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Evacuation
Stronghold
(R)
Collector #: 030
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Instant
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Return all creatures to their owners' hands. | |
Mogg Maniac
Stronghold
(U)
Collector #: 094
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1/1 Creature - Goblin
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Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. | |
Invasion Plans
Stronghold
(R)
Collector #: 089
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Enchantment
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All creatures block each turn if able. The attacking player chooses how each creature blocks each turn. |
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Mob Justice
Stronghold
(C)
Collector #: 090
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Sorcery
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Mob Justice deals damage to target player equal to the number of creatures you control. | |
Scapegoat
Stronghold
(U)
Collector #: 014
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Instant
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As an additional cost to cast Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. |
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Leap
Stronghold
(C)
Collector #: 035
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Instant
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Target creature gains flying until end of turn. Draw a card. |
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Crovax the Cursed
Stronghold
(R)
Collector #: 055
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0/0 Legendary Creature - Vampire
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Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn. |
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Reins of Power
Stronghold
(R)
Collector #: 041
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Instant
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Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. | |
Mind Games
Stronghold
(C)
Collector #: 038
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Instant
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. |
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Crystalline Sliver
Stronghold
(U)
Collector #: 127
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2/2 Creature - Sliver
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All Slivers have shroud. (They can't be the targets of spells or abilities.) | |
Dauthi Trapper
Stronghold
(U)
Collector #: 056
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1/1 Creature - Dauthi Minion
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: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) | |
Nomads en-Kor
Stronghold
(C)
Collector #: 009
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1/1 Creature - Kor Nomad Soldier
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: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. | |
Lab Rats
Stronghold
(C)
Collector #: 061
|
Sorcery
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token onto the battlefield. |
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Portcullis
Stronghold
(R)
Collector #: 139
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Artifact
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Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. | |
Seething Anger
Stronghold
(C)
Collector #: 096
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Sorcery
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. |
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Jinxed Ring
Stronghold
(R)
Collector #: 137
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Artifact
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Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) |
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Acidic Sliver
Stronghold
(U)
Collector #: 126
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2/2 Creature - Sliver
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All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target." | |
Shaman en-Kor
Stronghold
(R)
Collector #: 015
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1/2 Creature - Kor Cleric Shaman
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: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. : The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. |
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Megrim
Stronghold
(U)
Collector #: 062
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Enchantment
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Whenever an opponent discards a card, Megrim deals 2 damage to that player. | |
Fanning the Flames
Stronghold
(U)
Collector #: 080
|
Sorcery
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target. |
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Wall of Souls
Stronghold
(U)
Collector #: 075
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0/4 Creature - Wall
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Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. |
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Spike Feeder
Stronghold
(U)
Collector #: 118
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0/0 Creature - Spike
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Spike Feeder enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. |
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Stronghold Assassin
Stronghold
(R)
Collector #: 071
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2/1 Creature - Phyrexian Zombie Assassin
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, Sacrifice a creature: Destroy target nonblack creature. | |
Victual Sliver
Stronghold
(U)
Collector #: 131
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2/2 Creature - Sliver
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All Slivers have ", Sacrifice this permanent: You gain 4 life." | |
Shard Phoenix
Stronghold
(R)
Collector #: 097
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2/2 Creature - Phoenix
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Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. : Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. |
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