MTG / Outlaws Of Thunder Junction Variants
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Oko, the Ringleader (0305 - Borderless)
Outlaws of Thunder Junction Variants
(M)
Collector #: 0305
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Legendary Planeswalker - Oko
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At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. [+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. [-1]: Create a 3/3 green Elk creature token. [-5]: For each other nonland permanent you control, create a token that's a copy of that permanent. |3| |
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- NM
- EX
- VG
- G
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Calamity, Galloping Inferno (0330 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0330
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4/6 Legendary Creature - Horse Mount
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Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 |
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- NM
- EX
- VG
- G
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Marchesa, Dealer of Death (0357 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0357
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3/4 Legendary Creature - Human Rogue
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Whenever you commit a crime, you may pay |
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- NM
- EX
- VG
- G
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Assimilation Aegis (0348 - Extended Art)
Outlaws of Thunder Junction Variants
(M)
Collector #: 0348
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Artifact - Equipment
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When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip |
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- NM
- EX
- VG
- G
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Lilah, Undefeated Slickshot (0356 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0356
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3/3 Legendary Creature - Human Rogue
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Prowess Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. |
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- NM
- EX
- VG
- G
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Fortune, Loyal Steed (0313 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0313
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2/4 Legendary Creature - Beast Mount
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When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at the end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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- NM
- EX
- VG
- G
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Hellspur Posse Boss (0333 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0333
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2/4 Creature - Lizard Rogue
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Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Akul the Unrepentant (0346 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0346
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5/5 Legendary Creature - Scorpion Dragon Rogue
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Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. |
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- NM
- EX
- VG
- G
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Rush of Dread (0327 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0327
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Sorcery
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Spree (Choose one or more additional costs.) + + + |
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- NM
- EX
- VG
- G
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Pillage the Bog (0359 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0359
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Sorcery
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Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot |
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- NM
- EX
- VG
- G
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Ornery Tumblewagg (0342 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0342
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2/2 Creature - Brushwagg Mount
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At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Kellan Joins Up (0354 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0354
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Legendary Enchantment
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When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Taii Wakeen, Perfect Shot (0365 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0365
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2/3 Legendary Creature - Human Mercenary
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Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. |
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- NM
- EX
- VG
- G
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Wylie Duke, Atiin Hero (0367 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0367
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4/2 Legendary Creature - Human Ranger
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Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. |
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- NM
- EX
- VG
- G
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Annie Flash, the Veteran (0291 - Showcase)
Outlaws of Thunder Junction Variants
(M)
Collector #: 0291
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4/5 Legendary Creature - Human Rogue
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Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. |
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- NM
- EX
- VG
- G
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Seraphic Steed (0364 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0364
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2/2 Creature - Unicorn Mount
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First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Double Down (0317 - Extended Art)
Outlaws of Thunder Junction Variants
(M)
Collector #: 0317
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Enchantment
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| Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) | |
- NM
- EX
- VG
- G
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Duelist of the Mind (0318 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0318
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*/3 Creature - Human Advisor
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Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Eriette, the Beguiler (0293 - Showcase)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0293
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4/4 Legendary Creature - Human Warlock
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Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. |
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- NM
- EX
- VG
- G
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Malcolm, the Eyes (0295 - Showcase)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0295
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2/2 Legendary Creature - Siren Pirate
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Flying, haste Whenever you cast your second spell each turn, investigate. |
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- NM
- EX
- VG
- G
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Vadmir, New Blood (0329 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0329
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2/2 Legendary Creature - Vampire Rogue
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Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. |
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- NM
- EX
- VG
- G
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Selvala, Eager Trailblazer (0363 - Extended Art)
Outlaws of Thunder Junction Variants
(M)
Collector #: 0363
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4/5 Legendary Creature - Elf Scout
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Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Step Between Worlds (0321 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0321
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Sorcery
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Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot |
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- NM
- EX
- VG
- G
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One Last Job (0315 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0315
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Sorcery
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Spree (Choose one or more additional costs.) + + + |
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- NM
- EX
- VG
- G
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Pitiless Carnage (0326 - Extended Art)
Outlaws of Thunder Junction Variants
(R)
Collector #: 0326
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Sorcery
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Sacrifice any number of permanents you control, then draw that many cards. Plot |
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- NM
- EX
- VG
- G
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