebel
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When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Shark Shredder, Killer Clone
Teenage Mutant Ninja Turtles
(R)
Collector #: 0073
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4/4 Legendary Creature - Shark Octopus Ninja
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Sneak First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. |
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- NM
- EX
- VG
- G
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Agent Bishop, Man in Black
Teenage Mutant Ninja Turtles
(R)
Collector #: 0002
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1/2 Legendary Creature - Human Soldier
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| At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. | |
- NM
- EX
- VG
- G
51 - 75 of 215 results