MTG / Tarkir Dragonstorm
126 - 150 of 307 results
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Stormshriek Feral
Tarkir: Dragonstorm
(C)
Collector #: 0124
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3/3 Creature - Dragon
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Flying, haste Flush Out Sorcery - Omen Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.) |
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- NM
- EX
- VG
- G
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Worthy Cost
Tarkir: Dragonstorm
(C)
Collector #: 0099
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Exile target creature or planeswalker. |
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- NM
- EX
- VG
- G
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Mystic Monastery
Tarkir: Dragonstorm
(U)
Collector #: 0262
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Land
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This land enters tapped. |
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- NM
- EX
- VG
- G
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Shock Brigade
Tarkir: Dragonstorm
(C)
Collector #: 0120
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1/3 Creature - Goblin Soldier
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Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) |
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- NM
- EX
- VG
- G
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Fresh Start
Tarkir: Dragonstorm
(U)
Collector #: 0046
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets -5/-0 and loses all abilities. |
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- NM
- EX
- VG
- G
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Salt Road Packbeast
Tarkir: Dragonstorm
(C)
Collector #: 0023
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4/3 Creature - Beast
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This spell costs When this creature enters, draw a card. |
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- NM
- EX
- VG
- G
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Rainveil Rejuvenator
Tarkir: Dragonstorm
(U)
Collector #: 0152
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2/4 Creature - Elephant Druid
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When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) |
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- NM
- EX
- VG
- G
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Jungle Hollow
Tarkir: Dragonstorm
(C)
Collector #: 0258
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Roiling Dragonstorm
Tarkir: Dragonstorm
(U)
Collector #: 0055
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Enchantment
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When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand. |
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- NM
- EX
- VG
- G
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Veteran Ice Climber
Tarkir: Dragonstorm
(U)
Collector #: 0064
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1/3 Creature - Human Scout
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Vigilance This creature can't be blocked. Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Teval, Arbiter of Virtue
Tarkir: Dragonstorm
(M)
Collector #: 0230
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6/6 Legendary Creature - Spirit Dragon
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Flying, lifelink Spells you cast have delve. (Each card your exile from your graveyard while casting those spells pays for Whenever you cast a spell, you lose life equal to its mana value. |
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- NM
- EX
- VG
- G
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Plains (0278)
Tarkir: Dragonstorm
(L)
Collector #: 0278
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Basic Land - Plains
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- NM
- EX
- VG
- G
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United Battlefront
Tarkir: Dragonstorm
(R)
Collector #: 0032
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Sorcery
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| Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Rugged Highlands
Tarkir: Dragonstorm
(C)
Collector #: 0265
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Synchronized Charge
Tarkir: Dragonstorm
(U)
Collector #: 0162
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Sorcery
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Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn. Harmonize |
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- NM
- EX
- VG
- G
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Yathan Tombguard
Tarkir: Dragonstorm
(U)
Collector #: 0100
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2/3 Creature - Human Warrior
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Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Elephant Token (0014)
Tarkir: Dragonstorm
(S)
Collector #: 0014
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5/5 Token Creature - Elephant
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- NM
- EX
- VG
- G
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Revival of the Ancestors
Tarkir: Dragonstorm
(R)
Collector #: 0218
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create three 1/1 white Spirit creature tokens. II - Distribute three +1/+1 counters among one, two, or three target creatures you control. III - Creatures you control gain trample and lifelink until end of turn. |
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- NM
- EX
- VG
- G
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Songcrafter Mage
Tarkir: Dragonstorm
(R)
Collector #: 0225
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3/2 Creature - Human Bard
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Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by |
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- NM
- EX
- VG
- G
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Seize Opportunity
Tarkir: Dragonstorm
(C)
Collector #: 0119
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Lightfoot Technique
Tarkir: Dragonstorm
(C)
Collector #: 0014
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Instant
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| Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Fangkeeper's Familiar
Tarkir: Dragonstorm
(R)
Collector #: 0183
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3/3 Creature - Snake
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Flash When this creature enters, choose one -
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- NM
- EX
- VG
- G
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Lotuslight Dancers
Tarkir: Dragonstorm
(R)
Collector #: 0204
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3/6 Creature - Zombie Bard
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Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle. |
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- NM
- EX
- VG
- G
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Ainok Wayfarer
Tarkir: Dragonstorm
(C)
Collector #: 0134
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1/1 Creature - Dog Scout
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| When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Swiftwater Cliffs
Tarkir: Dragonstorm
(C)
Collector #: 0268
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
126 - 150 of 307 results