MTG / Mirage
151 - 175 of 350 results
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Benthic Djinn
Mirage
(R)
Collector #: 257
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5/3 Creature - Djinn
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Islandwalk At the beginning of your upkeep, you lose 2 life. |
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- NM
- EX
- VG
- G
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Emberwilde Djinn
Mirage
(R)
Collector #: 172
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5/4 Creature - Djinn
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Flying At the beginning of each player’s upkeep, that player may pay |
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- NM
- EX
- VG
- G
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Spectral Guardian
Mirage
(R)
Collector #: 041
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2/3 Creature - Spirit
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| Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) | |
- NM
- EX
- VG
- G
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Mind Harness
Mirage
(U)
Collector #: 078
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Enchantment - Aura
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Enchant red or green creature Cumulative upkeep You control enchanted creature. |
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- NM
- EX
- VG
- G
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Roots of Life
Mirage
(U)
Collector #: 237
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Enchantment
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As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. |
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- NM
- EX
- VG
- G
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Kaervek's Purge
Mirage
(U)
Collector #: 270
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Sorcery
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| Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. | |
- NM
- EX
- VG
- G
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Soul Rend
Mirage
(U)
Collector #: 144
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Instant
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Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Wildfire Emissary
Mirage
(U)
Collector #: 203
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2/4 Creature - Efreet
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Protection from white |
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- NM
- EX
- VG
- G
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Bay Falcon
Mirage
(C)
Collector #: 054
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1/1 Creature - Bird
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Jolt
Mirage
(C)
Collector #: 070
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Instant
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You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Tainted Specter
Mirage
(R)
Collector #: 148
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2/2 Creature - Specter
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Flying |
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- NM
- EX
- VG
- G
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Ray of Command
Mirage
(C)
Collector #: 086
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Instant
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| Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. | |
- NM
- EX
- VG
- G
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Wellspring
Mirage
(R)
Collector #: 288
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Enchantment - Aura
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Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
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- NM
- EX
- VG
- G
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Canopy Dragon
Mirage
(R)
Collector #: 209
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4/4 Creature - Dragon
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Trample |
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- NM
- EX
- VG
- G
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Teferi's Imp
Mirage
(R)
Collector #: 098
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1/1 Creature - Imp
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Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. |
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- NM
- EX
- VG
- G
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Crypt Cobra
Mirage
(U)
Collector #: 114
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3/3 Creature - Snake
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| Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) | |
- NM
- EX
- VG
- G
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Goblin Scouts
Mirage
(U)
Collector #: 178
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Sorcery
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| Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. | |
- NM
- EX
- VG
- G
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Reign of Chaos
Mirage
(U)
Collector #: 190
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Sorcery
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| Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature. | |
- NM
- EX
- VG
- G
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Volcanic Geyser
Mirage
(U)
Collector #: 202
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Instant
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| Volcanic Geyser deals X damage to any target. | |
- NM
- EX
- VG
- G
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Celestial Dawn
Mirage
(R)
Collector #: 006
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Enchantment
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Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
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- NM
- EX
- VG
- G
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Uktabi Wildcats
Mirage
(R)
Collector #: 248
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*/* Creature - Cat
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Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. |
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- NM
- EX
- VG
- G
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Energy Vortex
Mirage
(R)
Collector #: 064
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Enchantment
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As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player’s upkeep, Energy Vortex deals 3 damage to that player unless they pay |
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- NM
- EX
- VG
- G
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Pearl Dragon
Mirage
(R)
Collector #: 033
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4/4 Creature - Dragon
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Flying |
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- NM
- EX
- VG
- G
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Ward of Lights
Mirage
(C)
Collector #: 047
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Enchantment - Aura
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You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. |
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- NM
- EX
- VG
- G
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Acidic Dagger
Mirage
(R)
Collector #: 291
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Artifact
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- NM
- EX
- VG
- G
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