MTG / Tarkir Dragonstorm
176 - 200 of 307 results
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Skirmish Rhino
Tarkir: Dragonstorm
(U)
Collector #: 0224
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3/4 Creature - Rhino
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Trample When this creature enters, each opponent loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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War Effort
Tarkir: Dragonstorm
(U)
Collector #: 0131
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Enchantment
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Creatures you control get +1/+0. Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Rediscover the Way
Tarkir: Dragonstorm
(R)
Collector #: 0215
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III - Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Glacial Dragonhunt
Tarkir: Dragonstorm
(U)
Collector #: 0188
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Sorcery
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Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature. Harmonize |
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- NM
- EX
- VG
- G
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Jeskai Shrinekeeper
Tarkir: Dragonstorm
(U)
Collector #: 0197
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3/3 Creature - Dragon
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Flying, haste Whenever this creature deals combat damage to a player, you gain 1 life and draw a card. |
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- NM
- EX
- VG
- G
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Runescale Stormbrood
Tarkir: Dragonstorm
(U)
Collector #: 0221
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2/4 Creature - Dragon
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Flying Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn. Chilling Screech Instant - Omen Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.) |
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- NM
- EX
- VG
- G
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Embermouth Sentinel
Tarkir: Dragonstorm
(C)
Collector #: 0242
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2/1 Artifact Creature - Chimera
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| When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead. | |
- NM
- EX
- VG
- G
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Kin-Tree Severance
Tarkir: Dragonstorm
(U)
Collector #: 0200
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Instant
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| Exile target permanent with mana value 3 or greater. | |
- NM
- EX
- VG
- G
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Lie in Wait
Tarkir: Dragonstorm
(U)
Collector #: 0203
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Sorcery
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| Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature. | |
- NM
- EX
- VG
- G
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Ringing Strike Mastery
Tarkir: Dragonstorm
(C)
Collector #: 0053
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Enchantment - Aura
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Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " |
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- NM
- EX
- VG
- G
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Watcher of the Wayside
Tarkir: Dragonstorm
(C)
Collector #: 0249
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3/2 Artifact Creature - Golem
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| When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Revival of the Ancestors
Tarkir: Dragonstorm
(R)
Collector #: 0218
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create three 1/1 white Spirit creature tokens. II - Distribute three +1/+1 counters among one, two, or three target creatures you control. III - Creatures you control gain trample and lifelink until end of turn. |
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- NM
- EX
- VG
- G
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Cruel Truths
Tarkir: Dragonstorm
(C)
Collector #: 0076
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Instant
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| Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | |
- NM
- EX
- VG
- G
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Fresh Start
Tarkir: Dragonstorm
(U)
Collector #: 0046
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets -5/-0 and loses all abilities. |
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- NM
- EX
- VG
- G
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Humbling Elder
Tarkir: Dragonstorm
(C)
Collector #: 0048
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1/2 Creature - Human Monk
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Flash When this creature enters, target creature an opponent controls gets -2-0 until end of turn. |
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- NM
- EX
- VG
- G
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Overwhelming Surge
Tarkir: Dragonstorm
(U)
Collector #: 0115
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Instant
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Choose one or both -
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- NM
- EX
- VG
- G
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Flamehold Grappler
Tarkir: Dragonstorm
(R)
Collector #: 0185
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3/3 Creature - Human Monk
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First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) |
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- NM
- EX
- VG
- G
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Great Arashin City
Tarkir: Dragonstorm
(R)
Collector #: 0257
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Land
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This land enters tapped unless you control a Forest or a Plains. |
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- NM
- EX
- VG
- G
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Roar of Endless Song
Tarkir: Dragonstorm
(R)
Collector #: 0220
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a 5/5 green Elephant creature token. III - Double the power and toughness of each creature you control until end of turn. |
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- NM
- EX
- VG
- G
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Dirgur Island Dragon
Tarkir: Dragonstorm
(C)
Collector #: 0040
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4/4 Creature - Dragon
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Flying Ward Skimming Strike Instant - Omen Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.) |
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- NM
- EX
- VG
- G
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Iceridge Serpent
Tarkir: Dragonstorm
(C)
Collector #: 0049
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3/3 Creature - Serpent
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| When this creature enters, return target creature an opponent controls to its owner's hand. | |
- NM
- EX
- VG
- G
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Soldier Token (0004)
Tarkir: Dragonstorm
(S)
Collector #: 0004
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1/1 Token Creature - Soldier
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- NM
- EX
- VG
- G
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Spirit Token (0008)
Tarkir: Dragonstorm
(S)
Collector #: 0008
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3/3 Token Creature - Spirit
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- NM
- EX
- VG
- G
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Stalwart Successor
Tarkir: Dragonstorm
(U)
Collector #: 0227
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3/2 Creature - Human Warrior
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Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature. |
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- NM
- EX
- VG
- G
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Synchronized Charge
Tarkir: Dragonstorm
(U)
Collector #: 0162
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Sorcery
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Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn. Harmonize |
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- NM
- EX
- VG
- G
176 - 200 of 307 results