MTG / Marvel Super Heroes
101 - 125 of 319 results
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Political Triumph
Marvel Super Heroes
(U)
Collector #: 0031
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Enchantment - Plan
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Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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HYDRA Assault Robot
Marvel Super Heroes
(C)
Collector #: 0137
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1/3 Artifact Creature - Robot Villain
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| Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Quicksilver, Brash Blur
Marvel Super Heroes
(R)
Collector #: 0148
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1/1 Legendary Creature - Mutant Hero
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If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up - |
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- NM
- EX
- VG
- G
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Daredevil, Man Without Fear
Marvel Super Heroes
(R)
Collector #: 0213
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3/4 Legendary Creature - Human Hero
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Vigilance, haste Radar Sense - You may look at the top card of your library at any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Hawkeye, Master Marksman
Marvel Super Heroes
(R)
Collector #: 0130
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2/2 Legendary Creature - Human Archer Hero
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First strike, reach Trick Arrows - Whenever Hawkeye becomes tapped, you may pay
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- NM
- EX
- VG
- G
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Elektra, Daughter of the Hand
Marvel Super Heroes
(R)
Collector #: 0097
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3/3 Legendary Creature - Human Ninja Villain
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Sneak When Elektra enters, destroy target creature an opponent controls with power 3 or less. |
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- NM
- EX
- VG
- G
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Galactus Token (0008)
Marvel Super Heroes
(S)
Collector #: 0008
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16/16 Token Legendary Creature - Elder Alien
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Flying, trample Whenever Galactus attacks, destroy target land. |
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- NM
- EX
- VG
- G
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Iron Man, Master of Machines
Marvel Super Heroes
(U)
Collector #: 0216
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1/4 Legendary Artifact Creature - Human Hero
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Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card. |
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- NM
- EX
- VG
- G
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Ms. Marvel, Kamala Khan
Marvel Super Heroes
(R)
Collector #: 0067
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1/4 Legendary Creature - Mutant Inhuman Hero
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Vigilance, reach You have no maximum hand size. Embiggen Fist - Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms Marvel's base power is equal to the number of cards in your hand." |
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- NM
- EX
- VG
- G
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Baxter Building
Marvel Super Heroes
(U)
Collector #: 0261
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Land
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- NM
- EX
- VG
- G
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Fin Fang Foom
Marvel Super Heroes
(R)
Collector #: 0129
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3/5 Legendary Creature - Alien Dragon Villain
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Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. |
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- NM
- EX
- VG
- G
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DFC Helper Card
Marvel Super Heroes
(S)
Collector #: 0001
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Plains (0287)
Marvel Super Heroes
(L)
Collector #: 0287
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Super-Skrull
Marvel Super Heroes
(R)
Collector #: 0115
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4/5 Legendary Creature - Skrull Shapeshifter Villain
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Flying |
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- NM
- EX
- VG
- G
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Tigra, Feline Fury
Marvel Super Heroes
(U)
Collector #: 0191
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2/1 Legendary Creature - Cat Human Hero
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Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra. |
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- NM
- EX
- VG
- G
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Villainous Hideout
Marvel Super Heroes
(U)
Collector #: 0276
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Land
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- NM
- EX
- VG
- G
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Thunderbolts Conspiracy
Marvel Super Heroes
(R)
Collector #: 0117
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Enchantment
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Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) |
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- NM
- EX
- VG
- G
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Ka-Zar of the Savage Land
Marvel Super Heroes
(U)
Collector #: 0174
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3/2 Legendary Creature - Human Barbarian Hero
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You may look at the top card of your library any time. You may play lands from the top of your library. When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall - Whenever a land you control enters, put a +1/+1 counter on Zabu." |
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- NM
- EX
- VG
- G
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Forest (0295)
Marvel Super Heroes
(L)
Collector #: 0295
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Night Nurse, Healer of Heroes
Marvel Super Heroes
(U)
Collector #: 0026
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2/1 Legendary Creature - Human Doctor Hero
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Flash Lifelink When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand. |
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- NM
- EX
- VG
- G
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Cloak and Dagger, Entwined
Marvel Super Heroes
(R)
Collector #: 0211
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2/2 Legendary Creature - Human Hero
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Deathtouch, lifelink When Cloak and Dagger enter, choose target opponent and tap up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield. |
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- NM
- EX
- VG
- G
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The Kingpin of Crime
Marvel Super Heroes
(R)
Collector #: 0220
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1/5 Legendary Creature - Human Villain
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Extort (Whenever you cast a spell, you may pay {W/B). If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. |
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- NM
- EX
- VG
- G
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Origin of the Avengers
Marvel Super Heroes
(R)
Collector #: 0028
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Scry 2. II - You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. III - Put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Rapid Rescue
Marvel Super Heroes
(C)
Collector #: 0181
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Instant
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| Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Armor Wars
Marvel Super Heroes
(R)
Collector #: 0203
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You may draw a card for each artifact you control. If you do, each opponent draws a card. II - Artifact spells you cast this turn cost III - This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. |
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- NM
- EX
- VG
- G
101 - 125 of 319 results