MTG / Teenage Mutant Ninja Turtles Eternal Legal
51 - 75 of 138 results
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Voracious Hydra (Aggro Amalgam)
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0054
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0/1 Creature - Hydra
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Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one -
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- NM
- EX
- VG
- G
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Manhole Cover
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0130
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Artifact
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Flash (You may cast this spell any time you could cast an instant.) When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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- NM
- EX
- VG
- G
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Baxter, Fly in the Ointment
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0010
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2/2 Legendary Creature - Insect Mutant Scientist
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Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. Whenever you draw a card, put a +1/+1 counter on Baxter. |
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- NM
- EX
- VG
- G
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Splinter, Aging Champion
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0104
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2/2 Legendary Creature - Mutant Ninja Rat
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When Splinter enters, destroy up to one target tapped creature. When Splinter leaves the battlefield, you and another target player each draw a card. |
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- NM
- EX
- VG
- G
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Steelbane Hydra (Slash Clone)
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0052
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0/0 Creature - Turtle Hydra
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This creature enters with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Study the Classics
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0128
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Sorcery
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| Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. | |
- NM
- EX
- VG
- G
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Leonardo, Worldly Warrior
Teenage Mutant Ninja Turtles Eternal-Legal
(M)
Collector #: 0101
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5/5 Legendary Creature - Mutant Ninja Turtle
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This spell costs Double strike (This creature deals both first-strike and regular combat damage.) |
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- NM
- EX
- VG
- G
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Super Combo
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0034
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Sorcery
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Replicate Target creature you control deals damage equal to its power to target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Donatello, Rad Scientist
Teenage Mutant Ninja Turtles Eternal-Legal
(M)
Collector #: 0109
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5/6 Legendary Creature - Mutant Ninja Turtle
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Vigilance (Attacking doesn't cause this creature to tap.) When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Sunken Hollow
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0076
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Land - Island Swamp
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Path of Ancestry
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0070
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Land
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This land enters tapped. |
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- NM
- EX
- VG
- G
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Here Comes a New Hero!
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0011
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Sorcery
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| Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. | |
- NM
- EX
- VG
- G
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Together Forever
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0044
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Enchantment
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When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) |
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- NM
- EX
- VG
- G
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Vibrant Cityscape
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0082
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Land
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- NM
- EX
- VG
- G
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Biogenic Ooze
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0049
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2/2 Creature - Ooze
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When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. |
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- NM
- EX
- VG
- G
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Harmonize
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0051
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Ash Barrens
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0060
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Land
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Basic landcycling |
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- NM
- EX
- VG
- G
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Roadkill Rodney
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0041
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2/1 Artifact Creature - Robot
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Squad Deathtouch Whenever this creature deals combat damage to a player, create a Mutagen token. |
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- NM
- EX
- VG
- G
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Tokka & Rahzar, Unsupervised
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0028
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3/3 Legendary Creature - Turtle Wolf Mutant
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First strike Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Swift Demise
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0021
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Instant
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| Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn. | |
- NM
- EX
- VG
- G
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Rocksteady, Mutant Marauder
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0033
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3/3 Legendary Creature - Rhino Mutant
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Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. |
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- NM
- EX
- VG
- G
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Special Move
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0026
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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Tempestra, Dame of Games
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0027
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1/3 Legendary Creature - Elemental Illusion
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- NM
- EX
- VG
- G
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Bebop, Skull & Crossbones
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0015
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2/1 Legendary Creature - Boar Mutant
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Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) Deathtouch Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. |
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- NM
- EX
- VG
- G
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Splinter & Leo, Father & Son
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0103
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2/2 Legendary Creature - Mutant Ninja Rat Turtle
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When Splinter & Leo enter, choose one or both. Each mode must target a different player.
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- NM
- EX
- VG
- G
51 - 75 of 138 results