MTG / Outlaws Of Thunder Junction Variants
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Step Between Worlds (0321 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0321
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Sorcery
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Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot |
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- NM
- EX
- VG
- G
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Dust Animus (0311 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0311
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2/3 Creature - Spirit
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Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot |
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- NM
- EX
- VG
- G
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Colossal Rattlewurm (0339 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0339
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6/5 Creature - Wurm
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Colossal Rattlewurm has flash as long as you control a Desert. Trample |
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- NM
- EX
- VG
- G
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Stoic Sphinx (0322 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0322
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5/3 Creature - Sphinx
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Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. |
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- NM
- EX
- VG
- G
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Fortune, Loyal Steed (0313 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0313
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2/4 Legendary Creature - Beast Mount
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When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at the end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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- NM
- EX
- VG
- G
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Bruse Tarl, Roving Rancher (0350 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0350
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4/3 Legendary Creature - Human Warrior
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Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. |
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- NM
- EX
- VG
- G
76 - 81 of 81 results