MTG / Nemesis
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Parallax Wave
Nemesis
(R)
Collector #: 017
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Enchantment
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Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave. |
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- NM
- EX
- VG
- G
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Kor Haven
Nemesis
(R)
Collector #: 141
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Legendary Land
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- NM
- EX
- VG
- G
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Tangle Wire
Nemesis
(R)
Collector #: 139
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Artifact
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Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player’s upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire. |
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- NM
- EX
- VG
- G
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Daze
Nemesis
(C)
Collector #: 030
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Instant
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You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Submerge
Nemesis
(U)
Collector #: 048
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Instant
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If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner’s library. |
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- NM
- EX
- VG
- G
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Seal of Cleansing
Nemesis
(C)
Collector #: 018
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Enchantment
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| Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Stronghold Gambit
Nemesis
(R)
Collector #: 100
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Sorcery
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| Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield. | |
- NM
- EX
- VG
- G
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Accumulated Knowledge
Nemesis
(C)
Collector #: 026
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Instant
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| Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. | |
- NM
- EX
- VG
- G
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Moggcatcher
Nemesis
(R)
Collector #: 096
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2/2 Creature - Human Mercenary
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- NM
- EX
- VG
- G
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Skyshroud Poacher
Nemesis
(R)
Collector #: 119
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2/2 Creature - Human Rebel
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- NM
- EX
- VG
- G
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Terrain Generator
Nemesis
(U)
Collector #: 143
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Land
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- NM
- EX
- VG
- G
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Mogg Salvage
Nemesis
(U)
Collector #: 094
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Instant
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If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact. |
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- NM
- EX
- VG
- G
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Massacre
Nemesis
(U)
Collector #: 058
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Sorcery
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If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Parallax Tide
Nemesis
(R)
Collector #: 037
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Enchantment
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Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide. |
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- NM
- EX
- VG
- G
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Rootwater Thief
Nemesis
(R)
Collector #: 040
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1/2 Creature - Merfolk Rogue
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Whenever Rootwater Thief deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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Saproling Burst
Nemesis
(R)
Collector #: 113
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Enchantment
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Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Dominate
Nemesis
(U)
Collector #: 031
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Instant
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| Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.) | |
- NM
- EX
- VG
- G
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Skyshroud Claim
Nemesis
(C)
Collector #: 117
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Sorcery
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| Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Blinding Angel
Nemesis
(R)
Collector #: 003
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2/4 Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. |
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- NM
- EX
- VG
- G
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Seahunter
Nemesis
(R)
Collector #: 041
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2/2 Creature - Human Mercenary
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- NM
- EX
- VG
- G
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Aether Barrier
Nemesis
(R)
Collector #: 027
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Enchantment
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Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay |
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- NM
- EX
- VG
- G
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Ascendant Evincar
Nemesis
(R)
Collector #: 051
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3/3 Legendary Creature - Phyrexian Vampire Noble
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Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. |
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- NM
- EX
- VG
- G
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Kill Switch
Nemesis
(R)
Collector #: 133
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Artifact
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- NM
- EX
- VG
- G
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Fanatical Devotion
Nemesis
(C)
Collector #: 008
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Enchantment
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| Sacrifice a creature: Regenerate target creature. | |
- NM
- EX
- VG
- G
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Blastoderm
Nemesis
(C)
Collector #: 102
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5/5 Creature - Beast
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Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) |
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- NM
- EX
- VG
- G
1 - 25 of 143 results