MTG / Marvel Super Heroes
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Epic Fight
Marvel Super Heroes
(R)
Collector #: 0166
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Elektra, Daughter of the Hand
Marvel Super Heroes
(R)
Collector #: 0097
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3/3 Legendary Creature - Human Ninja Villain
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Sneak When Elektra enters, destroy target creature an opponent controls with power 3 or less. |
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- NM
- EX
- VG
- G
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Dark Deed
Marvel Super Heroes
(U)
Collector #: 0093
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Instant
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| Target creature gets -4/-4 until end of turn. | |
- NM
- EX
- VG
- G
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Baxter Building
Marvel Super Heroes
(U)
Collector #: 0261
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Land
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- NM
- EX
- VG
- G
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Plains (0278)
Marvel Super Heroes
(L)
Collector #: 0278
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Swamp (0282)
Marvel Super Heroes
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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The Sentry, Golden Guardian
Marvel Super Heroes
(R)
Collector #: 0035
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5/5 Legendary Creature - Human Hero
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Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." |
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- NM
- EX
- VG
- G
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Wiccan, Rising Magician
Marvel Super Heroes
(U)
Collector #: 0083
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4/4 Legendary Creature - Mutant Warlock Hero
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Flying Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Island (0279)
Marvel Super Heroes
(L)
Collector #: 0279
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Basic Land - Island
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- NM
- EX
- VG
- G
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Daredevil, Man Without Fear
Marvel Super Heroes
(R)
Collector #: 0213
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3/4 Legendary Creature - Human Hero
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Vigilance, haste Radar Sense - You may look at the top card of your library at any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Island (0280)
Marvel Super Heroes
(L)
Collector #: 0280
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Basic Land - Island
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- NM
- EX
- VG
- G
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Kid Loki
Marvel Super Heroes
(U)
Collector #: 0063
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1/1 Legendary Creature - God Hero Villain
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Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki. |
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- NM
- EX
- VG
- G
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Call Damage Control
Marvel Super Heroes
(C)
Collector #: 0162
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Sorcery
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Choose up to two. Return those cards from your graveyard to your hand.
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- NM
- EX
- VG
- G
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Death to Our Enemies
Marvel Super Heroes
(U)
Collector #: 0127
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Enchantment - Plan
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Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets. |
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- NM
- EX
- VG
- G
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Night Nurse, Healer of Heroes
Marvel Super Heroes
(U)
Collector #: 0026
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2/1 Legendary Creature - Human Doctor Hero
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Flash Lifelink When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand. |
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- NM
- EX
- VG
- G
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Vision of Love
Marvel Super Heroes
(C)
Collector #: 0158
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Instant
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| You may sacrifice an artifact or discard a card. If you do, draw two cards. | |
- NM
- EX
- VG
- G
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Captain America, Wings of Freedom
Marvel Super Heroes
(R)
Collector #: 0010
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3/1 Legendary Creature - Human Soldier Hero
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Flying, first strike, ward Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. |
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- NM
- EX
- VG
- G
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The Kingpin of Crime
Marvel Super Heroes
(R)
Collector #: 0220
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1/5 Legendary Creature - Human Villain
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Extort (Whenever you cast a spell, you may pay {W/B). If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. |
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- NM
- EX
- VG
- G
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Mountain (0283)
Marvel Super Heroes
(L)
Collector #: 0283
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Hawkeye, Young Avenger
Marvel Super Heroes
(U)
Collector #: 0131
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2/4 Legendary Creature - Human Archer Hero
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Reach If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power. |
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- NM
- EX
- VG
- G
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Secret Invasion
Marvel Super Heroes
(R)
Collector #: 0072
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Enchantment - Aura
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Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward |
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- NM
- EX
- VG
- G
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Armor Wars
Marvel Super Heroes
(R)
Collector #: 0203
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You may draw a card for each artifact you control. If you do, each opponent draws a card. II - Artifact spells you cast this turn cost III - This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. |
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- NM
- EX
- VG
- G
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Forest (0286)
Marvel Super Heroes
(L)
Collector #: 0286
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Moloid Token (0013)
Marvel Super Heroes
(S)
Collector #: 0013
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1/1 Token Creature - Minion
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| Whenever this token attacks, you may mill a card. | |
- NM
- EX
- VG
- G
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Political Triumph
Marvel Super Heroes
(U)
Collector #: 0031
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Enchantment - Plan
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Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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