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Citadel Castellan
Magic Origins
(U)
Collector #: 213
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2/3 Creature - Human Knight
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Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counter on it and it becomes renowned.) |
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Deep-Sea Terror
Magic Origins
(C)
Collector #: 052
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6/6 Creature - Serpent
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Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. | |
Llanowar Empath
Magic Origins
(C)
Collector #: 185
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2/2 Creature - Elf Shaman
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When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Maritime Guard
Magic Origins
(C)
Collector #: 063
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1/3 Creature - Merfolk Soldier
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Mountain (265 A)
Magic Origins
(L)
Collector #: 265
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Basic Land - Mountain
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Reclusive Artificer
Magic Origins
(U)
Collector #: 216
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2/3 Creature - Human Artificer
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Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. |
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Separatist Voidmage
Magic Origins
(C)
Collector #: 072
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2/2 Creature - Human Wizard
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When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. | |
Serra Angel
Magic Origins
(U)
Collector #: 276
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4/4 Creature - Angel
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Flying, vigilance | |
Skaab Goliath
Magic Origins
(U)
Collector #: 074
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6/9 Creature - Zombie Giant
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As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) |
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Sylvan Messenger
Magic Origins
(U)
Collector #: 199
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2/2 Creature - Elf
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Trample (This creature can deal excess combat damage to defending player or planewalker while attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand the rest on the bottom of your library in any order. |
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Vastwood Gorger
Magic Origins
(C)
Collector #: 204
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5/6 Creature - Wurm
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Wild Instincts
Magic Origins
(C)
Collector #: 206
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Sorcery
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Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deal damage equal to its power to the other) | |
Disciple of the Ring
Magic Origins
(M)
Collector #: 053
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3/4 Creature - Human Wizard
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, Exile an instant or sorcery card from your graveyard: Choose one -
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Mage-Ring Responder
Magic Origins
(R)
Collector #: 232
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7/7 Artifact Creature - Golem
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Mage-Ring Responder doesn't untap during your untap step. : Untap Mage-Ring Responder. Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. |
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Cruel Revival
Magic Origins
(U)
Collector #: 088
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Instant
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Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. | |
Demon Token
Magic Origins
(S)
Collector #: 004
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5/5 Token Creature - Demon
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Flying | |
Eagle of the Watch
Magic Origins
(C)
Collector #: 275
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2/1 Creature - Bird
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Flying, vigilance | |
Enshrouding Mist
Magic Origins
(C)
Collector #: 013
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Instant
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Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. | |
Fiery Hellhound
Magic Origins
(C)
Collector #: 284
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2/2 Creature - Elemental Dog
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: Fiery Hellhound gets +1/+0 until end of turn. | |
Flesh to Dust
Magic Origins
(C)
Collector #: 280
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Instant
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Destroy target creature. It can't be regenerated. | |
Goblin Glory Chaser
Magic Origins
(U)
Collector #: 150
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1/1 Creature - Goblin Warrior
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) |
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Guardian Automaton
Magic Origins
(C)
Collector #: 227
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3/3 Artifact Creature - Construct
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When Guardian Automaton dies, you gain 3 life. | |
Into the Void
Magic Origins
(U)
Collector #: 277
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Sorcery
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Return up to two target creatures to their owners' hands. | |
Kytheon's Tactics
Magic Origins
(C)
Collector #: 025
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Sorcery
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Creatures you control get +2/+1 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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Mind Rot
Magic Origins
(C)
Collector #: 281
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Sorcery
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Target player discards two cards. | |