MTG / Mystery Booster The List
4576 - 4600 of 5419 results
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Dune-Brood Nephilim
Mystery Booster/The List
(R)
Collector #: 110
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3/3 Creature - Nephilim
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| Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. | |
- NM
- EX
- VG
- G
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Dusk Charger
Mystery Booster/The List
(C)
Collector #: 069
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3/3 Creature - Horse
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Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city’s blessing. |
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- NM
- EX
- VG
- G
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Dwarven Hammer (Kaldheim)
Mystery Booster/The List
(U)
Collector #: 133
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Artifact - Equipment
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When Dwarven Hammer enters the battlefield, you may pay Equipped creature gets +3/+0 and has trample. Equip |
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- NM
- EX
- VG
- G
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Earth Elemental
Mystery Booster/The List
(C)
Collector #: 174
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4/5 Creature - Elemental
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- NM
- EX
- VG
- G
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Earthen Arms
Mystery Booster/The List
(C)
Collector #: 172
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Sorcery
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Put two +1/+1 counters on target permanent. Awaken 4 - |
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- NM
- EX
- VG
- G
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Echoing Courage (Conspiracy)
Mystery Booster/The List
(C)
Collector #: 161
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Instant
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| Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Eiganjo Castle
Mystery Booster/The List
(R)
Collector #: 275
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Legendary Land
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- NM
- EX
- VG
- G
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Eldrazi Displacer
Mystery Booster/The List
(R)
Collector #: 013
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3/3 Creature - Eldrazi
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Devoid (This card has no color.) |
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- NM
- EX
- VG
- G
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Elemental Uprising
Mystery Booster/The List
(C)
Collector #: 130
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Instant
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| Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It’s still a land. It must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Elite Cat Warrior (Portal)
Mystery Booster/The List
(C)
Collector #: 163
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2/3 Creature - Cat Warrior
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| Forestwalk | |
- NM
- EX
- VG
- G
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Elspeth's Nightmare (Theros Beyond Death)
Mystery Booster/The List
(U)
Collector #: 091
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Destroy target creature an opponent controls with power 2 or less. II: Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III: Exile target opponent's graveyard. |
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- NM
- EX
- VG
- G
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Emissary of Sunrise
Mystery Booster/The List
(U)
Collector #: 010
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2/1 Creature - Human Cleric
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First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Emmessi Tome
Mystery Booster/The List
(U)
Collector #: 221
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Artifact - Book
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- NM
- EX
- VG
- G
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Empowered Autogenerator (Commander 2019)
Mystery Booster/The List
(R)
Collector #: 054
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Artifact
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Empowered Autogenerator enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Empty the Warrens (Duel Decks: Mind vs. Might)
Mystery Booster/The List
(C)
Collector #: 015
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Sorcery
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Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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- NM
- EX
- VG
- G
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Enchanted Carriage (Throne of Eldraine)
Mystery Booster/The List
(U)
Collector #: 218
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4/4 Artifact - Vehicle
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When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Enchanted Prairie (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 115
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Enchantment Land
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Enchanted Prairie enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Enchantmentize (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 021
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Enchantment - Aura
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Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it’s no longer a creature.) |
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- NM
- EX
- VG
- G
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Enduring Victory
Mystery Booster/The List
(C)
Collector #: 016
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Instant
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| Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Engineered Might
Mystery Booster/The List
(U)
Collector #: 181
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Enlightened Maniac
Mystery Booster/The List
(C)
Collector #: 058
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0/2 Creature - Human
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| When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. | |
- NM
- EX
- VG
- G
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Enroll in the Coalition (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 004
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Enchantment
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You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able. |
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- NM
- EX
- VG
- G
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Epic Confrontation
Mystery Booster/The List
(C)
Collector #: 185
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Sorcery
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| Target creature you control gets +1/+2 until end of turn. It fights target creature you don’t control. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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Epic Downfall (Throne of Eldraine)
Mystery Booster/The List
(U)
Collector #: 085
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Sorcery
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| Exile target creature with converted mana cost 3 or greater. | |
- NM
- EX
- VG
- G
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Errant Ephemeron
Mystery Booster/The List
(C)
Collector #: 020
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4/4 Creature - Illusion
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Flying Suspend 4 - |
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- NM
- EX
- VG
- G
4576 - 4600 of 5419 results