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Godo, Bandit Warlord (1200 - Non-Foil)
Secret Lair
(R)
Collector #: 1200
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3/3 Legendary Creature - Human Barbarian
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When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. |
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Snow-Covered Forest (329 - Foil Etched)
Secret Lair
(R)
Collector #: 329
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Basic Snow Land - Forest
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Toothy, Imaginary Friend (1049 - Foil)
Secret Lair
(R)
Collector #: 1049
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1/1 Legendary Creature - Illusion
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Partner with Pir, Imaginative Rascal Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. |
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Llanowar Elves (1129 - Non-Foil)
Secret Lair
(R)
Collector #: 1129
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1/1 Creature - Elf Druid
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: Add . | |
Midnight Reaper (1171 - Non-Foil)
Secret Lair
(R)
Collector #: 1171
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3/2 Creature - Zombie Knight
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Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. | |
Sphere of Safety (280 - Foil)
Secret Lair
(R)
Collector #: 280
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Enchantment
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Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control. | |
Twilight Prophet (1304 - Non-Foil)
Secret Lair
(M)
Collector #: 1304
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2/4 Creature - Vampire Cleric
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Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. |
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Kess, Dissident Mage (1167 - Non-Foil)
Secret Lair
(M)
Collector #: 1167
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3/4 Legendary Creature - Human Wizard
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Flying During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard, exile it instead. |
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Prince of Thralls (1549 - Foil)
Secret Lair
(M)
Collector #: 1549
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7/7 Creature - Demon
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Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. | |
Heartbeat of Spring (1010 - Foil)
Secret Lair
(R)
Collector #: 1010
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Enchantment
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Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
Shadow Sliver (624 - Foil)
Secret Lair
(R)
Collector #: 624
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1/1 Creature - Sliver
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All Sliver creatures have shadow. | |
Eidolon of the Great Revel (422 - Foil)
Secret Lair
(R)
Collector #: 422
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2/2 Enchantment Creature - Spirit
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Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player. | |
Wastes (705 - Foil)
Secret Lair
(R)
Collector #: 705
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Basic Land
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: Add . | |
Acidic Slime (134 - Non-Foil)
Secret Lair
(R)
Collector #: 134
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2/2 Creature - Ooze
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Deathtouch When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. |
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Forest (067 - JPN Godzilla Foil)
Secret Lair
(R)
Collector #: 067
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Basic Land - Forest
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Lightning Greaves (1493 - Foil)
Secret Lair
(R)
Collector #: 1493
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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Collector Ouphe (1077 - Non-Foil)
Secret Lair
(R)
Collector #: 1077
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2/2 Creature - Ouphe
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Activated abilities of artifacts can't be activated. | |
Rampaging Ferocidon (1390 - Velociraptor - Non-Foil)
Secret Lair
(R)
Collector #: 1390
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3/3 Creature - Dinosaur
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Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. |
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Darksteel Colossus (1081 - Optimus Prime - Foil)
Secret Lair
(R)
Collector #: 1081
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11/11 Artifact Creature - Golem
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Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. |
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Fleshbag Marauder (1175 - Non-Foil)
Secret Lair
(R)
Collector #: 1175
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3/1 Creature - Zombie Warrior
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When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
Godo, Bandit Warlord (1200 - Foil)
Secret Lair
(R)
Collector #: 1200
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3/3 Legendary Creature - Human Barbarian
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When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. |
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Regisaur Alpha (1393 - Spinosaurus - Foil)
Secret Lair
(R)
Collector #: 1393
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4/4 Creature - Dinosaur
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Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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Wood Elves (1101 - Non-Foil)
Secret Lair
(R)
Collector #: 1101
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1/1 Creature - Elf Scout
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
Inferno Titan (224 - Non-Foil)
Secret Lair
(M)
Collector #: 224
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6/6 Creature - Giant
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: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. |
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Liliana's Contract (161 - Foil)
Secret Lair
(R)
Collector #: 161
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Enchantment
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When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. |
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