MTG / Marvel Super Heroes
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Super-Adaptoid
Marvel Super Heroes
(R)
Collector #: 0250
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*/2 Legendary Artifact Creature - Robot Villain
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Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance. |
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- NM
- EX
- VG
- G
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Claim the Kingdom
Marvel Super Heroes
(U)
Collector #: 0163
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Enchantment - Plan
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Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. |
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- NM
- EX
- VG
- G
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Plains (0287)
Marvel Super Heroes
(L)
Collector #: 0287
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Subterranean Cavern
Marvel Super Heroes
(C)
Collector #: 0273
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Merfolk Token (0006)
Marvel Super Heroes
(S)
Collector #: 0006
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1/1 Token Creature - Merfolk
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- NM
- EX
- VG
- G
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Quicksilver, Brash Blur
Marvel Super Heroes
(R)
Collector #: 0148
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1/1 Legendary Creature - Mutant Hero
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If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up - |
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- NM
- EX
- VG
- G
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Swamp (0291)
Marvel Super Heroes
(L)
Collector #: 0291
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Secret Invasion
Marvel Super Heroes
(R)
Collector #: 0072
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Enchantment - Aura
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Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward |
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- NM
- EX
- VG
- G
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Baron Helmut Zemo
Marvel Super Heroes
(R)
Collector #: 0087
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3/3 Legendary Creature - Human Noble Villain
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Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast - Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) |
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- NM
- EX
- VG
- G
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Night Nurse, Healer of Heroes
Marvel Super Heroes
(U)
Collector #: 0026
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2/1 Legendary Creature - Human Doctor Hero
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Flash Lifelink When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand. |
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- NM
- EX
- VG
- G
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Doc Samson, Super Psychiatrist
Marvel Super Heroes
(U)
Collector #: 0164
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3/6 Legendary Creature - Gamma Doctor Hero
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If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. |
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- NM
- EX
- VG
- G
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Birnin Zana Plaza
Marvel Super Heroes
(C)
Collector #: 0262
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Guerrilla Gorilla
Marvel Super Heroes
(C)
Collector #: 0169
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2/2 Creature - Ape Soldier Hero
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Reach Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery. |
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- NM
- EX
- VG
- G
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HYDRA Assault Robot
Marvel Super Heroes
(C)
Collector #: 0137
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1/3 Artifact Creature - Robot Villain
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| Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Avengers Hangar
Marvel Super Heroes
(C)
Collector #: 0259
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Asgardian Citadel
Marvel Super Heroes
(C)
Collector #: 0258
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Elektra, Daughter of the Hand
Marvel Super Heroes
(R)
Collector #: 0097
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3/3 Legendary Creature - Human Ninja Villain
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Sneak When Elektra enters, destroy target creature an opponent controls with power 3 or less. |
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- NM
- EX
- VG
- G
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Wall Token (0001)
Marvel Super Heroes
(S)
Collector #: 0001
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0/4 Token Creature - Wall
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| Defender | |
- NM
- EX
- VG
- G
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Hawkeye, Master Marksman
Marvel Super Heroes
(R)
Collector #: 0130
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2/2 Legendary Creature - Human Archer Hero
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First strike, reach Trick Arrows - Whenever Hawkeye becomes tapped, you may pay
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- NM
- EX
- VG
- G
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Iron Lad, Diverging Destiny
Marvel Super Heroes
(U)
Collector #: 0059
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2/2 Legendary Artifact Creature - Human Hero
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Flying, vigilance You may look at the top card of your library any time. |
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- NM
- EX
- VG
- G
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Rapid Rescue
Marvel Super Heroes
(C)
Collector #: 0181
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Instant
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| Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Mountain (0294)
Marvel Super Heroes
(L)
Collector #: 0294
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Tigra, Feline Fury
Marvel Super Heroes
(U)
Collector #: 0191
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2/1 Legendary Creature - Cat Human Hero
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Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra. |
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- NM
- EX
- VG
- G
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Stark Industries
Marvel Super Heroes
(C)
Collector #: 0272
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Villain Token (0009)
Marvel Super Heroes
(S)
Collector #: 0009
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2/1 Token Creature - Villain
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| Menace | |
- NM
- EX
- VG
- G
101 - 125 of 319 results