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Xenk, Paladin Unbroken (1237 - Foil)
Secret Lair
(R)
Collector #: 1237
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2/4 Legendary Creature - Human Knight
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Double strike Auras you control have exalted. (Whenever a creature you control attacks, alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) |
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Dryad of the Ilysian Grove (191 - Non-Foil)
Secret Lair
(R)
Collector #: 191
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2/4 Enchantment Creature - Nymph Dryad
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You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
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Braid of Fire (0729 - Foil)
Secret Lair
(R)
Collector #: 0729
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Enchantment
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Cumulative upkeep - Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) | |
Thalia, Heretic Cathar (2016 - Non-Foil)
Secret Lair
(R)
Collector #: 2016
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3/2 Legendary Creature - Human Soldier
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First Strike Creatures and nonbasic lands your opponents control enter the battlefield tapped. |
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Blasphemous Act (322 - Non-Foil)
Secret Lair
(R)
Collector #: 322
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Sorcery
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This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. |
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Sacred Foundry (131 - Non-Foil)
Secret Lair
(R)
Collector #: 131
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Land - Mountain Plains
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As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
Lightning Bolt (0901 - Foil)
Secret Lair
(R)
Collector #: 0901
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Instant
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Lightning Bolt deals 3 damage to any target. | |
Ugin, the Spirit Dragon (0006 - Non-Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 0006
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Legendary Planeswalker - Ugin
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[+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [-X]: Exile each permanent with mana value X or less that's one or more colors. [-10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. |7| |
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Serra Ascendant (1125 - Non-Foil)
Secret Lair
(R)
Collector #: 1125
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1/1 Creature - Human Monk
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Lifelink As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. |
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Ponder (2007 - Non-Foil)
Secret Lair
(R)
Collector #: 2007
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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Felidar Sovereign (1182 - Foil)
Secret Lair
(R)
Collector #: 1182
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4/6 Creature - Cat Beast
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Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. |
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Bloodline Keeper (1157 - Foil)
Secret Lair
(R)
Collector #: 1157
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3/3 Creature - Vampire
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Flying : Put a 2/2 black Vampire creature token with flying onto the battlefield. : Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. -----Transform----- Lord of Lineage Creature - Vampire Flying Other Vampire creatures you control get +2/+2. : Put a 2/2 black Vampire creature token with flying onto the battlefield. 5/5 |
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Rise of the Dark Realms (233 - Non-Foil)
Secret Lair
(M)
Collector #: 233
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Sorcery
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Put all creature cards from all graveyards onto the battlefield under your control. | |
Syr Konrad, the Grim (1297 - Non-Foil)
Secret Lair
(R)
Collector #: 1297
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5/4 Legendary Creature - Human Knight
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Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. |
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Thassa, Deep-Dwelling (1279 - Non-Foil)
Secret Lair
(M)
Collector #: 1279
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6/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature. |
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Birthing Pod (2011 - Non-Foil)
Secret Lair
(R)
Collector #: 2011
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Artifact
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, , Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. | |
Shadowborn Apostle (683 - Foil)
Secret Lair
(R)
Collector #: 683
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1/1 Creature - Human Cleric
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A deck may have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. |
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Striking Sliver (644 - Foil)
Secret Lair
(R)
Collector #: 644
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1/1 Creature - Sliver
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Slivers you control have first strike. | |
Massacre Girl (1233 - Foil)
Secret Lair
(R)
Collector #: 1233
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4/4 Legendary Creature - Human Assassin
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Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. |
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Praetor's Grasp (1023 - Non-Foil)
Secret Lair
(R)
Collector #: 1023
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Sorcery
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Search target opponent’s library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. | |
Fatal Push (0003 - Foil - Secret Lair Prize)
Secret Lair
(S)
Collector #: 0003
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Instant
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Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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Lotus Field (2023 - Foil)
Secret Lair
(M)
Collector #: 2023
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Land
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Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. : Add three mana of any one color. |
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Gemhide Sliver (648 - Foil)
Secret Lair
(R)
Collector #: 648
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1/1 Creature - Sliver
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All Slivers have ": Add one mana of any color." | |
Archaeomancer (283 - Non-Foil)
Secret Lair
(R)
Collector #: 283
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1/2 Creature - Human Wizard
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When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
Lim-Dul's Vault (1996 - Non-Foil)
Secret Lair
(R)
Collector #: 1996
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Instant
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Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. | |