MTG / Marvel Super Heroes
51 - 75 of 319 results
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Captain Marvel, Earth's Protector
Marvel Super Heroes
(M)
Collector #: 0011
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5/4 Legendary Creature - Human Kree Hero
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Flash Flying, lifelink Power-up - |
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- NM
- EX
- VG
- G
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Hawkeye, Master Marksman
Marvel Super Heroes
(R)
Collector #: 0130
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2/2 Legendary Creature - Human Archer Hero
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First strike, reach Trick Arrows - Whenever Hawkeye becomes tapped, you may pay
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- NM
- EX
- VG
- G
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Construct a Cosmic Cube
Marvel Super Heroes
(R)
Collector #: 0090
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Enchantment - Plan
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Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.) |
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- NM
- EX
- VG
- G
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Scientist Supreme of A.I.M.
Marvel Super Heroes
(R)
Collector #: 0225
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2/2 Legendary Creature - Human Scientist Villain
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| Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) | |
- NM
- EX
- VG
- G
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Earth's Mightiest Heroes
Marvel Super Heroes
(M)
Collector #: 0165
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Sorcery
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Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 5 or more.) Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. |
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- NM
- EX
- VG
- G
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Wolverine, Fierce Fighter
Marvel Super Heroes
(R)
Collector #: 0240
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3/5 Legendary Creature - Mutant Berserker Hero
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Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. |
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- NM
- EX
- VG
- G
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Avengers Assemble!
Marvel Super Heroes
(M)
Collector #: 0006
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Enchantment
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Flash Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. |
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- NM
- EX
- VG
- G
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Vision Quest
Marvel Super Heroes
(R)
Collector #: 0237
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Sorcery
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| Serach your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle. | |
- NM
- EX
- VG
- G
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Leader, Super-Genius
Marvel Super Heroes
(R)
Collector #: 0064
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1/3 Legendary Creature - Gamma Scientist Villain
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If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Baron Helmut Zemo
Marvel Super Heroes
(R)
Collector #: 0087
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3/3 Legendary Creature - Human Noble Villain
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Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast - Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) |
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- NM
- EX
- VG
- G
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Storm, Windrider
Marvel Super Heroes
(R)
Collector #: 0230
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4/4 Legendary Creature - Mutant Hero
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Flying Creatures with flying can't attack you or block creatures you control. Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. |
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- NM
- EX
- VG
- G
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Mister Fantastic, Reed Richards
Marvel Super Heroes
(U)
Collector #: 0066
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2/4 Legendary Creature - Human Scientist Hero
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Reach Whenever one or more tokens you control enter, you may draw a card. |
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- NM
- EX
- VG
- G
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Absorbing Man
Marvel Super Heroes
(R)
Collector #: 0199
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4/4 Legendary Creature - Human Villain
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Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. |
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- NM
- EX
- VG
- G
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Pym Particles
Marvel Super Heroes
(U)
Collector #: 0070
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Sorcery
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Target creature gains vigilance until end of turn and can't be blocked this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Heroic Feast
Marvel Super Heroes
(R)
Collector #: 0172
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Enchantment
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When this enchantment enters, create a Food token. (It's an artifact with " Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them. |
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- NM
- EX
- VG
- G
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Super Intelligence
Marvel Super Heroes
(U)
Collector #: 0077
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Enchantment - Aura
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Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card. |
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- NM
- EX
- VG
- G
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Super-Adaptoid
Marvel Super Heroes
(R)
Collector #: 0250
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*/2 Legendary Artifact Creature - Robot Villain
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Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance. |
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- NM
- EX
- VG
- G
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Robot Villain Token (0020)
Marvel Super Heroes
(S)
Collector #: 0020
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2/2 Token Artifact Creature - Robot Villain
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- NM
- EX
- VG
- G
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Attuma, Atlantean Warlord
Marvel Super Heroes
(U)
Collector #: 0047
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3/4 Legendary Creature - Merfolk Warrior Villain
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Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card. |
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- NM
- EX
- VG
- G
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Galactus Token (0008)
Marvel Super Heroes
(S)
Collector #: 0008
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16/16 Token Legendary Creature - Elder Alien
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Flying, trample Whenever Galactus attacks, destroy target land. |
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- NM
- EX
- VG
- G
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Doom Reigns Supreme
Marvel Super Heroes
(R)
Collector #: 0096
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Enchantment - Plan
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Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. |
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- NM
- EX
- VG
- G
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Captain America, Living Legend
Marvel Super Heroes
(U)
Collector #: 0210
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3/4 Legendary Creature - Human Soldier Hero
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Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. |
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- NM
- EX
- VG
- G
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Quicksilver, Brash Blur
Marvel Super Heroes
(R)
Collector #: 0148
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1/1 Legendary Creature - Mutant Hero
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If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up - |
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- NM
- EX
- VG
- G
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Mountain (0284)
Marvel Super Heroes
(L)
Collector #: 0284
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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The Void Token (0010)
Marvel Super Heroes
(S)
Collector #: 0010
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5/5 Token Legendary Creature - Horror Villain
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Flying, indestructible The Void attacks each combat if able. |
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- NM
- EX
- VG
- G
51 - 75 of 319 results