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Vigilant Martyr
Mirage
(U)
Collector #: 045
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1/1 Creature - Human Cleric
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Sacrifice Vigilant Martyr: Regenerate target creature. , , Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. |
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Wall of Resistance
Mirage
(C)
Collector #: 046
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0/3 Creature - Wall
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Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. |
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Amber Prison
Mirage
(R)
Collector #: 292
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Artifact
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You may choose not to untap Amber Prison during your untap step. , : Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step. |
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Aleatory
Mirage
(U)
Collector #: 155
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Instant
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Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
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Basalt Golem
Mirage
(U)
Collector #: 294
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2/4 Artifact Creature - Golem
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Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature’s controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender. |
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Dirtwater Wraith
Mirage
(C)
Collector #: 117
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1/3 Creature - Wraith
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Swampwalk : Dirtwater Wraith gets +1/+0 until end of turn. |
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Sabertooth Cobra
Mirage
(C)
Collector #: 238
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2/2 Creature - Snake
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Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. | |
Benthic Djinn
Mirage
(R)
Collector #: 257
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5/3 Creature - Djinn
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Islandwalk At the beginning of your upkeep, you lose 2 life. |
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Energy Vortex
Mirage
(R)
Collector #: 064
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Enchantment
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As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player’s upkeep, Energy Vortex deals 3 damage to that player unless they pay for each vortex counter on Energy Vortex. : Put X vortex counters on Energy Vortex. Activate this ability only during your upkeep. |
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Blind Fury
Mirage
(U)
Collector #: 158
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Instant
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All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. | |
Femeref Archers
Mirage
(U)
Collector #: 215
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2/2 Creature - Human Archer
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: Femeref Archers deals 4 damage to target attacking creature with flying. | |
Painful Memories
Mirage
(U)
Collector #: 133
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Sorcery
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Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. | |
Bone Mask
Mirage
(R)
Collector #: 295
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Artifact
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, : The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. | |
Wellspring
Mirage
(R)
Collector #: 288
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Enchantment - Aura
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Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
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Auspicious Ancestor
Mirage
(R)
Collector #: 003
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2/3 Creature - Human Cleric
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When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. Whenever a player casts a white spell, you may pay . If you do, you gain 1 life. |
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Emberwilde Caliph
Mirage
(R)
Collector #: 262
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4/4 Creature - Djinn
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Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. |
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Malignant Growth
Mirage
(R)
Collector #: 272
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Enchantment
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Cumulative upkeep At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent’s draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way. |
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Maro
Mirage
(R)
Collector #: 228
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*/* Creature - Elemental
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Maro's power and toughness are each equal to the number of cards in your hand. | |
Island (C) |
Basic Land - Island
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Plains (D) |
Basic Land - Plains
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Waiting in the Weeds
Mirage
(R)
Collector #: 252
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Sorcery
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Each player creates a 1/1 green Cat creature token for each untapped Forest they control. | |
Daring Apprentice
Mirage
(R)
Collector #: 060
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1/1 Creature - Human Wizard
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, Sacrifice Daring Apprentice: Counter target spell. | |
Grinning Totem
Mirage
(R)
Collector #: 303
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Artifact
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, , Sacrifice Grinning Totem: Search target opponent’s library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven’t played it, put it into its owner’s graveyard. | |
Mountain (C) |
Basic Land - Mountain
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Canopy Dragon
Mirage
(R)
Collector #: 209
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4/4 Creature - Dragon
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Trample : Canopy Dragon gains flying and loses trample until end of turn. |
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