MTG / Marvel Super Heroes
276 - 300 of 341 results
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Panther Pounce
Marvel Super Heroes
(C)
Collector #: 0029
FOIL
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Instant
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Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Plains (0288)
Marvel Super Heroes
(L)
Collector #: 0288
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Red Room Recruit
Marvel Super Heroes
(C)
Collector #: 0110
FOIL
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1/2 Creature - Human Spy Villain
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| When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) | |
- NM
- EX
- VG
- G
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Reptil, Dinomorpher
Marvel Super Heroes
(U)
Collector #: 0182
FOIL
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1/2 Legendary Creature - Human Hero
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Brontosaurus - Tyrannosaurus Rex - |
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- NM
- EX
- VG
- G
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Rick Jones, Destined Sidekick
Marvel Super Heroes
(U)
Collector #: 0184
FOIL
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0/3 Legendary Creature - Human Advisor
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- NM
- EX
- VG
- G
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Roxxon Brutes
Marvel Super Heroes
(C)
Collector #: 0113
FOIL
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4/4 Creature - Human Berserker Villain
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Menace (This creature can't be blocked except by two or more creatures.) Whenever you draw your second card each turn, put a +1/+1 counter on target creature. Basic landcycling |
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- NM
- EX
- VG
- G
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S.H.I.E.L.D. Deployment Drone
Marvel Super Heroes
(C)
Collector #: 0073
FOIL
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2/2 Artifact Creature - Robot
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Flying When this creature enters, create a 1/1 white Soldier creature token. |
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- NM
- EX
- VG
- G
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Speed, Young Avenger
Marvel Super Heroes
(U)
Collector #: 0152
FOIL
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2/2 Legendary Creature - Mutant Hero
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Haste Whenever you cast a noncreature spell, you may pay |
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- NM
- EX
- VG
- G
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Stark Industries
Marvel Super Heroes
(C)
Collector #: 0272
FOIL
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Stark Industries Executive
Marvel Super Heroes
(C)
Collector #: 0153
FOIL
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1/2 Creature - Human Advisor
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- NM
- EX
- VG
- G
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Stolen Stark Tech
Marvel Super Heroes
(C)
Collector #: 0114
FOIL
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Artifact - Equipment
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Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Equipped creature gets +1/+0. Equip |
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- NM
- EX
- VG
- G
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Swordsman, Sharp Scoundrel
Marvel Super Heroes
(U)
Collector #: 0116
FOIL
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2/2 Legendary Creature - Human Hero Villain
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Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control. Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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U.S.Agent, John Walker
Marvel Super Heroes
(U)
Collector #: 0236
FOIL
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3/2 Legendary Creature - Human Soldier Hero
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When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip |
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- NM
- EX
- VG
- G
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Vibranium Energy Daggers
Marvel Super Heroes
(C)
Collector #: 0254
FOIL
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Artifact - Equipment
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Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip |
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- NM
- EX
- VG
- G
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War Machine, Legacy of Iron
Marvel Super Heroes
(U)
Collector #: 0238
FOIL
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1/3 Legendary Artifact Creature - Human Hero
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Flying At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power. |
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- NM
- EX
- VG
- G
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Web Up
Marvel Super Heroes
(C)
Collector #: 0041
FOIL
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Enchantment
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| When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. | |
- NM
- EX
- VG
- G
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White Tiger, Ava Ayala
Marvel Super Heroes
(U)
Collector #: 0196
FOIL
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2/2 Legendary Creature - Human Hero
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Power-up - |
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- NM
- EX
- VG
- G
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Worlds Within Worlds
Marvel Super Heroes
(R)
Collector #: 0241
FOIL
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Sorcery
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| Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. | |
- NM
- EX
- VG
- G
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Yellowjacket, Heartless Marauder
Marvel Super Heroes
(U)
Collector #: 0123
FOIL
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1/2 Legendary Creature - Human Rogue Villain
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Flying Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn. |
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- NM
- EX
- VG
- G
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A.I.M. Synthoids
Marvel Super Heroes
(C)
Collector #: 0242
FOIL
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1/3 Artifact Creature - Robot Villain
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| When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | |
- NM
- EX
- VG
- G
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Agent of Atlas
Marvel Super Heroes
(C)
Collector #: 0003
FOIL
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2/2 Creature - Human Spy Hero
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| Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | |
- NM
- EX
- VG
- G
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Alien Token (0011)
Marvel Super Heroes
(S)
Collector #: 0011
FOIL
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1/1 Token Creature - Alien
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Haste This token attacks each combat if able. |
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- NM
- EX
- VG
- G
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Arnim Zola, Bio-Fanatic
Marvel Super Heroes
(U)
Collector #: 0086
FOIL
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2/3 Legendary Artifact Creature - Scientist Villain
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- NM
- EX
- VG
- G
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Baron Strucker, HYDRA Overlord (0446 - Surge Foil)
Marvel Super Heroes
(U)
Collector #: 0446
FOIL
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2/2 Legendary Creature - Human Villain
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Villain spells you cast cost Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Bold Biochemist
Marvel Super Heroes
(C)
Collector #: 0048
FOIL
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1/3 Creature - Human Scientist
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Power-up - |
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- NM
- EX
- VG
- G
276 - 300 of 341 results