MTG / Marvel Super Heroes
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Wolverine, Fierce Fighter
Marvel Super Heroes
(R)
Collector #: 0240
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3/5 Legendary Creature - Mutant Berserker Hero
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Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. |
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- NM
- EX
- VG
- G
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Claim the Kingdom
Marvel Super Heroes
(U)
Collector #: 0163
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Enchantment - Plan
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Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. |
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- NM
- EX
- VG
- G
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Surveillance Room
Marvel Super Heroes
(C)
Collector #: 0274
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Land
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When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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The Sentry, Golden Guardian
Marvel Super Heroes
(R)
Collector #: 0035
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5/5 Legendary Creature - Human Hero
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Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." |
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- NM
- EX
- VG
- G
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Kid Loki
Marvel Super Heroes
(U)
Collector #: 0063
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1/1 Legendary Creature - God Hero Villain
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Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki. |
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- NM
- EX
- VG
- G
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We Say Thee Nay!
Marvel Super Heroes
(C)
Collector #: 0082
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Instant - Arcane
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Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 2 or more.) Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Death to Our Enemies
Marvel Super Heroes
(U)
Collector #: 0127
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Enchantment - Plan
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Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets. |
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- NM
- EX
- VG
- G
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Ironheart, Clever Champion
Marvel Super Heroes
(R)
Collector #: 0060
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3/4 Legendary Artifact Creature - Human Hero
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for Flying Noncreature spells you cast have improvise. |
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- NM
- EX
- VG
- G
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Training Regimen
Marvel Super Heroes
(U)
Collector #: 0192
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Enchantment
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Creatures you control with +1/+1 counters on them have trample. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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H.E.R.B.I.E. Scout Unit
Marvel Super Heroes
(C)
Collector #: 0247
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2/1 Artifact Creature - Robot Scout
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Flying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped. |
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- NM
- EX
- VG
- G
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Plains (0277)
Marvel Super Heroes
(L)
Collector #: 0277
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Captain America, Wings of Freedom
Marvel Super Heroes
(R)
Collector #: 0010
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3/1 Legendary Creature - Human Soldier Hero
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Flying, first strike, ward Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. |
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- NM
- EX
- VG
- G
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Storm, Windrider
Marvel Super Heroes
(R)
Collector #: 0230
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4/4 Legendary Creature - Mutant Hero
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Flying Creatures with flying can't attack you or block creatures you control. Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. |
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- NM
- EX
- VG
- G
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Agent Phil Coulson
Marvel Super Heroes
(R)
Collector #: 0004
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2/2 Legendary Creature - Human Spy Hero
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Vigilalnce |
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- NM
- EX
- VG
- G
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Construct a Cosmic Cube
Marvel Super Heroes
(R)
Collector #: 0090
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Enchantment - Plan
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Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.) |
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- NM
- EX
- VG
- G
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Doom Reigns Supreme
Marvel Super Heroes
(R)
Collector #: 0096
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Enchantment - Plan
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Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. |
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- NM
- EX
- VG
- G
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Island (0290)
Marvel Super Heroes
(L)
Collector #: 0290
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Basic Land - Island
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- NM
- EX
- VG
- G
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Super-Adaptoid
Marvel Super Heroes
(R)
Collector #: 0250
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*/2 Legendary Artifact Creature - Robot Villain
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Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance. |
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- NM
- EX
- VG
- G
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Forest (0296)
Marvel Super Heroes
(L)
Collector #: 0296
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Baron Helmut Zemo
Marvel Super Heroes
(R)
Collector #: 0087
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3/3 Legendary Creature - Human Noble Villain
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Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast - Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) |
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- NM
- EX
- VG
- G
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Mountain (0293)
Marvel Super Heroes
(L)
Collector #: 0293
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Swamp (0292)
Marvel Super Heroes
(L)
Collector #: 0292
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Attuma, Atlantean Warlord
Marvel Super Heroes
(U)
Collector #: 0047
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3/4 Legendary Creature - Merfolk Warrior Villain
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Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card. |
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- NM
- EX
- VG
- G
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Island (0289)
Marvel Super Heroes
(L)
Collector #: 0289
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Basic Land - Island
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- NM
- EX
- VG
- G
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Doc Samson, Super Psychiatrist
Marvel Super Heroes
(U)
Collector #: 0164
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3/6 Legendary Creature - Gamma Doctor Hero
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If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. |
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- NM
- EX
- VG
- G
76 - 100 of 319 results