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Silverfur Partisan
Shadows Over Innistrad
(R)
Collector #: 228
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2/2 Creature - Wolf Warrior
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Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield. |
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Behold the Beyond
Shadows Over Innistrad
(M)
Collector #: 101
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Sorcery
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Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. | |
Howlpack Resurgence
Shadows Over Innistrad
(U)
Collector #: 211
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Enchantment
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Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. |
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Alms of the Vein
Shadows Over Innistrad
(C)
Collector #: 098
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Sorcery
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Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Sage of Ancient Lore
Shadows Over Innistrad
(R)
Collector #: 225
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*/* Creature - Human Shaman Werewolf
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Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. ----Transform---- Werewolf of Ancient Hunger Creature - Werewolf */* Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. |
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Epiphany at the Drownyard
Shadows Over Innistrad
(R)
Collector #: 059
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Instant
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Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. | |
Rancid Rats
Shadows Over Innistrad
(C)
Collector #: 130
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1/1 Creature - Zombie Rat
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Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Goldnight Castigator
Shadows Over Innistrad
(M)
Collector #: 162
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4/9 Creature - Angel
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Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. |
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Olivia, Mobilized for War
Shadows Over Innistrad
(M)
Collector #: 248
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3/3 Legendary Creature - Vampire Knight
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Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
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Watcher in the Web
Shadows Over Innistrad
(C)
Collector #: 239
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2/5 Creature - Spider
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Reach (This creature can block creatures with flying.) Watcher in the Web can block an additional seven creatures each combat. |
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Moonlight Hunt
Shadows Over Innistrad
(U)
Collector #: 219
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Instant
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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. | |
Rattlechains
Shadows Over Innistrad
(R)
Collector #: 081
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2/1 Creature - Spirit
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Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. |
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Hanweir Militia Captain
Shadows Over Innistrad
(R)
Collector #: 021
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2/2 Creature - Human Soldier
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At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. ----Transform---- Westvale Cult Leader Creature - Human Cleric */* Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. |
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Mountain (292 A)
Shadows Over Innistrad
(L)
Collector #: 292
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Basic Land - Mountain
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Geier Reach Bandit
Shadows Over Innistrad
(R)
Collector #: 159
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3/2 Creature - Human Rogue Werewolf
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Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. ----Transform---- Vildin - Pack Alpha Creature - Werewolf 4/3 Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player casts two or more spells last turn, transform Vildin - Pack Alpha. |
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Stensia Masquerade
Shadows Over Innistrad
(U)
Collector #: 184
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Enchantment
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Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Skeleton Key
Shadows Over Innistrad
(U)
Collector #: 263
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Artifact - Equipment
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Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip |
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Vampire Knight Token
Shadows Over Innistrad
(S)
Collector #: 004
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1/1 Token Creature - Vampire Knight
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Lifelink | |
Sin Prodder
Shadows Over Innistrad
(R)
Collector #: 181
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3/2 Creature - Devil
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Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. |
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Seasons Past
Shadows Over Innistrad
(M)
Collector #: 226
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Sorcery
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Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. | |
Duskwatch Recruiter
Shadows Over Innistrad
(U)
Collector #: 203
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2/2 Creature - Human Warrior Werewolf
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: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. Krallenhorde Howler Creature - Werewolf 3/3 Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. |
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Always Watching
Shadows Over Innistrad
(R)
Collector #: 001
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Enchantment
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Nontoken creatures you control get +1/+1 and have vigilance. | |
Gryff's Boon
Shadows Over Innistrad
(U)
Collector #: 020
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+0 and has flying. : Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery. |
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Forgotten Creation
Shadows Over Innistrad
(R)
Collector #: 063
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3/3 Creature - Zombie Horror
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Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. |
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Declaration in Stone
Shadows Over Innistrad
(R)
Collector #: 012
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Sorcery
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Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. | |