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Feast of the Victorious Dead
March of the Machine: The Aftermath
(U)
Collector #: 0030
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Enchantment
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At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control. | |
Gold-Forged Thopteryx
March of the Machine: The Aftermath
(U)
Collector #: 0031
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1/3 Artifact Creature - Dinosaur Thopter
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Flying, lifelink Each legendary permanent you control has ward . |
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Reckless Handling
March of the Machine: The Aftermath
(U)
Collector #: 0019
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Sorcery
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Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random order. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent. | |
Animist's Might
March of the Machine: The Aftermath
(U)
Collector #: 0020
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Sorcery
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This spell costs less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control. |
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Rocco, Street Chef
March of the Machine: The Aftermath
(R)
Collector #: 0044
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2/4 Legendary Creature - Elf Druid
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At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. |
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Deification
March of the Machine: The Aftermath
(R)
Collector #: 0002
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Enchantment
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As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed. |
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Vesuvan Drifter
March of the Machine: The Aftermath
(R)
Collector #: 0010
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2/4 Creature - Shapeshifter
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Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying. |
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The Kenriths' Royal Funeral
March of the Machine: The Aftermath
(R)
Collector #: 0034
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Legendary Enchantment
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When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral. |
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Urborg Scavengers
March of the Machine: The Aftermath
(R)
Collector #: 0015
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2/2 Creature - Spirit
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Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. |
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Kolaghan Warmonger
March of the Machine: The Aftermath
(U)
Collector #: 0017
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3/2 Creature - Ogre Warrior
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Haste Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Harnessed Snubhorn
March of the Machine: The Aftermath
(U)
Collector #: 0003
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2/5 Creature - Dinosaur
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Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield. |
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Arni Metalbrow
March of the Machine: The Aftermath
(R)
Collector #: 0016
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3/3 Legendary Creature - Human Berserker
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Whenever a creature you control attacks or a creature entered the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking. | |
Nashi, Moon's Legacy
March of the Machine: The Aftermath
(R)
Collector #: 0039
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3/4 Legendary Creature - Rat Shaman
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Menace, ward Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. |
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Death-Rattle Oni
March of the Machine: The Aftermath
(U)
Collector #: 0013
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Creature - Demon Spirit
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Flash This spell costs less to cast for each creature that died this turn. When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn. |
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Jolrael, Voice of Zhalfir
March of the Machine: The Aftermath
(R)
Collector #: 0033
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3/3 Legendary Creature - Human Druid
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At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. |
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Spark Rupture
March of the Machine: The Aftermath
(R)
Collector #: 0005
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Enchantment
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When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it. |
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Rebuild the City
March of the Machine: The Aftermath
(R)
Collector #: 0043
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Sorcery
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Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.) | |
Tolarian Contempt
March of the Machine: The Aftermath
(U)
Collector #: 0008
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Enchantment
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When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library. |
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Campus Renovation
March of the Machine: The Aftermath
(U)
Collector #: 0027
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Sorcery
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Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. | |
Tazri, Stalwart Survivor
March of the Machine: The Aftermath
(R)
Collector #: 0006
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3/3 Legendary Creature - Human Warrior
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Each creature you control has ": Add one mana of any of this creature's color. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." , : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. |
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Undercity Upheaval
March of the Machine: The Aftermath
(U)
Collector #: 0025
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Sorcery
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Undergrowth Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn. | |
Ayara's Oathsworn
March of the Machine: The Aftermath
(R)
Collector #: 0011
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2/2 Creature - Human Knight
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Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle. |
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Drannith Ruins
March of the Machine: The Aftermath
(R)
Collector #: 0050
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Land
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: Add . , : Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn. |
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Nahiri's Resolve
March of the Machine: The Aftermath
(R)
Collector #: 0037
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Enchantment
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Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep. |
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Niv-Mizzet, Supreme
March of the Machine: The Aftermath
(R)
Collector #: 0040
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5/5 Legendary Creature - Dragon Avatar
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Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. |
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