MTG / Shadows Over Innistrad
51 - 75 of 317 results
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Haunted Cloak
Shadows Over Innistrad
(U)
Collector #: 257
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Artifact - Equipment
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Equipped creature has vigilance, trample, and haste. Equip |
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- NM
- EX
- VG
- G
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Lightning Axe
Shadows Over Innistrad
(U)
Collector #: 170
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Instant
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As an additional cost to cast Lightning Axe, discard a card or pay Lightning Axe deals 5 damage to target creature. |
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- NM
- EX
- VG
- G
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Forgotten Creation
Shadows Over Innistrad
(R)
Collector #: 063
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3/3 Creature - Zombie Horror
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Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. |
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- NM
- EX
- VG
- G
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Asylum Visitor
Shadows Over Innistrad
(R)
Collector #: 099
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3/1 Creature - Vampire WIzard
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At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness |
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- NM
- EX
- VG
- G
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Breakneck Rider
Shadows Over Innistrad
(U)
Collector #: 147
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3/3 Creature - Human Scout Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. ----Transform---- Neck Breaker Creature Werewolf 4/3 Attacking creatures you control get +1/+0 and have trample. At beginning of each upkeep, if a player casts two or more spells last turn, transform Neck Breaker. |
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- NM
- EX
- VG
- G
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Port Town
Shadows Over Innistrad
(R)
Collector #: 278
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Land
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Game Trail
Shadows Over Innistrad
(R)
Collector #: 276
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Land
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As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Hermit of the Natterknolls
Shadows Over Innistrad
(U)
Collector #: 209
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2/3 Creature - Human Werewolf
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Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. ----Transform---- Lone Wolf of the Natterknolls Creature - Werewolf 3/5 Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. |
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- NM
- EX
- VG
- G
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Brain in a Jar
Shadows Over Innistrad
(R)
Collector #: 252
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Artifact
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- NM
- EX
- VG
- G
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Warped Landscape
Shadows Over Innistrad
(C)
Collector #: 280
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Land
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- NM
- EX
- VG
- G
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Tormenting Voice
Shadows Over Innistrad
(C)
Collector #: 186
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Sorcery
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As an additional cost to cast Tormenting Voice, discard a card. Draw two cards. |
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- NM
- EX
- VG
- G
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Sigarda, Heron's Grace
Shadows Over Innistrad
(M)
Collector #: 250
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4/5 Legendary Creature - Angel
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Flying You and Humans you control have hexproof. |
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- NM
- EX
- VG
- G
| Clue Token (015) |
Token Artifact - Clue
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- NM
- EX
- VG
- G
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Crawling Sensation
Shadows Over Innistrad
(U)
Collector #: 199
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Enchantment
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At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Manic Scribe
Shadows Over Innistrad
(U)
Collector #: 073
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0/3 Creature - Human Wizard
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When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium - At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards. |
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- NM
- EX
- VG
- G
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Foul Orchard
Shadows Over Innistrad
(U)
Collector #: 275
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Land
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Foul Orchard enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Foreboding Ruins
Shadows Over Innistrad
(R)
Collector #: 272
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Land
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As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Accursed Witch
Shadows Over Innistrad
(U)
Collector #: 097
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4/2 Creature - Human Shaman
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Spells your opponents cast that target Accursed Witch cost When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. ----Transform---- Infectious Curse Enchantment - Aura Curse Enchant player Spells you cast that target enchanted player cost At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Insolent Neonate
Shadows Over Innistrad
(C)
Collector #: 168
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1/1 Creature - Vampire
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Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. |
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- NM
- EX
- VG
- G
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Plains (284 B)
Shadows Over Innistrad
(L)
Collector #: 284
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Loam Dryad
Shadows Over Innistrad
(C)
Collector #: 216
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1/2 Creature - Dryad Horror
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- NM
- EX
- VG
- G
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Drownyard Temple
Shadows Over Innistrad
(R)
Collector #: 271
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Land
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- NM
- EX
- VG
- G
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Vessel of Volatility
Shadows Over Innistrad
(C)
Collector #: 189
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Enchantment
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Add |
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- NM
- EX
- VG
- G
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Howlpack Resurgence
Shadows Over Innistrad
(U)
Collector #: 211
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Enchantment
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Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. |
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- NM
- EX
- VG
- G
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Indulgent Aristocrat
Shadows Over Innistrad
(U)
Collector #: 118
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1/1 Creature - Vampire Noble
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Lifelink |
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- NM
- EX
- VG
- G
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