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Heartbeat of Spring (1010 - Non-Foil)
Secret Lair
(R)
Collector #: 1010
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Enchantment
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Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
Emry, Lurker of the Loch (2019 - Non-Foil)
Secret Lair
(R)
Collector #: 2019
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1/2 Legendary Creature - Merfolk Wizard
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This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. |
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Serpent of Yawning Depths (1489 - Non-Foil)
Secret Lair
(R)
Collector #: 1489
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6/6 Enchantment Creature - Serpent
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Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. | |
Azami, Lady of Scrolls (1106 - Non-Foil)
Secret Lair
(R)
Collector #: 1106
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0/2 Legendary Creature - Human Wizard
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Tap an untapped Wizard you control: Draw a card. | |
Imprisoned in the Moon (1102 - Non-Foil)
Secret Lair
(R)
Collector #: 1102
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Enchantment - Aura
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Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities. |
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Blasphemous Act (322 - Foil)
Secret Lair
(R)
Collector #: 322
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Sorcery
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This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. |
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Blind Obedience (1030 - Foil)
Secret Lair
(R)
Collector #: 1030
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Enchantment
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Extort Artifacts and creatures your opponents control enter the battlefield tapped. |
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Pathbreaker Ibex (307 - Foil Etched)
Secret Lair
(R)
Collector #: 307
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3/3 Creature - Goat
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Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. | |
Lim-Dul's Vault (1996 - Foil)
Secret Lair
(R)
Collector #: 1996
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Instant
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Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. | |
Rain of Filth (1547 - Non-Foil)
Secret Lair
(R)
Collector #: 1547
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Instant
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Until end of turn, lands you control gain "Sacrifice this land: Add ." | |
Forest (1194 - Foil)
Secret Lair
(R)
Collector #: 1194
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Basic Land - Forest
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Garruk Wildspeaker (1142 - Foil)
Secret Lair
(R)
Collector #: 1142
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Legendary Planeswalker - Garruk
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[+1]: Untap two target lands. [-1]: Create a 3/3 green Beast creature token. [-4]: Creatures you control get +3/+3 and gain trample until end of turn. |3| |
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Garruk Wildspeaker (1142 - Non-Foil)
Secret Lair
(R)
Collector #: 1142
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Legendary Planeswalker - Garruk
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[+1]: Untap two target lands. [-1]: Create a 3/3 green Beast creature token. [-4]: Creatures you control get +3/+3 and gain trample until end of turn. |3| |
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Wastes (705 - Non-Foil)
Secret Lair
(R)
Collector #: 705
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Basic Land
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: Add . | |
Jinnie Fay, Jetmir's Second (Display Commander - Not Tournament Legal)
Secret Lair
(R)
Collector #: 1556
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3/3 Legendary Creature - Elf Druid
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If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. | |
Grave Titan (223 - Foil)
Secret Lair
(M)
Collector #: 223
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6/6 Creature - Giant
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Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. |
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Island (047 - Non-Foil)
Secret Lair
(R)
Collector #: 047
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Basic Land - Island
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Karrthus, Tyrant of Jund (1250 - Foil)
Secret Lair
(M)
Collector #: 1250
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7/7 Legendary Creature - Dragon
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Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. |
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Swamp (119 - Foil)
Secret Lair
(R)
Collector #: 119
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Basic Land - Swamp
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Faerie Rogue Token (013 - A)
Secret Lair
(S)
Collector #: 013
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1/1 Token Creature - Faerie Rogue
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Flying | |
Hall of the Bandit Lord (427 - Neon Ink Foil)
Secret Lair
(R)
Collector #: 427
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Legendary Land
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Hall of the Bandit Lord enters the battlefield tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste. |
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Adrix and Nev, Twincasters (1544 - Foil)
Secret Lair
(M)
Collector #: 1544
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2/2 Legendary Creature - Merfolk Wizard
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Ward If one or more tokens would be created under your control, twice that many of those tokens are created instead. |
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Wayward Swordtooth (1392 - Triceratops - Non-Foil)
Secret Lair
(R)
Collector #: 1392
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5/5 Creature - Dinosaur
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. |
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Voracious Hydra (1491 - Foil)
Secret Lair
(R)
Collector #: 1491
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0/1 Creature - Hydra
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Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one -
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Griselbrand (160 - Foil Etched)
Secret Lair
(M)
Collector #: 160
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7/7 Legendary Creature - Demon
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Flying, lifelink Pay 7 life: Draw seven cards> |
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