MTG / Morningtide
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Cloak and Dagger
Morningtide
(U)
Collector #: 141
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Kindred Artifact - Rogue Equipment
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Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Boldwyr Heavyweights
Morningtide
(R)
Collector #: 085
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8/8 Creature - Giant Warrior
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Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles it. |
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- NM
- EX
- VG
- G
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Door of Destinies
Morningtide
(R)
Collector #: 143
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Artifact
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As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact. |
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- NM
- EX
- VG
- G
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Distant Melody
Morningtide
(C)
Collector #: 032
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Cream of the Crop
Morningtide
(R)
Collector #: 117
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Enchantment
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| Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Stonybrook Banneret
Morningtide
(C)
Collector #: 051
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1/1 Creature - Merfolk Wizard
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Islandwalk Merfolk spells and Wizard spells you cast cost |
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- NM
- EX
- VG
- G
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Diviner's Wand
Morningtide
(U)
Collector #: 142
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Kindred Artifact - Wizard Equipment
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Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and " Whenever a Wizard creature enters the battlefield, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Battletide Alchemist
Morningtide
(R)
Collector #: 002
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3/4 Creature - Kithkin Cleric
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| If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. | |
- NM
- EX
- VG
- G
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Kinsbaile Cavalier
Morningtide
(R)
Collector #: 015
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2/2 Creature - Kithkin Knight
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| Knight creatures you control have double strike. | |
- NM
- EX
- VG
- G
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Reveillark
Morningtide
(R)
Collector #: 022
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4/3 Creature - Elemental
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Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke |
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- NM
- EX
- VG
- G
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Oona's Blackguard
Morningtide
(U)
Collector #: 072
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1/1 Creature - Faerie Rogue
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Flying. Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. |
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- NM
- EX
- VG
- G
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Orchard Warden
Morningtide
(U)
Collector #: 131
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4/6 Creature - Treefolk Shaman
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| Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. | |
- NM
- EX
- VG
- G
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Unstoppable Ash
Morningtide
(R)
Collector #: 137
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5/5 Creature - Treefolk Warrior
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Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. |
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- NM
- EX
- VG
- G
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Prickly Boggart
Morningtide
(C)
Collector #: 074
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1/1 Creature - Goblin Rogue
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| Fear | |
- NM
- EX
- VG
- G
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Scarblade Elite
Morningtide
(R)
Collector #: 077
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2/2 Creature - Elf Assassin
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- NM
- EX
- VG
- G
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Frogtosser Banneret
Morningtide
(C)
Collector #: 064
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1/1 Creature - Goblin Rogue
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Haste Goblin spells and Rogue spells you cast cost |
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- NM
- EX
- VG
- G
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Indomitable Ancients
Morningtide
(R)
Collector #: 013
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2/10 Creature - Treefolk Warrior
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- NM
- EX
- VG
- G
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Taurean Mauler
Morningtide
(R)
Collector #: 109
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. |
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- NM
- EX
- VG
- G
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Bosk Banneret
Morningtide
(C)
Collector #: 114
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1/3 Creature - Treefolk Shaman
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Treefolk spells and Shaman spells you cast cost |
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- NM
- EX
- VG
- G
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Wolf-Skull Shaman
Morningtide
(U)
Collector #: 140
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2/2 Creature - Elf Shaman
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Stonybrook Schoolmaster
Morningtide
(C)
Collector #: 025
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1/2 Creature - Merfolk Wizard
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| Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Hunting Triad
Morningtide
(U)
Collector #: 127
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Kindred Sorcery - Elf
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Create three 1/1 green Elf Warrior creature tokens. Reinforce 3- |
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- NM
- EX
- VG
- G
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Obsidian Battle-Axe
Morningtide
(U)
Collector #: 144
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Kindred Artifact - Warrior Equipment
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Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Research the Deep
Morningtide
(U)
Collector #: 046
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Sorcery
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| Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Shard Volley
Morningtide
(C)
Collector #: 103
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Instant
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As an additional cost to cast Shard Volley, sacrifice a land. Shard Volley deals 3 damage to any target. |
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- NM
- EX
- VG
- G
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