MTG / Shadows Over Innistrad
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Sorin, Grim Nemesis
Shadows Over Innistrad
(M)
Collector #: 251
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Legendary Planeswalker - Sorin
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[+1]: Reveal top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. [-X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. [-9]: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players. |
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- NM
- EX
- VG
- G
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Odric, Lunarch Marshal
Shadows Over Innistrad
(R)
Collector #: 031
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3/3 Legendary Creature - Human Soldier
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| At the beginning of each combat, creatures you control gain first strike until the end of the turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. | |
- NM
- EX
- VG
- G
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Goldnight Castigator
Shadows Over Innistrad
(M)
Collector #: 162
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4/9 Creature - Angel
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Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. |
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- NM
- EX
- VG
- G
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Engulf the Shore
Shadows Over Innistrad
(R)
Collector #: 058
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Instant
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| Return to their owners' hand all creatures with toughness less than or equal to the number of Islands you control. | |
- NM
- EX
- VG
- G
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Vampire Knight Token
Shadows Over Innistrad
(S)
Collector #: 004
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1/1 Token Creature - Vampire Knight
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| Lifelink | |
- NM
- EX
- VG
- G
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Behold the Beyond
Shadows Over Innistrad
(M)
Collector #: 101
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Sorcery
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| Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Hanweir Militia Captain
Shadows Over Innistrad
(R)
Collector #: 021
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2/2 Creature - Human Soldier
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At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. ----Transform---- Westvale Cult Leader Creature - Human Cleric */* Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Human Soldier Token
Shadows Over Innistrad
(S)
Collector #: 002
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1/1 Token Creature - Human Soldier
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- NM
- EX
- VG
- G
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Thraben Inspector
Shadows Over Innistrad
(C)
Collector #: 044
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1/2 Creature - Human Soldier
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When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with " |
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- NM
- EX
- VG
- G
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Duskwatch Recruiter
Shadows Over Innistrad
(U)
Collector #: 203
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2/2 Creature - Human Warrior Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. Krallenhorde Howler Creature - Werewolf 3/3 Creature spells you cast cost At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. |
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- NM
- EX
- VG
- G
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Port Town
Shadows Over Innistrad
(R)
Collector #: 278
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Land
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Ulvenwald Hydra
Shadows Over Innistrad
(M)
Collector #: 235
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*/* Creature - Hydra
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Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Tireless Tracker
Shadows Over Innistrad
(R)
Collector #: 233
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3/2 Creature - Human Scout
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Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with " Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
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- NM
- EX
- VG
- G
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Topplegeist
Shadows Over Innistrad
(U)
Collector #: 045
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1/1 Creature - Spirit
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Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. |
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- NM
- EX
- VG
- G
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Sage of Ancient Lore
Shadows Over Innistrad
(R)
Collector #: 225
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*/* Creature - Human Shaman Werewolf
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Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. ----Transform---- Werewolf of Ancient Hunger Creature - Werewolf */* Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. |
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- NM
- EX
- VG
- G
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Structural Distortion
Shadows Over Innistrad
(C)
Collector #: 185
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Sorcery
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| Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. | |
- NM
- EX
- VG
- G
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Forgotten Creation
Shadows Over Innistrad
(R)
Collector #: 063
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3/3 Creature - Zombie Horror
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Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. |
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- NM
- EX
- VG
- G
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Arlinn Kord
Shadows Over Innistrad
(M)
Collector #: 243
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Legendary Planeswalker - Arlinn
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[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord. ----Transform---- Arlinn, Embraced by the Moon Planeswalker - Arlinn [+1]: Creatures you control get +1/+1 and gain trample until the end of turn. [-1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transfrom Arlinn, Embraced by the Moon. [-6]: You get an emblem with "Creatures you control have haste and ' |
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- NM
- EX
- VG
- G
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Drownyard Temple
Shadows Over Innistrad
(R)
Collector #: 271
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Land
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- NM
- EX
- VG
- G
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Foreboding Ruins
Shadows Over Innistrad
(R)
Collector #: 272
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Land
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As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Choked Estuary
Shadows Over Innistrad
(R)
Collector #: 270
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Land
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Sin Prodder
Shadows Over Innistrad
(R)
Collector #: 181
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3/2 Creature - Devil
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Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. |
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- NM
- EX
- VG
- G
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Moonlight Hunt
Shadows Over Innistrad
(U)
Collector #: 219
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Instant
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| Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. | |
- NM
- EX
- VG
- G
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Indulgent Aristocrat
Shadows Over Innistrad
(U)
Collector #: 118
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1/1 Creature - Vampire Noble
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Lifelink |
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- NM
- EX
- VG
- G
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Nahiri, the Harbinger
Shadows Over Innistrad
(M)
Collector #: 247
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Legendary Planeswalker - Nahiri
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[+2]: You may discard a card. If you do, draw a card. [-2]: Exile target enchantment, tapped artifiact, or tapped creature. [-8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. |4| |
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- NM
- EX
- VG
- G
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