MTG / Teenage Mutant Ninja Turtles
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Krang, Master Mind
Teenage Mutant Ninja Turtles
(R)
Collector #: 0043
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1/4 Legendary Artifact Creature - Utrom Warrior
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Affinity for artifacts (This spell costs When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control. |
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- NM
- EX
- VG
- G
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Mountain (0256)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0256
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Triceraton Commander
Teenage Mutant Ninja Turtles
(M)
Collector #: 0025
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2/2 Creature - Dinosaur Soldier
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Flying Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. |
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- NM
- EX
- VG
- G
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Sewer-veillance Cam
Teenage Mutant Ninja Turtles
(C)
Collector #: 0053
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Artifact
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Flash When this artifact enters or leaves the battlefield, you may tap or untap target creature. |
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- NM
- EX
- VG
- G
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North Wind Avatar
Teenage Mutant Ninja Turtles
(M)
Collector #: 0162
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5/5 Creature - Dragon Spirit Avatar
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Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. |
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- NM
- EX
- VG
- G
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Escape Tunnel
Teenage Mutant Ninja Turtles
(C)
Collector #: 0184
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Land
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- NM
- EX
- VG
- G
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Slash, Reptile Rampager
Teenage Mutant Ninja Turtles
(R)
Collector #: 0108
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7/5 Legendary Creature - Mutant Berserker Turtle
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Alliance - Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token. |
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- NM
- EX
- VG
- G
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Plains (0253)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0253
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Island (0254)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0254
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Basic Land - Island
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- NM
- EX
- VG
- G
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Leader's Talent
Teenage Mutant Ninja Turtles
(R)
Collector #: 0013
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. Whenever you cast a spell, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Rat King, Verminister
Teenage Mutant Ninja Turtles
(R)
Collector #: 0071
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1/1 Legendary Creature - Rat Avatar
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Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. |
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- NM
- EX
- VG
- G
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Improvised Arsenal
Teenage Mutant Ninja Turtles
(R)
Collector #: 0092
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Artifact - Equipment
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Equipped creature gets +1/+0 for each artifact you control. Equip |
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- NM
- EX
- VG
- G
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Raphael, the Nightwatcher
Teenage Mutant Ninja Turtles
(R)
Collector #: 0103
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2/3 Legendary Creature - Mutant Ninja Turtle
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Sneak Attacking creatures you control have double strike. |
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- NM
- EX
- VG
- G
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Frog Butler
Teenage Mutant Ninja Turtles
(C)
Collector #: 0114
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1/1 Creature - Frog Spirit
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Deathtouch |
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- NM
- EX
- VG
- G
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Skateboard
Teenage Mutant Ninja Turtles
(U)
Collector #: 0178
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Artifact - Equipment
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When this Equipment enters, tap target permanent. Equipped creature gets +1/+0 and has haste. Equip |
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- NM
- EX
- VG
- G
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Raphael, Ninja Destroyer
Teenage Mutant Ninja Turtles
(M)
Collector #: 0102
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4/4 Legendary Creature - Mutant Ninja Turtle
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Raphael must be blocked if able. Enrage - Whenever Raphael is dealt damage, add that much |
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- NM
- EX
- VG
- G
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Leonardo, Cutting Edge
Teenage Mutant Ninja Turtles
(R)
Collector #: 0015
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1/1 Legendary Creature - Mutant Ninja Turtle
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Sneak Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo. |
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- NM
- EX
- VG
- G
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The Cloning of Shredder
Teenage Mutant Ninja Turtles
(M)
Collector #: 0060
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III) I - Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. II, III - Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. |
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- NM
- EX
- VG
- G
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Weather Maker
Teenage Mutant Ninja Turtles
(R)
Collector #: 0182
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Artifact
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Landfall - Whenever a land you control enters, put a charge counter on this artifact. |
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- NM
- EX
- VG
- G
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Leonardo, Big Brother
Teenage Mutant Ninja Turtles
(C)
Collector #: 0014
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1/3 Legendary Creature - Mutant Ninja Turtle
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Sneak Leonardo gets +1/+0 for each other creature you control. |
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- NM
- EX
- VG
- G
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Party Dude
Teenage Mutant Ninja Turtles
(R)
Collector #: 0128
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When this Class enters, each player creates a Food token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. |
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- NM
- EX
- VG
- G
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The Last Ronin
Teenage Mutant Ninja Turtles
(M)
Collector #: 0154
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy all creatures. II - Mill four cards. When you do, return target creature card from your graveyard to your hand. III - Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Swamp (0317)
Teenage Mutant Ninja Turtles
(L)
Collector #: 0317
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Robot Token (0010)
Teenage Mutant Ninja Turtles
(S)
Collector #: 0010
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1/1 Token Artifact Creature - Robot
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- NM
- EX
- VG
- G
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Leonardo, Sewer Samurai
Teenage Mutant Ninja Turtles
(M)
Collector #: 0017
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3/3 Legendary Creature - Mutant Ninja Turtle Samurai
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Sneak Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) |
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- NM
- EX
- VG
- G
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