MTG / Marvel Super Heroes
251 - 275 of 340 results
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Undercover Skrull
Marvel Super Heroes
(C)
Collector #: 0194
FOIL
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1/1 Creature - Skrull Shapeshifter Villain
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As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types. |
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- NM
- EX
- VG
- G
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Vibranium Energy Daggers
Marvel Super Heroes
(C)
Collector #: 0254
FOIL
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Artifact - Equipment
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Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip |
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- NM
- EX
- VG
- G
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A.I.M. Synthoids
Marvel Super Heroes
(C)
Collector #: 0242
FOIL
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1/3 Artifact Creature - Robot Villain
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| When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | |
- NM
- EX
- VG
- G
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Crimson Operative
Marvel Super Heroes
(C)
Collector #: 0126
FOIL
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3/2 Artifact Creature - Human Villain
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. |
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- NM
- EX
- VG
- G
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Fisk Tower
Marvel Super Heroes
(C)
Collector #: 0265
FOIL
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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HYDRA Troopers
Marvel Super Heroes
(C)
Collector #: 0101
FOIL
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3/2 Creature - Human Soldier Villain
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| When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Hydraulic Helper
Marvel Super Heroes
(C)
Collector #: 0057
FOIL
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2/3 Artifact Creature - Robot
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Defender |
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- NM
- EX
- VG
- G
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Savage Land Dinosaur
Marvel Super Heroes
(C)
Collector #: 0185
FOIL
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7/6 Creature - Dinosaur
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Trample Basic landcycling |
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- NM
- EX
- VG
- G
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Swordsman, Sharp Scoundrel
Marvel Super Heroes
(U)
Collector #: 0116
FOIL
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2/2 Legendary Creature - Human Hero Villain
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Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control. Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Yellowjacket, Heartless Marauder
Marvel Super Heroes
(U)
Collector #: 0123
FOIL
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1/2 Legendary Creature - Human Rogue Villain
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Flying Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn. |
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- NM
- EX
- VG
- G
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Abomination, Terrifying Titan
Marvel Super Heroes
(U)
Collector #: 0198
FOIL
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4/4 Legendary Creature - Gamma Villain
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Trample Power-up - |
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- NM
- EX
- VG
- G
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Agent Maria Hill
Marvel Super Heroes
(U)
Collector #: 0002
FOIL
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2/1 Legendary Creature - Human Spy Hero
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| Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card. | |
- NM
- EX
- VG
- G
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Agents of HYDRA
Marvel Super Heroes
(C)
Collector #: 0085
FOIL
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1/1 Creature - Human Spy Villain
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| When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Asgardian Citadel
Marvel Super Heroes
(C)
Collector #: 0258
FOIL
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Depower
Marvel Super Heroes
(C)
Collector #: 0050
FOIL
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Instant
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This spell costs Target creature gets -4/-0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Kree Sentinel
Marvel Super Heroes
(C)
Collector #: 0141
FOIL
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5/5 Artifact Creature - Kree Robot Villain
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Reach Basic landcycling |
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- NM
- EX
- VG
- G
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Take Up the Shield
Marvel Super Heroes
(C)
Collector #: 0039
FOIL
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Instant
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| Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Widow's Bite
Marvel Super Heroes
(C)
Collector #: 0122
FOIL
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Instant
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Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead.
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- NM
- EX
- VG
- G
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Agents of S.H.I.E.L.D.
Marvel Super Heroes
(C)
Collector #: 0005
FOIL
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2/4 Creature - Human Spy Hero
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| Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Atlantean Cavalry
Marvel Super Heroes
(C)
Collector #: 0045
FOIL
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3/2 Creature - Merfolk Soldier
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Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Avengers Hangar
Marvel Super Heroes
(C)
Collector #: 0259
FOIL
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Evil's Thrall
Marvel Super Heroes
(U)
Collector #: 0128
FOIL
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Sorcery
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| Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Giant Growth
Marvel Super Heroes
(C)
Collector #: 0167
FOIL
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Instant
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| Target creature gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Hero in Training
Marvel Super Heroes
(C)
Collector #: 0016
FOIL
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2/2 Creature - Human Hero
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| When this creature enters, draw a card. If you control another Hero, you gain 2 life. | |
- NM
- EX
- VG
- G
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Powerful Broker
Marvel Super Heroes
(C)
Collector #: 0179
FOIL
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3/3 Creature - Human Villain
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- NM
- EX
- VG
- G
251 - 275 of 340 results